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urp_shadercodetemplates's Issues

Vertex ID in URP_PBRLitTemplate

Hello there!
I am trying to get the vertex id in the vertex shader, however no matter what I'm doing, it seems to always be 0. Do you happen to know how to get it properly? I'm gonna try it in a simple unlit shader as well to see if it's related to unity macros.

Missing lightmap UV in Attributes

Hi, I had an compilation error with the simple lit shader template. You are missing the declaration of the lightmapUV in the attributes. Probably the same is happening to other shaders. (I checked the v1 version of the tutorial for reference)

struct Attributes {
	float4 positionOS	: POSITION;
	float4 normalOS		: NORMAL;
	float2 uv		    : TEXCOORD0;
	float4 color		: COLOR;
	float2 lightmapUV   : TEXCOORD1;
	//UNITY_VERTEX_INPUT_INSTANCE_ID
};

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