Comments (6)
It would be interesting to see if eliminating Dropbox from the equation resolves the issue.
@justinhhorner I believe the dropbox paths from my computer were baked into the debug symbols somehow — there isn't any reference like that in the actual codebase. So I don't think that's a factor here.
@gustaflindqvist maybe try running godotenv godot env path
and manually deleting everything in the godotenv/godot/versions
directory where it saves Godot and try re-installing?
Could this be connected to godotenv godot env setup maybe, where it's says source /.zshrc?
No, I don't think so. Running godotenv godot env setup
will just set an environment variable so you can run $GODOT
from anywhere for cli usage. GodotEnv doesn't actually use the environment variable, it just maintains it.
The new error message is more helpful, but I'm still not sure how anything on that line is coming back null without actually being able to debug on your computer. If you want, you can actually clone the repo and run the tool locally to debug it — that would be tremendously helpful to me if you're able to make the effort.
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It would be interesting to see if eliminating Dropbox from the equation resolves the issue.
@justinhhorner I believe the dropbox paths from my computer were baked into the debug symbols somehow — there isn't any reference like that in the actual codebase. So I don't think that's a factor here.
@gustaflindqvist maybe try running
godotenv godot env path
and manually deleting everything in thegodotenv/godot/versions
directory where it saves Godot and try re-installing?
Yeah, by manually deleting everything inside godotenv/godot/versions
directory solved the problem. 👍🏻 🙈
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Thanks for letting me know! I wasn't able to reproduce.
- Did you have any existing godot installs made with godotenv to list?
- Can you try reproducing on the latest version?
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I was unable to reproduce this on macOS Sonoma 14.0 using the latest version of godotenv (1.2.0).
It would be interesting to see if eliminating Dropbox from the equation resolves the issue.
from godotenv.
Thanks for letting me know! I wasn't able to reproduce.
* Did you have any existing godot installs made with godotenv to list? * Can you try reproducing on the latest version?
Existing godot install was godot_dotnet_4_2_0_dev4
After upgrade to 1.2.0
I got this version:
$ godotenv --version
1.2.0+df2305e551dc696828a086b91c52cf131e642c5d
and now I got this error:
ERROR
System.NullReferenceException: Object reference not set to an instance of an object.
at Chickensoft.GodotEnv.Features.Godot.Domain.GodotRepository.<>c.<GetInstallationsList>b__38_0(GodotInstallation i) in /Users/joanna/Dropbox/GameDev/Chickensoft/GodotEnv/GodotEnv/src/features/godot/domain/GodotRepository.cs:448
at System.Linq.EnumerableSorter`2.ComputeKeys(TElement[] elements, Int32 count)
at System.Linq.EnumerableSorter`1.ComputeMap(TElement[] elements, Int32 count)
at System.Linq.EnumerableSorter`1.Sort(TElement[] elements, Int32 count)
at System.Linq.OrderedEnumerable`1.ToList()
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at Chickensoft.GodotEnv.Features.Godot.Domain.GodotRepository.GetInstallationsList() in /Users/joanna/Dropbox/GameDev/Chickensoft/GodotEnv/GodotEnv/src/features/godot/domain/GodotRepository.cs:420
at Chickensoft.GodotEnv.Features.Addons.Commands.GodotListCommand.ListLocalVersions(ILog log, IGodotRepository godotRepo) in /Users/joanna/Dropbox/GameDev/Chickensoft/GodotEnv/GodotEnv/src/features/godot/commands/GodotListCommand.cs:25
at Chickensoft.GodotEnv.Features.Addons.Commands.GodotListCommand.ExecuteAsync(IConsole console) in /Users/joanna/Dropbox/GameDev/Chickensoft/GodotEnv/GodotEnv/src/features/godot/commands/GodotListCommand.cs:53
at CliFx.CliApplication.RunAsync(ApplicationSchema applicationSchema, CommandInput commandInput) in /_/CliFx/CliApplication.cs:153
at CliFx.CliApplication.RunAsync(IReadOnlyList`1 commandLineArguments, IReadOnlyDictionary`2 environmentVariables) in /_/CliFx/CliApplication.cs:193
Could this be connected to godotenv godot env setup
maybe, where it's says source /.zshrc
? I'm using bash, since I'm old school, and I guess it won't add needed env to my shell?
I was unable to reproduce this on macOS Sonoma 14.0 using the latest version of godotenv (1.2.0).
It would be interesting to see if eliminating Dropbox from the equation resolves the issue.
from godotenv.
Okay, maybe something went wrong during the install. Will close this until it pops up again (if it does at all).
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Related Issues (20)
- bug: not finding GodotSharp on macOS (possibly other platforms)
- feature: list available godot versions HOT 4
- Some Unit Tests Fail on Windows HOT 1
- Update README to include listing remote versions available
- download from GitHub instead of TuxFamily HOT 2
- How to run active version? HOT 2
- FEATURE: godotenv godot releases HOT 2
- [FEATURE] Adding .desktop files / Start Menu shortcuts HOT 4
- Support Godot 3
- [FEATURE] Support for other shells HOT 3
- add ability to install export templates
- GodotEnv generating Invalid Symbolic Link on Windows for non dotnet installations HOT 1
- Avoid spamming the elevation prompt on Windows
- Various first time install issues HOT 2
- Feature request: "install" Godot.app to the system-wide /Applications/ instead of user level ~/Applications/ HOT 1
- godotenv godot list gives NullReferenceException HOT 2
- Ability to version lock addons HOT 2
- Add Proxy settings for Downloader
- Failed to start a process with file path 'unzip' HOT 6
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