Comments (3)
Hey! Could you share your project or provide the code for your main drawing methods? You can contact me through email which is available on my profile.
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I've pushed a 1.1.3 update to Nuget. Can you confirm it fixed your scaling issues?
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Hi,
I typed Update-package MonoGame.Penumbra.WindowsDX then pressed cntrl-F5
and at that moment my life changed. It works. Tried with different
resolutions and everything is perfect now. Thanks Thanks Thanks !!! The
best dev ever :D
I don't have anything more to say. Brilliant. I hope some day I will be
able to be a wizard like you.
Best of luck from me!
And again thanks!!
On Sun, Oct 9, 2016 at 11:01 PM, Jaanus Varus [email protected]
wrote:
I've pushed a 1.1.3 update to Nuget. Can you confirm it fixed your scaling
issues?—
You are receiving this because you authored the thread.
Reply to this email directly, view it on GitHub
#8 (comment),
or mute the thread
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Related Issues (20)
- Penumbra with RenderTarget2D and PointClamp sampler state HOT 2
- PointClamp Penumbra and RenderTarget2D again.. HOT 2
- Support for MonoGame 3.7.1 HOT 5
- No lights drawn on WindowsDX HOT 3
- Tweak color of unlit areas
- How to use it within a tileengine?
- [Question]: Is there a way to detect which hulls are affected by light? HOT 3
- Visual artifact
- Stretching viewport to window bounds
- Not Updating on Hull removal. HOT 8
- [Question]: Is there a way I can change the layer depth at which individual shadows are cast? HOT 2
- Support MonoGame 3.8 HOT 5
- Occluded ShadowType working incorrectly? HOT 2
- Installing Penumbra HOT 5
- Normal map support HOT 1
- Transforming Penumbra with Camera? HOT 2
- FNA-XNA Support?
- Smaller Render Targets
- Support for MonoGame 3.8.1 HOT 3
- Limit the penumbra effect to a specific area? HOT 2
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