Comments (1)
GodotEnv sets the GODOT environment variable to point to the symlink which points to the active version of Godot, so once you install Godot and reload your terminal, you can run godot via $GODOT
See here for more on getting your environment setup.
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Related Issues (20)
- bug: not finding GodotSharp on macOS (possibly other platforms)
- feature: list available godot versions HOT 4
- Some Unit Tests Fail on Windows HOT 1
- System.NullReferenceException When Running `godotenv godot list` HOT 6
- Update README to include listing remote versions available
- download from GitHub instead of TuxFamily HOT 2
- FEATURE: godotenv godot releases HOT 2
- [FEATURE] Adding .desktop files / Start Menu shortcuts HOT 4
- Support Godot 3
- [FEATURE] Support for other shells HOT 3
- add ability to install export templates
- GodotEnv generating Invalid Symbolic Link on Windows for non dotnet installations HOT 1
- Avoid spamming the elevation prompt on Windows
- Various first time install issues HOT 2
- Feature request: "install" Godot.app to the system-wide /Applications/ instead of user level ~/Applications/ HOT 1
- godotenv godot list gives NullReferenceException HOT 2
- Ability to version lock addons HOT 2
- Add Proxy settings for Downloader
- Reinstalling remote addon fails on Windows HOT 1
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from godotenv.