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Comments (12)

discosultan avatar discosultan commented on June 4, 2024 2

@TheZNC @Skelord Hey!

If it helps, I could try to push out a DesktopGL version of the library. Unfortunately, I don't plan to tackle any of the other platforms.

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discosultan avatar discosultan commented on June 4, 2024 1

@TheZNC @Skelord @SamTheT @sqrmin1 I've added DesktopGL support (d3dbd3b).

I managed to do a quick smoke test but it'd be great if someone else could confirm it is working for them. The nuget is available here: https://www.nuget.org/packages/MonoGame.Penumbra.DesktopGL/

Samples are still only running on WindowsDX.

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BlizzCrafter avatar BlizzCrafter commented on June 4, 2024 1

@discosultan You are a genius! And very fast ;)

I just tested your DesktopGL solution and it works like a charm. With your solution I was able to run my Farseer Physics sample. Very nice!

I encountered just one error message:

CS0246 C# The type or namespace name could not be found (are you missing a using directive or an assembly reference?)

And this error message is in relation witth "ResourceContentManager" in MonoGame.Penumbra.DesktopGL -> PenumbraComponent.cs row 106

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discosultan avatar discosultan commented on June 4, 2024 1

@sqrmin1 It was attempting to load MonoGame dll from GAC for an invalid platform and it only happened on first run (before nuget packages were restored). I removed any nuget based references to MonoGame altogether and now attempt to reference MonoGame directly from its installation directly (similar to what MonoGame project templates do). Hopefully no more errors :) (ba7f606)

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 avatar commented on June 4, 2024

Up, I'm also interested by this port 😄

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ddruganov avatar ddruganov commented on June 4, 2024

@discosultan Please do, that would a lot of people out so much! Your project is insanely good , btw!

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BlizzCrafter avatar BlizzCrafter commented on June 4, 2024

@discosultan totally agree on that. Penumbra is awesome! And I'm sure it will get more and more attention over time. Espacially when there is a DesktopGL or UWP port (or both). On top of everything it would be incredible helpful for indiedevs. Without a doubt: Penumbra is the best 2D lighting engine for newer MonoGame releases. It is beautiful and fast.

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BlizzCrafter avatar BlizzCrafter commented on June 4, 2024

clever 👍 everything is working flawlessly now.

You did a very good job! I'm proud of you :)

This will be very helpful for many people out there. I hope that they will leave a big thank you here for you!

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discosultan avatar discosultan commented on June 4, 2024

I'm glad it's working for you 👍 I did find another issue with textured lights on DesktopGL which should be fixed now (4c3e9f6)

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BlizzCrafter avatar BlizzCrafter commented on June 4, 2024

I didn't played around with textured lights yet. But it's great that you have found and fixed another bug 🥇

Are you gathering games who are implemented your Penumbra system somewhere on a site or do you planning to do so? Could be great to see what people did or do with Penumbra ;)

Sorry for off-topic question, but I'm not sure if I should open a new "issue" for that^^ On the other hand it would be a great way to collect some links and pictures of projects.

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discosultan avatar discosultan commented on June 4, 2024

You can open an issue for that, that's fine :)

I know there was one simple finished or close-to-finished game making use of Penumbra but I can't recall what it was. I've also seen a few in-dev game using it, but I don't know of any which has a website or code/screenshots available.

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BlizzCrafter avatar BlizzCrafter commented on June 4, 2024

Thanks for the information!

Done #14 :)

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