crystal-nest / soul-fire-d Goto Github PK
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Home Page: https://modrinth.com/mod/soul-fire-d
License: GNU General Public License v3.0
Let Soul Fire burn!
Home Page: https://modrinth.com/mod/soul-fire-d
License: GNU General Public License v3.0
Describe the bug
To Reproduce
Steps to reproduce the behavior:
Expected behavior
We should be able to percieve the world with its entities and correct rendering.
Screenshots
Those 3 pictures were taken with Soul Fire'd enabled on the Client, but not the server.
Once it has been properly installed, stuff returns to normal (notice the skin layers and wood drops)
System information:
Additional context
here are some 1.20.1 screenshots
Aaaaaand here it is after installing Soul Fire'd.
Thank you for your work and your mod and have a very nice day!!
Describe the bug
soul fire aspect and fire aspect can be put on the same weapon.
To Reproduce
get anvil, put soul fire and fire aspect onto the same weapon, no issues. it's also happened to me via regular enchanting.
Expected behavior
nothing breaks, but it doesn't make a whole lot of sense? soul fire overwrites fire aspect, so it does more damage, but it doesn't make sense why it could happen.
System information:
Additional context
along with this, exclusivity with Ensorcellation's frost aspect would be nice!
Describe the bug
1 -Soul Fire Aspect doesn't spawn in Bastions, while Soul Flame does.
2 -Soul Flame and Soul Fire Aspect aren't marked as Treasure enchants (like Mending, Frost Walker etc.). I appreciate that they show up in the enchanting table, but considering they're pretty strong and are supposed to be found in Bastions (mid to late game structures), I feel like they're better suited to be treasure-only by default.
To Reproduce
Steps to reproduce the behavior (1):
Expected behavior
I'd expect to find entries for both Soul Flame and Soul Fire Aspect. Only the former has one.
Screenshots
Adding the below enables both to spawn, albeit very rarely imo.
System information:
Additional context
Not really context but more a thank you for making this mod, I love the attention to detail and compatibility this has with other mods ^^
Description
The bug makes items of any kind become invisible but
still be able to be interacted with, it only occurs on multiplayer
but in single player you're able to see the items normally.
How to Reproduce
-install the mod normally
-join any vanilla or vanilla like server
-then drop a item into the ground
-it should be invisible and you should be able to pick it up but not see it.
System information:
Extra info
The servers that it happened to me where:
5b5t.org
mc.hypermine.net
it would be cool if soulfork sets enemies on soulfire instead of normal fire
impaled mod: https://www.curseforge.com/minecraft/mc-mods/impaled
idk why but soul flame doesnt make blue flame arrows for some reason but it works when i shoot through a soul fire block
doesnt work with vanilla bow and modded ones
Add a clear dependencies section in the readme.
No response
No response
My games crashes with no crash report
i got soulfired along with a bunch of other mods
here is the log:
2023-11-19-1.log
Describe the bug
Crash on initialization.
Logs: https://gist.github.com/Footage2-Amply-Pounce/9395665568a0610ffc20b2b6113aef31
To Reproduce
Expected behavior
No crash.
Screenshots
System information:
Additional context
Version 1.0.0.0 doesn't crash.
Describe the bug
On servers using firework rockets while flying doesn't boost you forward
To Reproduce
Steps to reproduce the behavior:
Expected behavior
For the firework to boost you forward in the air
System information:
Is your feature request related to a problem? Please describe.
I'd like to use this mod but I don't want the enchantments.
Describe the solution you'd like
It'd be great if there were a config to disable the adding of enchantments.
Additional context
I'd like to add the mod to a mod set that only adds mechanics, but no 'content' to vanilla.
Describe the bug
removes 2nd skin layer when playing on any minecraft server
To Reproduce
Steps to reproduce the behavior:
Expected behavior
not do this shit
Screenshots
before - https://femboy.beauty/_EGD3
after - https://femboy.beauty/gBVyL
System information:
Additional context
doesn't do this in private world
:3 thanks
https://femboy.beauty/_y6NR only mods i have installed
Attempting to start the two as of late causes the game to crash really early on.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
Game freezes approx 3 seconds after zombie is set on fire and then crashes with the error message below.
System information:
Additional context
This crash report from my server mentions a Herobrine mod I have installed, so it might also have something to do with it. Not sure though, as I had soul fired and that mod installed way before I installed "Mobz", and it never crashed. Just disabling soul fired also fixes the issue.
crash-2024-01-29_19.26.30-server.txt
Describe the bug
Mobs on soul campfire will take damage slower than vanilla.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
The damage frequency of mobs on soul campfire is as same as vanilla (2Hz).
System information:
Describe the bug
Game crashes every time with Soul Fire'd loaded. It used to work just fine, but somewhere along the line it has simply stopped launching as long as Soul Fire'd is enabled. I'm sure it's a mixin conflict somewhere, but I don't have the knowledge to be able to read the logs to tell me exactly which mod or mods it's conflicting with.
Yes I know I'm heavily modified, but everything was working. I had some issues with quilt loader which i fixed by updating, but even rolling back all changes, the game still crashes.
Any assistance would be greatly appreciated!
System information:
MC Logs
Log Link
Describe the bug
I am using a mod called Ultris as well as your mod Soul Fire'd, the Ultris mod generates new dungeons and bosses, one of which places a boss on top of a Soul Sand block which has Soul Fire on top of it. This boss is "immune" until you snuff out the Soul Fire and then the boss fight actually begins.
The thing is, I think that your mod has an issue whenever there is a mob standing on top of Soul Fire indefinitely without receiving damage, which causes a lot of Area of Effect Cloud entities to start spawning in a never ending loop.
In this scenario, until the boss is disturbed, the Soul Fire'd mod is creating an infinite amount of Area of Effect Clouds that causes my server to overload and eventually crash because of the Server Watchdog that gets called in response of a tick loop. (I think the latter might be caused by this incompatibility)
To Reproduce
Steps to reproduce the behavior:
Expected behavior
There should be a constant increasing amount of entities spawning, in this case, they should be Area of Effect Cloud entities.
Screenshots
If applicable, add screenshots to help explain your problem.
Video I recorded showcasing the bug:
System information:
Additional context
The screenshots I am adding were taken while troubleshooting with another mod called Spark.
Describe the bug
A clear and concise description of what the bug is.
Game crashes on startup, when installed alongside Spiders 2.0
To Reproduce
Steps to reproduce the behavior:
Expected behavior
A clear and concise description of what you expected to happen.
Game should not crash.
Screenshots
If applicable, add screenshots to help explain your problem.
System information:
Additional context
Add any other context about the problem here.
latest.log here: https://pastebin.com/mJpaqG9m
No crash logs were generated.
Describe the bug
When using a tetra bow with soul flame, the bow fires normal fire and ignites normal fire
To Reproduce
soul flame on a tetra mod bow
Expected behavior
it should fire soul flames
System information:
Additional context
this only happens with tetra bows and not vanilla bows.
Add the list of compatible mods both in the readme and in the wiki.
Invite authors to open PRs to add their mod to the list.
Mod appears to crash with Quilt 1.19.2 when using Fabric 1.19.2 builds of the mod. I am using 1.19.2 due to the decisions of some mod authors that I cannot control.
https://gist.github.com/Sunconure11/e82776e6ff8b7a1a136bbfcc4e7074e1
Could this mod please be designed to work server-side? Allowing vanilla clients to connect to the server.
I see no problem to display players without the mod just the normal fire animation.
Instead of using always the Vanilla fire damage as default when no damage value is provided during building a fire, when no damage is specified but a source block is, let the default damage be the damage provided by the source block.
Only if neither damage nor source block are specified fallback to Vanilla fire damage.
Hello, I am on Forge 43.2.4 for 1.19.2. Mod version soulfired- 1.19.2-3.0.0.0.
I believe there is an issue with the bow enchantment or I am misunderstanding its use.
I am playing with mods however there are no compatibility issues.
When a bow has the soul_flame enchantment on it, the arrow burns red and does not seem to benefit from being fired through soul fire. Mobs hit also do not burn blue but instead ignite as if hit with normal flame.
Arrows fired from an unenchanted bow through soul fire take on the blue hue and deal additional damage. Mobs hit with these arrows burn blue.
Mobs or the player that walk into soul fire burn blue and take additional damage.
The sword enchantment soul_flame_aspect works perfectly with no issues.
Is your feature request related to a problem? Please describe.
Blaze+soul fire=soul fire blaze, soul fire blaze+fire=blaze. That would be cool.
Describe the solution you'd like
Describe alternatives you've considered
Soul fire blaze spawns naturally(turned off by default) with configurable weight. Could be seen as an elite blaze.
Additional context
Fun and resonable, but may be a bit too much?
I have a couple of enchantments / curses I believe would be a great feature for this mod.
Weapon Curse: Soul Ignition - Upon dealing damage to a mob your soul ignites dealing damage to you, however any
additional attacks on mobs (while on fire) do increased damage. [Ignites with soul_fire and deals
soul_fire damage]
Armor Enchantment: Spontaneous Blaze - Upon receiving damage the blocks around you are set on fire.
Armor Curse (boots): Wildfire - Everywhere you step ignites the block beneath you.
Describe the bug
To Reproduce
Steps to reproduce the behavior:
Expected behavior
Screenshots
ain(Main.java:253) ~[1.20.2-0.15.2.jar:?]
System information:
Additional context
[19:39:10] [Render thread/ERROR]:
Error executing task on Client
java.lang.IllegalStateException: Invalid entity data item type for field 17 on entity class_1472['����'/119389, l='ClientLevel', x=1272.45, y=85.00, z=1160.55]: old=false(class java.lang.Boolean), new=17(class java.lang.Byte)
at net.minecraft.class_2945.method_12785(class_2945.java:204) ~[client-intermediary.jar:?]
at net.minecraft.class_2945.method_12779(class_2945.java:191) ~[client-intermediary.jar:?]
at net.minecraft.class_634.method_11093(class_634.java:516) ~[client-intermediary.jar:?]
at net.minecraft.class_2739.method_11808(class_2739.java:46) ~[client-intermediary.jar:?]
at net.minecraft.class_2739.method_11054(class_2739.java:10) ~[client-intermediary.jar:?]
at net.minecraft.class_2600.method_11072(class_2600.java:23) ~[client-intermediary.jar:?]
at net.minecraft.class_1255.method_18859(class_1255.java:156) ~[client-intermediary.jar:?]
at net.minecraft.class_4093.method_18859(class_4093.java:23) ~[client-intermediary.jar:?]
at net.minecraft.class_1255.method_16075(class_1255.java:130) ~[client-intermediary.jar:?]
at net.minecraft.class_1255.method_5383(class_1255.java:115) ~[client-intermediary.jar:?]
at net.minecraft.class_310.method_1523(class_310.java:1231) ~[client-intermediary.jar:?]
at net.minecraft.class_310.method_1514(class_310.java:856) ~[client-intermediary.jar:?]
at net.minecraft.client.main.Main.main(Main.java:253) ~[1.20.2-0.15.2.jar:?]
at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470) ~[fabric-loader-0.15.2.jar:?]
at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) ~[fabric-loader-0.15.2.jar:?]
at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) ~[fabric-loader-0.15.2.jar:?]
Wiki page: Tweaking enchantments
Describe your suggestion/ask your question:
Explain better all the options for the enchantments builder and fix the configuration options descriptions.
Greetings! I made a Russian localization for you mod <3
{
"enchantment.minecraft.soul_fire_aspect": "Заговор души",
"enchantment.minecraft.soul_flame": "Воспламенение души",
"enchantment.minecraft.soul_fire_aspect.desc": "Поджигает душу цели и наносит ей дополнительный урон.",
"enchantment.minecraft.soul_flame.desc": "Выпущенные стрелы поджигают душу цели и наносят ей дополнительный урон."
}
Allow modpack creators to add support for modded fire from other mods by using a datapack & resourcepack combo
CurseForge comment
https://www.curseforge.com/minecraft/mc-mods/soul-fired?comment=14
Vanilla (withou mod)
https://youtu.be/dlMtqTkAeEA
Fabric (with mod)
https://youtu.be/MmcXnd_dqlE
I'm thinking that every minecraft enchantment seems pretty balanced, so why soul flame enchant will damage more but also doesn't have a negative stat.
Here my ideas:
Soul flame, acts like regular flame on crossbows.
Would realy like it if the soul flame enchantment worked correctly on crossbows, making the flame blue and causing soul burning. I'm not asking for soul flame to be compatible with crossbows, I already have a mod for that.
I'm using universal enchants to get the soulflame enchantment on the crossbow.
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