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realistic-real-time-grass-rendering-with-unity's Introduction

Realistic-Real-Time-Grass-Rendering-With-Unity

GitHub

Description

Realistic Real Time Grass Rendering With Unity. Using the Geometry Shader to generate millions of grass on GPU.

ref:Edward Lee

Article(Chinese)

利用GPU实现无尽草地的实时渲染

Article(English)

Using the Geometry Shader In Unity To Generate Countless Of Grass On GPU

Requirement

Unity 5.6+

Update

Unity 2017.3 supports 32-bit index buffer.

Ref

【1】《Chapter 7. Rendering Countless Blades of Waving Grass》

【2】《Rendering Grass Terrains in Real-Time with Dynamic Lighting》

【3】《REALISTIC REAL-TIME GRASS RENDERING》

【4】《Programming Guide for Direct3D 11》

realistic-real-time-grass-rendering-with-unity's People

Contributors

chenjd avatar

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realistic-real-time-grass-rendering-with-unity's Issues

Works only on Windows platform

Hi, thanks for this nice project.
I'm just leaving this as a note here as I gave it a try. It's mentioned win-64 platform in the readme with a badge, but here's what happens on MacOS:

Drawing with MeshTopology.Points, yet the vertex program 'Hidden/InternalErrorShader' does not have PSIZE output.

image

It seems to work fine on Windows 👍 :) Also, I did not confirm this, but I think that building with -nographics kind of breaks global illumination, or mayne it's because I upgraded the project from 2017.1.0f3 to 2020.1.7f1, but results looks like this on the build:

Anyway, it's cool, thanks for sharing this project :D

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