Comments (3)
Hi, could you please explain a little more precisely what is not working? What have you tried, what works (example sketches?), what exactly do you want to achieve? And I also need some information about your operating system, processing version etc.
And are you sure it's the library? And if so, please create a very simple example that shows the error. Preferably with an example frame from the video, which I can also run on my system.
For example just printing some white points works and blurring them seems to work:
import ch.bildspur.postfx.builder.*;
import ch.bildspur.postfx.pass.*;
import ch.bildspur.postfx.*;
PostFX fx;
void setup() {
size(500, 500, P3D);
fx = new PostFX(this);
}
void draw() {
background(55);
// draw a rectangle
stroke(255);
strokeWeight(2);
for (int y = 0; y < 100; y++) {
for (int x = 0; x < 100; x++) {
point((x * 4), (y * 3) + 50);
}
}
fx.render()
.bloom(0.5, 20, 30)
.compose();
}
from processing-postfx.
Hey, @cansik , how are u, i'm sorry for the bad issue posting.
I've tried all the examples, they worked fine.
In my code i'm trying to edit a video, to make the video pixels to be 3D, this part worked, but when i use postFX thing doesn't work out.
My setup is: i5 3570, 16gb, rx570 with windows 10 build 1943 verson 21H1.
I used Processing 4, didn't had time to test with processing 3, do you think it will work better? Is build number three better for postFX?
Or am i doing something wrong forgetting something?
from processing-postfx.
Ok, if all the examples run and work it maybe has to do with the points you are drawing. Does my point-drawing example sketch work?
And would it be possible to share the sketch together with the video so I can test it on my system? You can upload a zip file here (drag into the text field), if the video content is not confidential and not too big.
from processing-postfx.
Related Issues (20)
- Clear pass buffer in builder pattern HOT 2
- Resize texture size in builder pattern
- Add shader based blendmodes
- Special buffer for caching passes HOT 1
- Rewrite manual for version 1.1
- Add new examples
- Add saturation and vibrance shader
- Flatten P3D context ot P2D texture
- Shader path method not working on Windows HOT 2
- Add travis build support
- PixelDensity (Retina) does not affect ping-pong buffer HOT 1
- Imcompability with peasycam HOT 3
- Enhancement proposal shadow mapping HOT 1
- License type for effects? HOT 2
- Would it be possible to make an HDR postfx filter? HOT 7
- applying fx after 3d tint produces error HOT 6
- Provide .jar on Github HOT 1
- Render Stuck at origin HOT 3
- Is it possible to only affect a PGraphics Layer? HOT 8
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from processing-postfx.