Comments (7)
@quinton-ashley I will have a look
from processing-postfx.
wow! That was fast. Your code looks like it should work but when I tried it out it seems opengl is still rendering the frames in SDR RGB instead of 10 bit BT2020 colorspace YUV444. Does something in the Processing core need to change or do you think this conversion could be done with a shader?
from processing-postfx.
It's not finished yet :) I just added tone mapping and exposure. We need to allocate a new framebuffer with a larger float depth. But I will look into this :)
from processing-postfx.
ah I gotcha, sounds good. Thank you!
from processing-postfx.
hey just checking in on you! Have you made any more progress on this? I'm excited if this is possible. The new Windows 10 update now has really solid HDR/WCG support so that might make things easier for you.
from processing-postfx.
@quinton-ashley Yeah I tried out some things, but it is not that easy to allocate this kind of buffer in processing :) Maybe I have time during the summer!
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Sweet!
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Related Issues (20)
- Clear pass buffer in builder pattern HOT 2
- Resize texture size in builder pattern
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- Imcompability with peasycam HOT 3
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- License type for effects? HOT 2
- applying fx after 3d tint produces error HOT 6
- Provide .jar on Github HOT 1
- Render Stuck at origin HOT 3
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from processing-postfx.