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realistic-atmosphere-godot-and-ue4's Issues

Known issues: very big atmosphere. [FIX]

The docs make reference to an issue in Godot with large meshes where the centre of the bounding box isn't rendered. This limit on draw distance is implemented by Godot because, without it, there would be floating point rounding errors close up.

A solution is to manually override the draw distance with:

render_mode skip_vertex_transform;

and within the vertex shader set the z axis max draw equal to the max w distance minus some small amount:

	VERTEX = (MODELVIEW_MATRIX * vec4(VERTEX, 1.0)).xyz;
	NORMAL = (MODELVIEW_MATRIX * vec4(NORMAL, 0.0)).xyz;

	POSITION = (PROJECTION_MATRIX * vec4(VERTEX, 1.0));
	POSITION.z = POSITION.w * 0.999999;

Credit to Bastian Olij.

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