Topic: urp Goto Github
Some thing interesting about urp
Some thing interesting about urp
urp,An example of a custom rendering pipeline that restores the rendering of HSR
User: chillyhub
urp,๐ An anime-style crystal shader with Delaunay Triangle in URP.
User: cjt-jackton
urp,๐งฑ An example of geometry shader in URP.
User: cjt-jackton
urp,๐ฎ An example of iridescence shader in URP.
User: cjt-jackton
urp,(1)Add a new Quad GameObject (2)Use this shader (3)Done! Now you have billboard lens flare shader for URP!
User: colinleung-nilocat
urp,Example project to draw 1million grass instances on mobile
User: colinleung-nilocat
Home Page: https://youtu.be/A7rav4tS88s
urp,Reusable RendererFeature of MobileScreenSpacePlanarReflection
User: colinleung-nilocat
urp,a tiny and flexible surface shader solution for Unity URP
User: colinleung-nilocat
urp,A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
User: colinleung-nilocat
Home Page: https://www.youtube.com/channel/UCsvlGOZyqjd68ZUUmgqwj0g
urp,Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP
User: colinleung-nilocat
urp,Blit Render Feature for Universal RP's Forward Renderer. Set specific source/destination via camera source, ID string or RenderTexture asset. Also options for _InverseView matrix and _CameraNormalsTexture generation.
User: cyanilux
urp,A shader graph which replicates some retro tv/monitor effects. CRT (cathode-ray tube) warping, scanlines, static, distortion, etc.
User: cyanilux
urp,Some custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline
User: cyanilux
urp,A few experiments with watercolour-like shader effects made using Shader Graph. Unity 2020.1.2f1, URP 8.2.0
User: cyanilux
urp,Multi-functional shader for the Particle System that supports Universal Render Pipeline (URP) of Unity.
Organization: cyberagentgameentertainment
urp,A dither transparency shader for Unity's Shader Graph and Universal Render Pipeline.
User: daniel-ilett
Home Page: https://danielilett.com/2020-04-19-tut5-5-urp-dither-transparency/
urp,A stylised water shader for Unity's Universal Render Pipeline.
User: daniel-ilett
Home Page: https://danielilett.com/2020-04-05-tut5-3-urp-stylised-water/
urp,๐ Toon shader for Unity's Universal Render Pipeline.
User: delt06
urp,Screen Space Global Illumination for Unity Universal Render Pipeline
User: demonixis
urp,Fur shader implementation for URP
User: hecomi
Home Page: https://tips.hecomi.com/entry/2021/06/27/185835
urp,Geometry/Multi-Pass Shell-based Fur shader for Unity's URP (Universal Render Pipeline). Based on hecomi's UnityFurURP Repository.
User: jiaozi158
urp,Screen Space Path Tracing for Unity's URP (Universal Render Pipeline). Using the full screen pass renderer feature in URP 14.
User: jiaozi158
urp,Screen Space Reflection for Unity URP (Universal Render Pipeline).
User: jiaozi158
urp,Volumetric Clouds for Unity URP (Universal Render Pipeline).
User: jiaozi158
urp,URP UI blur (translucent) effect for Unity.
User: lukakldiashvili
urp,Madumpa's URP Stylized Lit Shader Repository
User: madumpa
urp,Converted Unity shaders from SahderToy to Unity shading language
User: marcozakaria
urp,A Collection of Shader For URP(LWRP) Render Pipeline
User: marcozakaria
urp,Vertex animation baking tool, shaders and animation system for Unity DOTS/ECS.
User: maxartz15
urp,Amplify Occlusion V2 ported to URP 2022.2
User: neon-age
Home Page: https://github.com/AmplifyCreations/AmplifyOcclusion
urp,Unity fast object space ambient occlusion at runtime (URP & Built-in RP)
User: nezix
urp,Volumetric Lighting in URP
User: nixon-voxell
urp,โช Experimental โจ 2D Raytracing for Unity Urp
User: nulltale
urp,Sand box project containing example shaders and assets compatible with Unity Universal Render Pipeline.
User: phi-lira
urp,URP renderfeature test project
User: sebastianhein
urp,SimpleURPToonLitOutlineExample
User: simplestargame
urp,Unity Voronoi-based Runtime Destruction Asset
User: simplestargame
urp,Implementation of Raymarched Volumetric Fog in Unity's Universal Render Pipeline
User: sinnwrig
urp,Fan-made shaders for Unity URP attempting to replicate the shading of Honkai: Star Rail.
User: stalomeow
Home Page: https://srshader.stalomeow.com
urp,Unity remaster of the classic Sponza scene.
Organization: unity-technologies
urp,Project Kaya for mobile game platform
Organization: unitykorea
urp,UniversalRP Toon Shader with ShaderGraph
User: you-ri
urp,This plugin simply adds a Simple Lit material (SubTarget) to the Universal target for Shader Graph for URP
User: zallist
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