Comments (13)
Well, let's start showcasing games then ;)
The game is Red Aleph.
You can find it on Gamejolt.
Red Aleph an arcade arena-shooter, it is quite challenging and your only goal is to survive and maximize your score ! I developped it last year with only my brother and we used various libraries to help us, including Penumbra to give more credibility and eye-appeal to our simple sprites.
Enjoy theses screenshots :
We are currently developping a sequel where Penumbra will, again, help us make our poor-graphisms skill look more beautiful, we'll be sharing it as soon as we're ready to show our next game to the world ;)
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Title : REPTOMOM
Page: http://facebook.com/Reptomom
Here's a livestream I did on Twitch a while back:
Reptomom is an 80s-styled platfomer that I hope to commercially release one day.
When I was looking for XNA/Monogame-based lighting engines, I couldn't have asked for a better find than Penumbra. I had already built my game on the Microsoft Platformer project, which is none other than the example project for the engine... talk about catching a break! I've been really happy with the results, and I hope to make much more use of the lighting in the rest of my game.
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Title: Rogue Engine Editor
Link: MonoGame Community
Watch the video on YouTube by clicking on the image! (Don't forget to watch in 1080p @ 60 fps!)
I create the Rogue Engine Editor for my main project "Caasi's Odyssey", which is a Rogue Adventure and which becomes available on the Steam platform.
The goal of this editor is to maximize the mod support of the game.
What do I mainly use to achieve this editor?
- MonoGame.Framework (rendering and updating)
- MonoGame.Framework.Content.Pipeline (content compilation)
- Windows Forms (UI and basic functionality (yes, it's not WPF))
- Penumbra (of course)
- Farseer Physics Engine (physics system)
- RogueEngine.ContentPipeline (custom content importers / processors / readers and writers for things like animations)
- Newtonsoft.Json (serializing / deserializing editor / project data and preparing game objects inside the content pipeline of the Rogue Engine)
- WeifenLuo.WinFormsUI.Docking (DockPanel suit - advanced UI)
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Development on Reptomom is still chugging along.
For those interested, here's a link to a Playable Demo
Please be lenient in your judgments :) Still giving it my best shot.
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@ktastrophe Super cool to see that you are still working on your game! Best of luck! 🐱🐉
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This project is in the Penumbra master branch in the samples folder and it shows how you could create a complex body from a sprite using the Farseer Physics Engine and add it to the Penumbra Component as a Hull.
I created this project as a "proof of concept" for my main project. Penumbra should be able to work together with the Farseer Physics Engine - and it worked! The reason for this was, that I ported my main project from MonoGame 3.2 to MonoGame 3.5 and shortly after that to MonoGame 3.6. These are over 5.000 commits in the MonoGame Repo, which changed quite alot. It was necessary to exchange critical engine parts like my old lighting engine. I found Penumbra and began to work...
Currently I'm working on the integration of Penumbra into my main project. I will post my main project here as soon as I have my material ready for that ;)
from penumbra.
Title: PenumbraPhysics.Editor
Link:
Link: MonoGame Community
Watch the video on YouTube by clicking on the image!
I'm currently working on an editor for my main project and decided to build up a small test environment in a Windows Forms project. The result is a compound of WindowsForms, MonoGame, FarseerPhysics and Penumbra and it shows the possibility of creating something like an editor inside a windows forms control using the above mentioned framework and (modified) libraries.
Quick overview about the changes I made in the PenumbraComponent.cs:
Original | Modified | Addition |
---|---|---|
This made it possible to draw Penumbra inside a WindowsForms control, so it's usable in an editor environment.
PS: I don't forgot to change my second placeholder here. The PenumbraPhysics.Editor is my third project using Penumbra. My second project is my main project. I will show something about it here soon.
from penumbra.
@sqrMin1 Really cool, good job with the editor and thanks for sharing!
from penumbra.
@ktastrophe Yes, your FB page is visible for me.
Don't wory I just subscribed to your YouTube channel. This is also fine
from penumbra.
{ Placeholder for my second project }
from penumbra.
Thanks for sharing your project, it looks nice and interesting! :)
I remember seeing it somewhere. I believe I saw it on Twitter. Would be nice to also see your sequel here if you have something to show. Keep it up!
from penumbra.
@ktastrophe Do you have a twitter account? I'm not using Facebook, but I would love to follow your development progress.
And as @discosultan said: Best of luck to you! And nice to see that you are still on on it :)
from penumbra.
@ktastrophe Do you have a twitter account? I'm not using Facebook, but I would love to follow your development progress.
And as @discosultan said: Best of luck to you! And nice to see that you are still on on it :)
I don't put my updates on Twitter nearly as often as I should. Are you able to see the FB page at all? It's public. It's not my favourite platform, either, but it's kind of convenient for when I want to write a wordier post.
from penumbra.
Related Issues (20)
- Penumbra with RenderTarget2D and PointClamp sampler state HOT 2
- PointClamp Penumbra and RenderTarget2D again.. HOT 2
- Support for MonoGame 3.7.1 HOT 5
- No lights drawn on WindowsDX HOT 3
- Tweak color of unlit areas
- How to use it within a tileengine?
- [Question]: Is there a way to detect which hulls are affected by light? HOT 3
- Visual artifact
- Stretching viewport to window bounds
- Not Updating on Hull removal. HOT 8
- [Question]: Is there a way I can change the layer depth at which individual shadows are cast? HOT 2
- Support MonoGame 3.8 HOT 5
- Occluded ShadowType working incorrectly? HOT 2
- Installing Penumbra HOT 5
- Normal map support HOT 1
- Transforming Penumbra with Camera? HOT 2
- FNA-XNA Support?
- Smaller Render Targets
- Support for MonoGame 3.8.1 HOT 3
- Limit the penumbra effect to a specific area? HOT 2
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