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daft-engine's Issues

Program scene tree architecture.

Add all needed objects to the Drawable hierarchy with the following settings:

Objects

  • Spheres
    • type:
      • UV
        • meridians
        • parallels
      • Icosahedron
        • subdivisions
      • Cubic
        • resolution
      • fibonacci (bonus)
  • Platonic
    • type:
      • tetrahedron
      • octahedron
      • hexahedron (cube)
      • icosahedron
      • dodecahedron
    • resolution
  • Cube
    • resolution x
    • resolution y
    • resolution z
  • Torus
    • meridians
    • parallels
  • Capsule
    • meridians
    • parallels
    • middle sections
  • Prism
    • resolution x
    • resolution y
    • resolution z
  • Cylinder
    • meridians
    • parallels
    • middle sections
  • pyramid
    • resolution

Lights

  • Point Light
    • color
    • intensity
    • translatable only
  • Spot Light
    • color
    • intensity
    • inner angle
    • outer angle
    • translatable and rotatable only
  • Directionnal Light
    • color
    • rotatable only
  • Meshed Light (bonus)

Start Building the Qt window

  • Build the border layout
  • Add general button that will be implemented in the future
  • Add general base classes that we will implement for modulable parts of the gui

Make the selection and transformation of an object possible from the opengl world

  • Use ray casting to check if a mouse click is on an object, if so, change the selection to this object.

  • Add gizmo to the world and make them clickable to edit the object's transformations directly in the world.

  • bonus : add a way to select more that one object at the same time:

    • for the settings, just put "several object selected" for now.

depends on issue #5

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