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harrisse avatar harrisse commented on May 23, 2024 1

Update for anyone else who sees this, I'm applying my camera matrix manually to penumbra so that I can specify my hull coordinates in in-game meters. As a result, the default PointLight.Radius value of 20 is what was causing this issue because it was generating way too much penumbra for the scale of my game. Dropping PointLight.Radius down to .5f (half the width of one of the blocks above) seems to have completely solved the issue.

from penumbra.

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