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Nixxs avatar Nixxs commented on June 4, 2024 1

I've made @discosultan's suggested changes in my fork of this project here, if you are still interested in implementing in UWP:

PenumbraUWP Fork
Here is a video of how to use it

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discosultan avatar discosultan commented on June 4, 2024 1

@Nixxs That's super cool! Thanks for sharing!

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BlizzCrafter avatar BlizzCrafter commented on June 4, 2024 1

@Nixxs Awesome, thank you very much!

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discosultan avatar discosultan commented on June 4, 2024

I currently don't have time/plans to look at this but I'd encourage you to try creating your own MonoGame UWP game, turn it into a class library and add the source files of Penumbra project.

It should all be fairly straightforward except for the shader effects which are included to the assembly through a Resource.resx file and loaded at runtime using a ResourceContentManager instead of ContentManager. I'm not sure if .resx files work the same way in UWP apps (haven't worked much with UWP).

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Nixxs avatar Nixxs commented on June 4, 2024

No worries, thanks for the great library!

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