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jamesleesaunders avatar jamesleesaunders commented on June 24, 2024

I has a similar issue, This may be a similar to #125
As of v8+ you may need to specify you want to use this component in the head.

  <head>
    <component name='Rectangle2D' level='1'/>
  </head>

??maybe?

Or increase the profile in the x3d tag:

<X3D profile='Interactive' version='4.0'>
change to ...
<X3D profile='Full' version='4.0'>

Profile 'Full' should support Geometry2D https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/fullProfile.html#t-ComponentsAndLevels

Profile 'Interactive' does not: https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/interactive.html#t-ComponentsAndLevels

I think this is because by default X_ITE does not load all components now to reduce size/traffic.

I could be wrong but maybe this helps...

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create3000 avatar create3000 commented on June 24, 2024

Nodes are grouped in components and components are grouped in profiles. You can look here https://create3000.github.io/x_ite/supported-nodes to see to which component a node belongs. If you use a node you must ensure that you have proper component and profile statements. For VRML syntax it would be

#X3D V4.0 utf8

PROFILE Interchange

COMPONENT Geometry2D : 2

Good profiles are 'Interchange', 'Interactive' and 'Immersive' they include a lot of components. See https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/profileIndex.html. If you don't care for traffic you can use profile 'Full'.

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create3000 avatar create3000 commented on June 24, 2024

When using the VRML syntax it is important to provide a proper header statement with version other than 2.0 (first VRML version). Current X3D version is 4.0, which includes all nodes. If you set the version to 2.0 then only the components needed for running VRML2.0 are loaded (automatically).

#X3D V4.0 utf8

If you omit a profile statement profile 'Full' is assumed (or VRML2.0 as mentioned above).

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cgdog1970 avatar cgdog1970 commented on June 24, 2024

thanks very much create3000 and jamesleesaunders,i understand。to use VRML format in x_ite-8.3.0 “#X3D V4.0 utf8” must on file head。

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