Comments (12)
@TheZNC @Skelord Hey!
If it helps, I could try to push out a DesktopGL version of the library. Unfortunately, I don't plan to tackle any of the other platforms.
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@TheZNC @Skelord @SamTheT @sqrmin1 I've added DesktopGL support (d3dbd3b).
I managed to do a quick smoke test but it'd be great if someone else could confirm it is working for them. The nuget is available here: https://www.nuget.org/packages/MonoGame.Penumbra.DesktopGL/
Samples are still only running on WindowsDX.
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@discosultan You are a genius! And very fast ;)
I just tested your DesktopGL solution and it works like a charm. With your solution I was able to run my Farseer Physics sample. Very nice!
I encountered just one error message:
CS0246 C# The type or namespace name could not be found (are you missing a using directive or an assembly reference?)
And this error message is in relation witth "ResourceContentManager" in MonoGame.Penumbra.DesktopGL -> PenumbraComponent.cs row 106
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@sqrmin1 It was attempting to load MonoGame dll from GAC for an invalid platform and it only happened on first run (before nuget packages were restored). I removed any nuget based references to MonoGame altogether and now attempt to reference MonoGame directly from its installation directly (similar to what MonoGame project templates do). Hopefully no more errors :) (ba7f606)
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Up, I'm also interested by this port 😄
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@discosultan Please do, that would a lot of people out so much! Your project is insanely good , btw!
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@discosultan totally agree on that. Penumbra is awesome! And I'm sure it will get more and more attention over time. Espacially when there is a DesktopGL or UWP port (or both). On top of everything it would be incredible helpful for indiedevs. Without a doubt: Penumbra is the best 2D lighting engine for newer MonoGame releases. It is beautiful and fast.
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clever 👍 everything is working flawlessly now.
You did a very good job! I'm proud of you :)
This will be very helpful for many people out there. I hope that they will leave a big thank you here for you!
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I'm glad it's working for you 👍 I did find another issue with textured lights on DesktopGL which should be fixed now (4c3e9f6)
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I didn't played around with textured lights yet. But it's great that you have found and fixed another bug 🥇
Are you gathering games who are implemented your Penumbra system somewhere on a site or do you planning to do so? Could be great to see what people did or do with Penumbra ;)
Sorry for off-topic question, but I'm not sure if I should open a new "issue" for that^^ On the other hand it would be a great way to collect some links and pictures of projects.
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You can open an issue for that, that's fine :)
I know there was one simple finished or close-to-finished game making use of Penumbra but I can't recall what it was. I've also seen a few in-dev game using it, but I don't know of any which has a website or code/screenshots available.
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Thanks for the information!
Done #14 :)
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Related Issues (20)
- Support for MonoGame 3.7.1 HOT 5
- No lights drawn on WindowsDX HOT 3
- Tweak color of unlit areas
- How to use it within a tileengine?
- [Question]: Is there a way to detect which hulls are affected by light? HOT 3
- Visual artifact
- Stretching viewport to window bounds
- Not Updating on Hull removal. HOT 8
- [Question]: Is there a way I can change the layer depth at which individual shadows are cast? HOT 2
- Support MonoGame 3.8 HOT 5
- Occluded ShadowType working incorrectly? HOT 2
- Installing Penumbra HOT 5
- Normal map support HOT 1
- Transforming Penumbra with Camera? HOT 2
- FNA-XNA Support?
- Smaller Render Targets
- Support for MonoGame 3.8.1 HOT 3
- Limit the penumbra effect to a specific area? HOT 2
- Drawing non-affected Elements like in HelloPenumbra doesn't seem to work
- NOT AN ISSUE - Thanks to project owner.
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