Log file open, 05/28/21 00:12:15
LogInit: Display: Running engine for game: BuildGLTFPlugin
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 5 named threads and 35 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.789646
LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +0:00, Platform Override: ''
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin AISupport
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin CameraShakePreviewer
LogPluginManager: Mounting plugin ActorLayerUtilities
LogPluginManager: Mounting plugin AnimationSharing
LogPluginManager: Mounting plugin CLionSourceCodeAccess
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin PlasticSourceControl
LogPluginManager: Mounting plugin RiderSourceCodeAccess
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin CurveEditorTools
LogPluginManager: Mounting plugin DataValidation
LogPluginManager: Mounting plugin EditorScriptingUtilities
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin GeometryMode
LogPluginManager: Mounting plugin MacGraphicsSwitching
LogPluginManager: Mounting plugin MaterialAnalyzer
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin VariantManagerContent
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin AutomationUtils
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin ChaosCloth
LogPluginManager: Mounting plugin ChaosClothEditor
LogPluginManager: Mounting plugin ChaosEditor
LogPluginManager: Mounting plugin ChaosNiagara
LogPluginManager: Mounting plugin ChaosSolverPlugin
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin GeometryCache
LogPluginManager: Mounting plugin GeometryCollectionPlugin
LogPluginManager: Mounting plugin GeometryProcessing
LogPluginManager: Mounting plugin PlanarCut
LogPluginManager: Mounting plugin PlatformCrypto
LogPluginManager: Mounting plugin ProxyLODPlugin
LogPluginManager: Mounting plugin SkeletalReduction
LogPluginManager: Mounting plugin Niagara
LogPluginManager: Mounting plugin MagicLeap
LogPluginManager: Mounting plugin MagicLeapLightEstimation
LogPluginManager: Mounting plugin MagicLeapMedia
LogPluginManager: Mounting plugin MagicLeapPassableWorld
LogPluginManager: Mounting plugin MLSDK
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin WebMMedia
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin MeshPainting
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin MovieRenderPipeline
LogPluginManager: Mounting plugin TemplateSequence
LogPluginManager: Mounting plugin NetcodeUnitTest
LogPluginManager: Mounting plugin NUTUnrealEngine4
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin AppleImageUtils
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin AssetTags
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin EditableMesh
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin GooglePAD
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin PostSplashScreen
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin SignificanceManager
LogPluginManager: Mounting plugin SoundFields
LogPluginManager: Mounting plugin Synthesis
LogPluginManager: Mounting plugin WebMMoviePlayer
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogPluginManager: Mounting plugin ScreenshotTools
LogPluginManager: Mounting plugin glTFForUE4
LogInit: Using libcurl 7.55.1-DEV
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.1.1
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogOnline: OSS: Creating online subsystem instance for: NULL
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
LogInit: Build: ++UE4+Release-4.25-CL-14469661
LogInit: Engine Version: 4.25.4-14469661+++UE4+Release-4.25
LogInit: Compatible Engine Version: 4.25.0-13144385+++UE4+Release-4.25
LogInit: Net CL: 13144385
LogInit: OS: Windows 10 (Release 2009) (), CPU: AMD Ryzen 5 1600X Six-Core Processor , GPU: NVIDIA GeForce RTX 3070
LogInit: Compiled (64-bit): Oct 11 2020 08:10:49
LogInit: Compiled with Visual C++: 19.24.28315.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.25
LogInit: Command Line:
LogInit: Base Directory: D:/Unreal/UE_4.25/Engine/Binaries/Win64/
LogInit: Allocator: TBB
LogInit: Installed Engine Build: 1
LogDevObjectVersion: Number of dev versions registered: 26
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 38
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 4
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 43
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 12
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 7
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 31
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 37
LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/GameEngines/UE4/Projects/BuildGLTFPlugin/Saved/Config/Windows/Engine.ini]
LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
LogInit: Object subsystem initialized
LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
LogConfig: Setting CVar [[r.setres:1280x720]]
[2021.05.27-23.12.17:018][ 0]LogConfig: Setting CVar [[r.VSync:0]]
[2021.05.27-23.12.17:018][ 0]LogConfig: Setting CVar [[r.RHICmdBypass:0]]
[2021.05.27-23.12.17:018][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [C:/GameEngines/UE4/Projects/BuildGLTFPlugin/Saved/Config/Windows/Engine.ini]
[2021.05.27-23.12.17:018][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
[2021.05.27-23.12.17:018][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [C:/GameEngines/UE4/Projects/BuildGLTFPlugin/Saved/Config/Windows/Engine.ini]
[2021.05.27-23.12.17:018][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/GameEngines/UE4/Projects/BuildGLTFPlugin/Saved/Config/Windows/Engine.ini]
[2021.05.27-23.12.17:018][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2021.05.27-23.12.17:018][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
[2021.05.27-23.12.17:018][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
[2021.05.27-23.12.17:018][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
[2021.05.27-23.12.17:018][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2021.05.27-23.12.17:018][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
[2021.05.27-23.12.17:018][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
[2021.05.27-23.12.17:018][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2021.05.27-23.12.17:018][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2021.05.27-23.12.17:018][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2021.05.27-23.12.17:018][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2021.05.27-23.12.17:018][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2021.05.27-23.12.17:018][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2021.05.27-23.12.17:018][ 0]LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
[2021.05.27-23.12.17:018][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [C:/GameEngines/UE4/Projects/BuildGLTFPlugin/Saved/Config/Windows/Engine.ini]
[2021.05.27-23.12.17:018][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2021.05.27-23.12.17:019][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
[2021.05.27-23.12.17:019][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
[2021.05.27-23.12.17:019][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2021.05.27-23.12.17:019][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
[2021.05.27-23.12.17:019][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2021.05.27-23.12.17:019][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]]
[2021.05.27-23.12.17:019][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2021.05.27-23.12.17:019][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
[2021.05.27-23.12.17:019][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
[2021.05.27-23.12.17:019][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
[2021.05.27-23.12.17:019][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
[2021.05.27-23.12.17:019][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
[2021.05.27-23.12.17:019][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [C:/GameEngines/UE4/Projects/BuildGLTFPlugin/Saved/Config/Windows/Engine.ini]
[2021.05.27-23.12.17:019][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [C:/GameEngines/UE4/Projects/BuildGLTFPlugin/Saved/Config/Windows/Engine.ini]
[2021.05.27-23.12.17:025][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/GameEngines/UE4/Projects/BuildGLTFPlugin/Saved/Config/Windows/Scalability.ini]
[2021.05.27-23.12.17:025][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2021.05.27-23.12.17:026][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2021.05.27-23.12.17:026][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/GameEngines/UE4/Projects/BuildGLTFPlugin/Saved/Config/Windows/Scalability.ini]
[2021.05.27-23.12.17:026][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
[2021.05.27-23.12.17:026][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/GameEngines/UE4/Projects/BuildGLTFPlugin/Saved/Config/Windows/Scalability.ini]
[2021.05.27-23.12.17:026][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2021.05.27-23.12.17:026][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2021.05.27-23.12.17:026][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
[2021.05.27-23.12.17:026][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2021.05.27-23.12.17:026][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
[2021.05.27-23.12.17:026][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
[2021.05.27-23.12.17:026][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2021.05.27-23.12.17:026][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2021.05.27-23.12.17:026][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2021.05.27-23.12.17:026][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2021.05.27-23.12.17:026][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2021.05.27-23.12.17:026][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2021.05.27-23.12.17:026][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2021.05.27-23.12.17:026][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
[2021.05.27-23.12.17:026][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2021.05.27-23.12.17:026][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2021.05.27-23.12.17:026][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2021.05.27-23.12.17:026][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2021.05.27-23.12.17:026][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/GameEngines/UE4/Projects/BuildGLTFPlugin/Saved/Config/Windows/Scalability.ini]
[2021.05.27-23.12.17:026][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2021.05.27-23.12.17:026][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2021.05.27-23.12.17:026][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2021.05.27-23.12.17:026][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2021.05.27-23.12.17:026][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2021.05.27-23.12.17:026][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2021.05.27-23.12.17:026][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2021.05.27-23.12.17:026][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2021.05.27-23.12.17:026][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2021.05.27-23.12.17:026][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
[2021.05.27-23.12.17:026][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2021.05.27-23.12.17:026][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
[2021.05.27-23.12.17:026][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2021.05.27-23.12.17:026][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2021.05.27-23.12.17:026][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2021.05.27-23.12.17:026][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2021.05.27-23.12.17:026][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
[2021.05.27-23.12.17:026][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2021.05.27-23.12.17:026][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2021.05.27-23.12.17:026][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2021.05.27-23.12.17:026][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2021.05.27-23.12.17:026][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2021.05.27-23.12.17:026][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2021.05.27-23.12.17:026][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2021.05.27-23.12.17:026][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2021.05.27-23.12.17:026][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2021.05.27-23.12.17:026][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2021.05.27-23.12.17:026][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2021.05.27-23.12.17:026][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2021.05.27-23.12.17:026][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2021.05.27-23.12.17:026][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/GameEngines/UE4/Projects/BuildGLTFPlugin/Saved/Config/Windows/Scalability.ini]
[2021.05.27-23.12.17:026][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2021.05.27-23.12.17:026][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2021.05.27-23.12.17:026][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2021.05.27-23.12.17:026][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2021.05.27-23.12.17:026][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2021.05.27-23.12.17:026][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
[2021.05.27-23.12.17:026][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2021.05.27-23.12.17:026][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
[2021.05.27-23.12.17:026][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2021.05.27-23.12.17:026][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/GameEngines/UE4/Projects/BuildGLTFPlugin/Saved/Config/Windows/Scalability.ini]
[2021.05.27-23.12.17:026][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
[2021.05.27-23.12.17:026][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2021.05.27-23.12.17:026][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
[2021.05.27-23.12.17:026][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
[2021.05.27-23.12.17:027][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2021.05.27-23.12.17:027][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
[2021.05.27-23.12.17:027][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2021.05.27-23.12.17:027][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2021.05.27-23.12.17:027][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2021.05.27-23.12.17:027][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2021.05.27-23.12.17:027][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2021.05.27-23.12.17:027][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
[2021.05.27-23.12.17:027][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
[2021.05.27-23.12.17:027][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
[2021.05.27-23.12.17:027][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2021.05.27-23.12.17:027][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2021.05.27-23.12.17:027][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountPerSlice:1]]
[2021.05.27-23.12.17:027][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2021.05.27-23.12.17:027][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2021.05.27-23.12.17:027][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2021.05.27-23.12.17:027][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:32.0]]
[2021.05.27-23.12.17:027][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2021.05.27-23.12.17:027][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:32.0]]
[2021.05.27-23.12.17:027][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2021.05.27-23.12.17:027][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2021.05.27-23.12.17:027][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2021.05.27-23.12.17:027][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/GameEngines/UE4/Projects/BuildGLTFPlugin/Saved/Config/Windows/Scalability.ini]
[2021.05.27-23.12.17:027][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2021.05.27-23.12.17:027][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2021.05.27-23.12.17:027][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/GameEngines/UE4/Projects/BuildGLTFPlugin/Saved/Config/Windows/Scalability.ini]
[2021.05.27-23.12.17:027][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.SampleCount:16]]
[2021.05.27-23.12.17:027][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.JitterIntegration:0]]
[2021.05.27-23.12.17:027][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:16]]
[2021.05.27-23.12.17:027][ 0]LogConfig: Setting CVar [[r.HairStrands.DeepShadow.SuperSampling:0]]
[2021.05.27-23.12.17:027][ 0]LogConfig: Setting CVar [[r.HairStrands.VisibilityPPLL:0]]
[2021.05.27-23.12.17:027][ 0]LogConfig: Setting CVar [[r.HairStrands.RasterizationScale:0.5]]
[2021.05.27-23.12.17:027][ 0]LogConfig: Setting CVar [[r.HairStrands.VelocityRasterizationScale:1]]
[2021.05.27-23.12.17:027][ 0]LogInit: Selected Device Profile: [Windows]
[2021.05.27-23.12.17:027][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2021.05.27-23.12.17:027][ 0]LogHAL: Display: Platform has ~ 16 GB [17109254144 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2021.05.27-23.12.17:027][ 0]LogInit: Going up to parent DeviceProfile []
[2021.05.27-23.12.17:027][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/GameEngines/UE4/Projects/BuildGLTFPlugin/Saved/Config/Windows/Scalability.ini]
[2021.05.27-23.12.17:027][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2021.05.27-23.12.17:027][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2021.05.27-23.12.17:027][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/GameEngines/UE4/Projects/BuildGLTFPlugin/Saved/Config/Windows/Scalability.ini]
[2021.05.27-23.12.17:027][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
[2021.05.27-23.12.17:027][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/GameEngines/UE4/Projects/BuildGLTFPlugin/Saved/Config/Windows/Scalability.ini]
[2021.05.27-23.12.17:027][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2021.05.27-23.12.17:027][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2021.05.27-23.12.17:027][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
[2021.05.27-23.12.17:027][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2021.05.27-23.12.17:027][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
[2021.05.27-23.12.17:027][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
[2021.05.27-23.12.17:027][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2021.05.27-23.12.17:027][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2021.05.27-23.12.17:027][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2021.05.27-23.12.17:027][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2021.05.27-23.12.17:027][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2021.05.27-23.12.17:027][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2021.05.27-23.12.17:027][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2021.05.27-23.12.17:027][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
[2021.05.27-23.12.17:027][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2021.05.27-23.12.17:027][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2021.05.27-23.12.17:027][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2021.05.27-23.12.17:027][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2021.05.27-23.12.17:028][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/GameEngines/UE4/Projects/BuildGLTFPlugin/Saved/Config/Windows/Scalability.ini]
[2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
[2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
[2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
[2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2021.05.27-23.12.17:028][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/GameEngines/UE4/Projects/BuildGLTFPlugin/Saved/Config/Windows/Scalability.ini]
[2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
[2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
[2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2021.05.27-23.12.17:028][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/GameEngines/UE4/Projects/BuildGLTFPlugin/Saved/Config/Windows/Scalability.ini]
[2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
[2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
[2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
[2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
[2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
[2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
[2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
[2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountPerSlice:1]]
[2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:32.0]]
[2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:32.0]]
[2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2021.05.27-23.12.17:028][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/GameEngines/UE4/Projects/BuildGLTFPlugin/Saved/Config/Windows/Scalability.ini]
[2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2021.05.27-23.12.17:028][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/GameEngines/UE4/Projects/BuildGLTFPlugin/Saved/Config/Windows/Scalability.ini]
[2021.05.27-23.12.17:028][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.SampleCount:16]]
[2021.05.27-23.12.17:029][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.JitterIntegration:0]]
[2021.05.27-23.12.17:029][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:16]]
[2021.05.27-23.12.17:029][ 0]LogConfig: Setting CVar [[r.HairStrands.DeepShadow.SuperSampling:0]]
[2021.05.27-23.12.17:029][ 0]LogConfig: Setting CVar [[r.HairStrands.VisibilityPPLL:0]]
[2021.05.27-23.12.17:029][ 0]LogConfig: Setting CVar [[r.HairStrands.RasterizationScale:0.5]]
[2021.05.27-23.12.17:029][ 0]LogConfig: Setting CVar [[r.HairStrands.VelocityRasterizationScale:1]]
[2021.05.27-23.12.17:029][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
[2021.05.27-23.12.17:029][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
[2021.05.27-23.12.17:029][ 0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
[2021.05.27-23.12.17:029][ 0]LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]]
[2021.05.27-23.12.17:029][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/GameEngines/UE4/Projects/BuildGLTFPlugin/Saved/Config/Windows/Engine.ini]
[2021.05.27-23.12.17:029][ 0]LogInit: Computer: MTD-CUSTOM-PC
[2021.05.27-23.12.17:029][ 0]LogInit: User: CustomPCAdmin
[2021.05.27-23.12.17:029][ 0]LogInit: CPU Page size=4096, Cores=6
[2021.05.27-23.12.17:029][ 0]LogInit: High frequency timer resolution =10.000000 MHz
[2021.05.27-23.12.17:029][ 0]LogMemory: Memory total: Physical=15.9GB (16GB approx)
[2021.05.27-23.12.17:029][ 0]LogMemory: Platform Memory Stats for Windows
[2021.05.27-23.12.17:029][ 0]LogMemory: Process Physical Memory: 114.99 MB used, 114.99 MB peak
[2021.05.27-23.12.17:030][ 0]LogMemory: Process Virtual Memory: 96.93 MB used, 96.93 MB peak
[2021.05.27-23.12.17:030][ 0]LogMemory: Physical Memory: 10574.77 MB used, 5741.89 MB free, 16316.66 MB total
[2021.05.27-23.12.17:030][ 0]LogMemory: Virtual Memory: 5164.23 MB used, 134212560.00 MB free, 134217728.00 MB total
[2021.05.27-23.12.17:044][ 0]LogWindows: WindowsPlatformFeatures enabled
[2021.05.27-23.12.17:196][ 0]LogInit: Physics initialised using underlying interface: PhysX
[2021.05.27-23.12.17:455][ 0]LogInit: Using OS detected language (en-GB).
[2021.05.27-23.12.17:455][ 0]LogInit: Using OS detected locale (en-IE).
[2021.05.27-23.12.17:475][ 0]LogTextLocalizationManager: No specific localization for 'en-GB' exists, so the 'en' localization will be used.
[2021.05.27-23.12.17:731][ 0]LogInit: Setting process to per monitor DPI aware
[2021.05.27-23.12.17:810][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
[2021.05.27-23.12.17:810][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
[2021.05.27-23.12.18:115][ 0]LogD3D11RHI: D3D11 min allowed feature level: 11_0
[2021.05.27-23.12.18:115][ 0]LogD3D11RHI: D3D11 max allowed feature level: 11_0
[2021.05.27-23.12.18:115][ 0]LogD3D11RHI: D3D11 adapters:
[2021.05.27-23.12.18:330][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce RTX 3070' (Feature Level 11_0)
[2021.05.27-23.12.18:330][ 0]LogD3D11RHI: 8043/0/8158 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de
[2021.05.27-23.12.18:335][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
[2021.05.27-23.12.18:335][ 0]LogD3D11RHI: 0/0/8158 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2021.05.27-23.12.18:336][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2021.05.27-23.12.18:351][ 0]LogD3D11RHI: Creating new Direct3DDevice
[2021.05.27-23.12.18:351][ 0]LogD3D11RHI: GPU DeviceId: 0x2484 (for the marketing name, search the web for "GPU Device Id")
[2021.05.27-23.12.18:351][ 0]LogWindows: EnumDisplayDevices:
[2021.05.27-23.12.18:351][ 0]LogWindows: 0. 'NVIDIA GeForce RTX 3070' (P:1 D:1)
[2021.05.27-23.12.18:352][ 0]LogWindows: 1. 'NVIDIA GeForce RTX 3070' (P:0 D:1)
[2021.05.27-23.12.18:353][ 0]LogWindows: 2. 'NVIDIA GeForce RTX 3070' (P:0 D:0)
[2021.05.27-23.12.18:353][ 0]LogWindows: 3. 'NVIDIA GeForce RTX 3070' (P:0 D:0)
[2021.05.27-23.12.18:353][ 0]LogWindows: DebugString: FoundDriverCount:4
[2021.05.27-23.12.18:353][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce RTX 3070
[2021.05.27-23.12.18:353][ 0]LogD3D11RHI: Driver Version: 466.47 (internal:27.21.14.6647, unified:466.47)
[2021.05.27-23.12.18:353][ 0]LogD3D11RHI: Driver Date: 5-13-2021
[2021.05.27-23.12.18:353][ 0]LogRHI: Texture pool is 5630 MB (70% of 8043 MB)
[2021.05.27-23.12.18:516][ 0]LogD3D11RHI: RHI has support for 64 bit atomics
[2021.05.27-23.12.18:516][ 0]LogD3D11RHI: Async texture creation enabled
[2021.05.27-23.12.18:516][ 0]LogD3D11RHI: Array index from any shader is supported
[2021.05.27-23.12.18:520][ 0]LogD3D11RHI: HDR output is supported on display 0 (NvId: 0x80061083).
[2021.05.27-23.12.18:540][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
[2021.05.27-23.12.19:575][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop'
[2021.05.27-23.12.19:610][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
[2021.05.27-23.12.19:610][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
[2021.05.27-23.12.19:610][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
[2021.05.27-23.12.19:610][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
[2021.05.27-23.12.19:610][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
[2021.05.27-23.12.19:610][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
[2021.05.27-23.12.19:610][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
[2021.05.27-23.12.19:610][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
[2021.05.27-23.12.19:610][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
[2021.05.27-23.12.19:610][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
[2021.05.27-23.12.19:654][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
[2021.05.27-23.12.19:654][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
[2021.05.27-23.12.19:671][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
[2021.05.27-23.12.19:687][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor'
[2021.05.27-23.12.19:705][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
[2021.05.27-23.12.19:720][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
[2021.05.27-23.12.19:734][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor'
[2021.05.27-23.12.19:750][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client'
[2021.05.27-23.12.19:767][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server'
[2021.05.27-23.12.19:807][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin'
[2021.05.27-23.12.19:808][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient'
[2021.05.27-23.12.19:836][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
[2021.05.27-23.12.19:836][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
[2021.05.27-23.12.19:852][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor'
[2021.05.27-23.12.19:870][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
[2021.05.27-23.12.19:890][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
[2021.05.27-23.12.19:908][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
[2021.05.27-23.12.19:908][ 0]LogTargetPlatformManager: Display: Building Assets For Windows
[2021.05.27-23.12.19:932][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
[2021.05.27-23.12.20:076][ 0]LogShaderCompilers: Guid format shader working directory is 13 characters bigger than the processId version (C:/GameEngines/UE4/Projects/BuildGLTFPlugin/Intermediate/Shaders/WorkingDirectory/6980/).
[2021.05.27-23.12.20:077][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Custom PC Admin/AppData/Local/Temp/UnrealShaderWorkingDir/8590155C499524DD36A513B3CF916DE2/'.
[2021.05.27-23.12.20:077][ 0]LogXGEController: Cleaning working directory: C:/Users/Custom PC Admin/AppData/Local/Temp/UnrealXGEWorkingDir/
[2021.05.27-23.12.20:078][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
[2021.05.27-23.12.20:078][ 0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
[2021.05.27-23.12.20:078][ 0]LogShaderCompilers: Display: Using Local Shader Compiler.
[2021.05.27-23.12.21:158][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
[2021.05.27-23.12.21:223][ 0]LogDerivedDataCache: Loaded boot cache 0.06s 75MB C:/Users/Custom PC Admin/AppData/Local/UnrealEngine/4.25/DerivedDataCache/Boot.ddc.
[2021.05.27-23.12.21:223][ 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/Custom PC Admin/AppData/Local/UnrealEngine/4.25/DerivedDataCache/Boot.ddc
[2021.05.27-23.12.21:223][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file C:/GameEngines/UE4/Projects/BuildGLTFPlugin/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2021.05.27-23.12.21:223][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2021.05.27-23.12.21:223][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file C:/GameEngines/UE4/Projects/BuildGLTFPlugin/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2021.05.27-23.12.21:223][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2021.05.27-23.12.21:236][ 0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
[2021.05.27-23.12.21:237][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2021.05.27-23.12.21:237][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.
[2021.05.27-23.12.21:266][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Custom PC Admin/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2021.05.27-23.12.21:266][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
[2021.05.27-23.12.21:266][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
[2021.05.27-23.12.21:327][ 0]LogSlate: Using FreeType 2.10.0
[2021.05.27-23.12.21:327][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2021.05.27-23.12.21:913][ 0]LogAssetRegistry: FAssetRegistry took 0.0076 seconds to start up
[2021.05.27-23.12.22:225][ 0]LogInit: Selected Device Profile: [Windows]
[2021.05.27-23.12.22:482][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
[2021.05.27-23.12.22:482][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
[2021.05.27-23.12.22:482][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
[2021.05.27-23.12.22:482][ 0]LogMeshReduction: No distributed automatic mesh merging module available
[2021.05.27-23.12.22:482][ 0]LogMeshMerging: No distributed automatic mesh merging module available
[2021.05.27-23.12.22:511][ 0]LogNetVersion: BuildGLTFPlugin 1.0.0, NetCL: 13144385, EngineNetVer: 14, GameNetVer: 0 (Checksum: 2302452218)
[2021.05.27-23.12.29:571][ 0]LogAISub: UAISubsystem::UAISubsystem AISubsystem (00000233221DAA00), frame # 0
[2021.05.27-23.12.29:571][ 0]LogAISub: UAISubsystem::UAISubsystem AIPerceptionSystem (0000023322076AC0), frame # 0
[2021.05.27-23.12.29:573][ 0]LogAISub: UAISubsystem::UAISubsystem EnvQueryManager (00000233220CDC00), frame # 0
[2021.05.27-23.12.31:507][ 0]LogPackageLocalizationCache: Processed 19 localized package path(s) for 1 prioritized culture(s) in 1.924359 seconds
[2021.05.27-23.12.31:514][ 0]LogUObjectArray: 15814 objects as part of root set at end of initial load.
[2021.05.27-23.12.31:514][ 0]LogUObjectAllocator: 3939424 out of 0 bytes used by permanent object pool.
[2021.05.27-23.12.31:514][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2021.05.27-23.12.32:465][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
[2021.05.27-23.12.32:476][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2021.05.27-23.12.32:704][ 0]SourceControl: Source control is disabled
[2021.05.27-23.12.32:704][ 0]SourceControl: Source control is disabled
[2021.05.27-23.12.32:711][ 0]SourceControl: Source control is disabled
[2021.05.27-23.12.32:719][ 0]SourceControl: Source control is disabled
[2021.05.27-23.12.32:735][ 0]SourceControl: Source control is disabled
[2021.05.27-23.12.33:482][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2021.05.27-23.12.33:526][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2021.05.27-23.12.33:526][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2021.05.27-23.12.33:624][ 0]LogOcInput: OculusInput pre-init called
[2021.05.27-23.12.33:647][ 0]LogWindows: Failed to load 'OVRPlugin.dll' (GetLastError=126)
[2021.05.27-23.12.33:647][ 0]LogWindows: File 'OVRPlugin.dll' does not exist
[2021.05.27-23.12.33:736][ 0]LogglTFForUE4Ed: Display: FglTFForUE4EdModule::StartupModule!
[2021.05.27-23.12.33:833][ 0]LogEngine: Initializing Engine...
[2021.05.27-23.12.33:834][ 0]LogMagicLeap: Warning: VR disabled because ZI is not enabled. To enable, in the editor, Edit -> Project Settings -> Plugins -> Magic Leap Plugin -> Enable Zero Iteration
[2021.05.27-23.12.33:835][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
[2021.05.27-23.12.34:005][ 0]LogInit: Initializing FReadOnlyCVARCache
[2021.05.27-23.12.34:024][ 0]LogAIModule: Creating AISystem for world Untitled
[2021.05.27-23.12.34:024][ 0]LogAISub: UAISubsystem::UAISubsystem EnvQueryManager (0000023323943C00), frame # 0
[2021.05.27-23.12.34:024][ 0]LogAISub: UAISubsystem::UAISubsystem AIPerceptionSystem (000002332393FB00), frame # 0
[2021.05.27-23.12.34:041][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2021.05.27-23.12.34:041][ 0]LogAudioMixer: Display: Sample Rate: 48000
[2021.05.27-23.12.34:041][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2021.05.27-23.12.34:041][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2021.05.27-23.12.34:041][ 0]LogAudioMixer: Display: Number of buffers to queue: 2
[2021.05.27-23.12.34:041][ 0]LogAudioMixer: Display: Max Channels (voices): 32
[2021.05.27-23.12.34:041][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0
[2021.05.27-23.12.34:041][ 0]LogAudio: Display: AudioDevice MaxSources: 32
[2021.05.27-23.12.34:042][ 0]LogAudio: Display: Using built-in audio occlusion.
[2021.05.27-23.12.34:042][ 0]LogAudioMixer: Display: Initializing audio mixer.
[2021.05.27-23.12.34:104][ 0]LogAudioMixer: Display: 0: FrontLeft
[2021.05.27-23.12.34:104][ 0]LogAudioMixer: Display: 1: FrontRight
[2021.05.27-23.12.34:214][ 0]LogAudioMixer: Display: Using Audio Device VoiceMeeter Input (VB-Audio VoiceMeeter VAIO)
[2021.05.27-23.12.34:218][ 0]LogAudioMixer: Display: Initializing Sound Submixes...
[2021.05.27-23.12.34:221][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2021.05.27-23.12.34:221][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2021.05.27-23.12.34:222][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
[2021.05.27-23.12.34:224][ 0]LogInit: FAudioDevice initialized.
[2021.05.27-23.12.34:224][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
[2021.05.27-23.12.34:318][ 0]LogDerivedDataCache: Saved boot cache 0.09s 75MB C:/Users/Custom PC Admin/AppData/Local/UnrealEngine/4.25/DerivedDataCache/Boot.ddc.
[2021.05.27-23.12.34:319][ 0]LogInit: Texture streaming: Enabled
[2021.05.27-23.12.34:360][ 0]LogEngineSessionManager: EngineSessionManager initialized
[2021.05.27-23.12.34:360][ 0]LogEngineSessionManager: EngineSessionManager sent abnormal shutdown report. Type=Crashed, SessionId={D602A629-47AF-6DCD-5B7D-BABDF6753946}
[2021.05.27-23.12.34:360][ 0]LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking
[2021.05.27-23.12.34:364][ 0]LogEditorSessionSummary: EditorSessionSummaryWriter initialized
[2021.05.27-23.12.34:821][ 0]LogInit: Transaction tracking system initialized
[2021.05.27-23.12.34:865][ 0]BlueprintLog: New page: Editor Load
[2021.05.27-23.12.35:066][ 0]LocalizationService: Localization service is disabled
[2021.05.27-23.12.35:463][ 0]LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
[2021.05.27-23.12.35:463][ 0]LogCook: Display: Mobile HDR setting 1
[2021.05.27-23.12.35:843][ 0]LogFileCache: Scanning file cache for directory 'C:/GameEngines/UE4/Projects/BuildGLTFPlugin/Content/' took 0.17s
[2021.05.27-23.12.36:393][ 0]SourceControl: Source control is disabled
[2021.05.27-23.12.36:393][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 60.111
[2021.05.27-23.12.36:393][ 0]Cmd: MAP LOAD FILE="C:/GameEngines/UE4/Projects/BuildGLTFPlugin/Content/StarterContent/Maps/Minimal_Default.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2021.05.27-23.12.36:393][ 0]LightingResults: New page: Lighting Build
[2021.05.27-23.12.36:394][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
[2021.05.27-23.12.36:394][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2021.05.27-23.12.36:395][ 0]MapCheck: New page: Map Check
[2021.05.27-23.12.36:395][ 0]LightingResults: New page: Lighting Build
[2021.05.27-23.12.36:410][ 0]LogAISub: UAISubsystem::~UAISubsystem EnvQueryManager (0000023323943C00), frame # 0
[2021.05.27-23.12.36:410][ 0]LogAISub: UAISubsystem::~UAISubsystem AIPerceptionSystem (000002332393FB00), frame # 0
[2021.05.27-23.12.36:411][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 1.03ms
[2021.05.27-23.12.36:601][ 0]LogAIModule: Creating AISystem for world Minimal_Default
[2021.05.27-23.12.36:601][ 0]LogAISub: UAISubsystem::UAISubsystem EnvQueryManager (0000023314675800), frame # 0
[2021.05.27-23.12.36:601][ 0]LogAISub: UAISubsystem::UAISubsystem AIPerceptionSystem (000002331DED9BC0), frame # 0
[2021.05.27-23.12.36:608][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2021.05.27-23.12.36:624][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.84ms
[2021.05.27-23.12.36:624][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
[2021.05.27-23.12.36:625][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.347ms to complete.
[2021.05.27-23.12.36:625][ 0]LogFileHelpers: Loading map 'Minimal_Default' took 0.232
[2021.05.27-23.12.36:627][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 60.346
[2021.05.27-23.12.36:774][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2021.05.27-23.12.36:785][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2021.05.27-23.12.36:793][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2021.05.27-23.12.36:803][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2021.05.27-23.12.36:870][ 0]LogCollectionManager: Loaded 0 collections in 0.053887 seconds
[2021.05.27-23.12.36:895][ 0]LogFileCache: Scanning file cache for directory 'C:/GameEngines/UE4/Projects/BuildGLTFPlugin/Saved/Collections/' took 0.01s
[2021.05.27-23.12.36:895][ 0]LogFileCache: Scanning file cache for directory 'C:/GameEngines/UE4/Projects/BuildGLTFPlugin/Content/Developers/CustomPCAdmin/Collections/' took 0.01s
[2021.05.27-23.12.36:895][ 0]LogContentBrowser: Native class hierarchy populated in 0.0163 seconds. Added 3428 classes and 822 folders.
[2021.05.27-23.12.36:898][ 0]LogFileCache: Scanning file cache for directory 'C:/GameEngines/UE4/Projects/BuildGLTFPlugin/Content/Collections/' took 0.02s
[2021.05.27-23.12.36:899][ 0]LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0005 seconds. Added 0 classes and 0 folders.
[2021.05.27-23.12.38:778][ 0]LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0004 seconds. Added 0 classes and 0 folders.
[2021.05.27-23.12.38:779][ 0]LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0004 seconds. Added 2 classes and 0 folders.
[2021.05.27-23.12.38:812][ 0]LogSlate: Took 0.000486 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2021.05.27-23.12.38:818][ 0]LogSlate: Took 0.000492 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2021.05.27-23.12.38:821][ 0]LogSlate: Took 0.000301 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
[2021.05.27-23.12.38:911][ 0]LogRenderer: Reallocating scene render targets to support 1632x436 Format 10 NumSamples 1 (Frame:1).
[2021.05.27-23.12.39:062][ 0]LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0004 seconds. Added 0 classes and 0 folders.
[2021.05.27-23.12.39:062][ 0]LogLoad: (Engine Initialization) Total time: 62.78 seconds
[2021.05.27-23.12.39:062][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
[2021.05.27-23.12.39:120][ 0]LogAssetRegistry: Asset discovery search completed in 17.2115 seconds
[2021.05.27-23.12.39:126][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000003 seconds (updated 0 objects)
[2021.05.27-23.12.39:128][ 0]LogContentStreaming: Texture pool size now 1000 MB
[2021.05.27-23.14.05:986][692]LogSlate: Took 0.000339 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2021.05.27-23.14.06:030][692]LogFactory: FactoryCreateFile: StaticMesh with glTFFactory (0 1 C:/GameEngines/Blender/Projects/NewGLTFs/model.gltf)
[2021.05.27-23.14.16:908][692]LogSlate: Window 'Import glTF' being destroyed
[2021.05.27-23.14.16:977][692]LogLinker: Warning: Failed to load '/Game/model': Can't find file.
[2021.05.27-23.14.16:977][692]LogLinker: Warning: Failed to load '/Game/model': Can't find file.
[2021.05.27-23.14.16:977][692]LogUObjectGlobals: Warning: Failed to find object 'SkeletalMesh /Game/model.SK_model_0_ArmsMesh'
[2021.05.27-23.14.16:977][692]LogLinker: Warning: Failed to load '/Game/SK_model_0_ArmsMesh': Can't find file.
[2021.05.27-23.14.16:977][692]LogLinker: Warning: Failed to load '/Game/SK_model_0_ArmsMesh': Can't find file.
[2021.05.27-23.14.16:978][692]LogLinker: Warning: Failed to load '/Game/SK_model_0_ArmsMesh': Can't find file.
[2021.05.27-23.14.16:978][692]LogUObjectGlobals: Warning: Failed to find object 'SkeletalMesh /Game/SK_model_0_ArmsMesh.SK_model_0_ArmsMesh'
[2021.05.27-23.14.17:142][692]LogSkeletalMesh: Section 0: 7465 vertices, 75 active bones
[2021.05.27-23.14.17:143][692]LogSkeletalMesh: Section 0: Material=0, 11736 triangles
[2021.05.27-23.14.17:144][692]LogLinker: Warning: Failed to load '/Game/MI_model_0_ArmsTexture': Can't find file.
[2021.05.27-23.14.17:144][692]LogLinker: Warning: Failed to load '/Game/MI_model_0_ArmsTexture': Can't find file.
[2021.05.27-23.14.17:145][692]LogLinker: Warning: Failed to load '/Game/MI_model_0_ArmsTexture': Can't find file.
[2021.05.27-23.14.17:145][692]LogUObjectGlobals: Warning: Failed to find object 'MaterialInterface /Game/MI_model_0_ArmsTexture.MI_model_0_ArmsTexture'
[2021.05.27-23.14.17:152][692]LogMaterial: Display: Missing cached shader map for material M_PBRMetallicRoughnessOrigin, compiling.
[2021.05.27-23.14.17:244][692]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 15
[2021.05.27-23.14.17:244][692]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 13
[2021.05.27-23.14.17:244][692]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 11
[2021.05.27-23.14.17:244][692]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 9
[2021.05.27-23.14.17:244][692]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 7
[2021.05.27-23.14.17:244][692]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 5
[2021.05.27-23.14.17:244][692]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3
[2021.05.27-23.14.17:244][692]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1
[2021.05.27-23.14.17:245][692]LogSkeletalMesh: Building Skeletal Mesh SK_model_0_ArmsMesh...
[2021.05.27-23.14.17:269][692]LogSkeletalMesh: Built Skeletal Mesh [0.03s] /Game/SK_model_0_ArmsMesh.SK_model_0_ArmsMesh
[2021.05.27-23.14.17:380][692]LogMaterial: Display: Material /glTFForUE4/Materials/M_PBRMetallicRoughnessOrigin.M_PBRMetallicRoughnessOrigin needed to have new flag set bUsedWithSkeletalMesh !
[2021.05.27-23.14.17:382][692]LogMaterial: Display: Missing cached shader map for material M_PBRMetallicRoughnessOrigin, compiling.
[2021.05.27-23.14.17:537][692]LogSkeletalMesh: USkeletalMeshComponent::InitArticulated : Could not find root physics body: '/Engine/Transient.World_0:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0'
[2021.05.27-23.14.17:538][692]LogWorld: UWorld::CleanupWorld for World_0, bSessionEnded=true, bCleanupResources=true
[2021.05.27-23.14.17:538][692]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2021.05.27-23.14.17:546][692]LogWorld: UWorld::CleanupWorld for World_1, bSessionEnded=true, bCleanupResources=true
[2021.05.27-23.14.17:546][692]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2021.05.27-23.14.17:585][692]LogLinker: Warning: Failed to load '/Game/SK_model_1_EyeBallsMesh': Can't find file.
[2021.05.27-23.14.17:585][692]LogLinker: Warning: Failed to load '/Game/SK_model_1_EyeBallsMesh': Can't find file.
[2021.05.27-23.14.17:585][692]LogLinker: Warning: Failed to load '/Game/SK_model_1_EyeBallsMesh': Can't find file.
[2021.05.27-23.14.17:585][692]LogUObjectGlobals: Warning: Failed to find object 'SkeletalMesh /Game/SK_model_1_EyeBallsMesh.SK_model_1_EyeBallsMesh'
[2021.05.27-23.14.17:589][692]LogSkeletalMesh: Section 0: 170 vertices, 2 active bones
[2021.05.27-23.14.17:589][692]LogSkeletalMesh: Section 0: Material=0, 312 triangles
[2021.05.27-23.14.17:589][692]LogLinker: Warning: Failed to load '/Game/MI_model_1_EyeBallsTexture': Can't find file.
[2021.05.27-23.14.17:590][692]LogLinker: Warning: Failed to load '/Game/MI_model_1_EyeBallsTexture': Can't find file.
[2021.05.27-23.14.17:590][692]LogLinker: Warning: Failed to load '/Game/MI_model_1_EyeBallsTexture': Can't find file.
[2021.05.27-23.14.17:590][692]LogUObjectGlobals: Warning: Failed to find object 'MaterialInterface /Game/MI_model_1_EyeBallsTexture.MI_model_1_EyeBallsTexture'
[2021.05.27-23.14.17:712][692]LogSkeletalMesh: Building Skeletal Mesh SK_model_1_EyeBallsMesh...
[2021.05.27-23.14.17:712][692]LogSkeletalMesh: Built Skeletal Mesh [0.00s] /Game/SK_model_1_EyeBallsMesh.SK_model_1_EyeBallsMesh
[2021.05.27-23.14.17:870][692]LogSkeletalMesh: USkeletalMeshComponent::InitArticulated : Could not find root physics body: '/Engine/Transient.World_2:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0'
[2021.05.27-23.14.17:870][692]LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true
[2021.05.27-23.14.17:870][692]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2021.05.27-23.14.17:877][692]LogSkeletalMesh: USkeletalMeshComponent::InitArticulated : Could not find root physics body: '/Engine/Transient.World_3:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0'
[2021.05.27-23.14.17:877][692]LogWorld: UWorld::CleanupWorld for World_3, bSessionEnded=true, bCleanupResources=true
[2021.05.27-23.14.17:877][692]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2021.05.27-23.14.17:878][692]Error: The bone size is too small to create Physics Asset 'SK_model_1_EyeBallsMesh_Physics' from Skeletal Mesh 'SK_model_1_EyeBallsMesh'. You will have to create physics asset manually.
[2021.05.27-23.14.17:897][692]LogUObjectHash: Compacting FUObjectHashTables data took 0.98ms
[2021.05.27-23.14.17:960][692]LogUObjectHash: Compacting FUObjectHashTables data took 1.08ms
[2021.05.27-23.14.26:758][692]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 39
[2021.05.27-23.14.26:758][692]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 34
[2021.05.27-23.14.26:758][692]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 29
[2021.05.27-23.14.26:758][692]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 25
[2021.05.27-23.14.26:758][692]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 21
[2021.05.27-23.14.26:758][692]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 18
[2021.05.27-23.14.26:758][692]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 15
[2021.05.27-23.14.26:758][692]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 13
[2021.05.27-23.14.26:758][692]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 11
[2021.05.27-23.14.26:758][692]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 9
[2021.05.27-23.14.26:758][692]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 7
[2021.05.27-23.14.26:758][692]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5
[2021.05.27-23.14.26:758][692]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 3
[2021.05.27-23.14.26:758][692]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1
[2021.05.27-23.14.26:758][692]LogPackageName: SearchForPackageOnDisk took 8.794s, but failed to resolve None.
[2021.05.27-23.14.26:758][692]LogUObjectGlobals: Warning: LoadPackage can't find package None.
[2021.05.27-23.14.29:501][692]LogPackageName: SearchForPackageOnDisk took 2.744s, but failed to resolve None.
[2021.05.27-23.14.29:501][692]LogUObjectGlobals: Warning: LoadPackage can't find package None.
[2021.05.27-23.14.29:501][692]LogUObjectGlobals: Warning: Failed to find object 'SkeletalMesh None.SK_model_2_EyeCorneaMesh'
[2021.05.27-23.14.29:501][692]LogLinker: Error: AddRedirectList(AddKnownMissing) failed to add redirector from None to None with empty name!
[2021.05.27-23.14.29:543][692]LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: 'None/SK_model_2_EyeCorneaMesh' is not a standard unreal filename or a long path name. Reason: Path should start with a '/'
[2021.05.27-23.14.29:543][692]LogLinker: Warning: Failed to load 'None/SK_model_2_EyeCorneaMesh': Can't find file.
[2021.05.27-23.14.29:543][692]LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: 'None/SK_model_2_EyeCorneaMesh' is not a standard unreal filename or a long path name. Reason: Path should start with a '/'
[2021.05.27-23.14.29:543][692]LogLinker: Warning: Failed to load 'None/SK_model_2_EyeCorneaMesh': Can't find file.
[2021.05.27-23.14.29:543][692]LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: 'None/SK_model_2_EyeCorneaMesh' is not a standard unreal filename or a long path name. Reason: Path should start with a '/'
[2021.05.27-23.14.29:543][692]LogLinker: Warning: Failed to load 'None/SK_model_2_EyeCorneaMesh': Can't find file.
[2021.05.27-23.14.29:543][692]LogUObjectGlobals: Warning: Failed to find object 'SkeletalMesh None/SK_model_2_EyeCorneaMesh.SK_model_2_EyeCorneaMesh'
[2021.05.27-23.14.29:545][692]LogSkeletalMesh: Section 0: 180 vertices, 17 active bones
[2021.05.27-23.14.29:545][692]LogSkeletalMesh: Section 0: Material=0, 88 triangles
[2021.05.27-23.14.29:545][692]LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: 'None/MI_model_2_EyeCorneaTexture' is not a standard unreal filename or a long path name. Reason: Path should start with a '/'
[2021.05.27-23.14.29:545][692]LogLinker: Warning: Failed to load 'None/MI_model_2_EyeCorneaTexture': Can't find file.
[2021.05.27-23.14.29:545][692]LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: 'None/MI_model_2_EyeCorneaTexture' is not a standard unreal filename or a long path name. Reason: Path should start with a '/'
[2021.05.27-23.14.29:545][692]LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: 'None/MI_model_2_EyeCorneaTexture' is not a standard unreal filename or a long path name. Reason: Path should start with a '/'
[2021.05.27-23.14.29:545][692]LogLinker: Warning: Failed to load 'None/MI_model_2_EyeCorneaTexture': Can't find file.
[2021.05.27-23.14.29:545][692]LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: 'None/MI_model_2_EyeCorneaTexture' is not a standard unreal filename or a long path name. Reason: Path should start with a '/'
[2021.05.27-23.14.29:545][692]LogLinker: Warning: Failed to load 'None/MI_model_2_EyeCorneaTexture': Can't find file.
[2021.05.27-23.14.29:545][692]LogUObjectGlobals: Warning: Failed to find object 'MaterialInterface None/MI_model_2_EyeCorneaTexture.MI_model_2_EyeCorneaTexture'
[2021.05.27-23.14.29:545][692]LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: 'None/MI_model_2_EyeCorneaTexture' is not a standard unreal filename or a long path name. Reason: Path should start with a '/'
[2021.05.27-23.14.29:546][692]LogSkeletalMesh: Building Skeletal Mesh SK_model_2_EyeCorneaMesh...
[2021.05.27-23.14.29:547][692]LogSkeletalMesh: Built Skeletal Mesh [0.00s] None/SK_model_2_EyeCorneaMesh.SK_model_2_EyeCorneaMesh
[2021.05.27-23.14.29:547][692]LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: 'None/SK_model_2_EyeCorneaMesh' is not a standard unreal filename or a long path name. Reason: Path should start with a '/'
[2021.05.27-23.14.29:589][692]LogSkeletalMesh: USkeletalMeshComponent::InitArticulated : Could not find root physics body: '/Engine/Transient.World_4:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0'
[2021.05.27-23.14.29:589][692]LogWorld: UWorld::CleanupWorld for World_4, bSessionEnded=true, bCleanupResources=true
[2021.05.27-23.14.29:589][692]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2021.05.27-23.14.29:592][692]LogSkeletalMesh: USkeletalMeshComponent::InitArticulated : Could not find root physics body: '/Engine/Transient.World_5:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent0'
[2021.05.27-23.14.29:592][692]LogWorld: UWorld::CleanupWorld for World_5, bSessionEnded=true, bCleanupResources=true
[2021.05.27-23.14.29:592][692]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2021.05.27-23.14.29:593][692]Error: The bone size is too small to create Physics Asset 'SK_model_2_EyeCorneaMesh_Physics' from Skeletal Mesh 'SK_model_2_EyeCorneaMesh'. You will have to create physics asset manually.
[2021.05.27-23.14.29:593][692]LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: 'None/SK_model_2_EyeCorneaMesh' is not a standard unreal filename or a long path name. Reason: Path should start with a '/'
[2021.05.27-23.14.29:610][692]LogUObjectHash: Compacting FUObjectHashTables data took 0.85ms
[2021.05.27-23.14.29:616][692]LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: 'None/SK_model_2_EyeCorneaMesh' is not a standard unreal filename or a long path name. Reason: Path should start with a '/'
[2021.05.27-23.14.29:617][692]LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: 'None/SK_model_2_EyeCorneaMesh' is not a standard unreal filename or a long path name. Reason: Path should start with a '/'
[2021.05.27-23.14.29:653][692]LogUObjectHash: Compacting FUObjectHashTables data took 0.63ms
[2021.05.27-23.14.29:654][692]LogOutputDevice: Warning:
Script Stack (0 frames):
[2021.05.27-23.14.29:655][692]LogWindows: Windows GetLastError: The operation completed successfully. (0)