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Processing-side engine of the video generator
It's only possible to switch to the next scene, not to the previous one. We should add such feature and link it to a keyboard shortcut.
In Scene Lissajous2, colors almost never change. Parameters should be tuned to make color palette change more frequent.
The polygons in Scene Example flicker too much, especially when the volume is low. Tune parameters to reduce the unwanted effect.
Add a "NAME" attribute to the class Scene which is printed on the console after any scene change. It would help a lot during a live performance.
Le features timbriche (centroide spettrale, complessità spettrale, COBE, EBF) hanno valori anomali.
Questo è probabilmente dovuto al fatto che i campioni in quel caso hanno valore molto piccolo (ordine di 10^-6) e non sono mai a 0.
Idee:
Che ne pensi @Screeen ?
Implementare di default (se non è troppo dispendioso computazionalmente) il cross fade fra le particelle al cambio di scena.
Vedi scena ScenePlotter e Spirals
C'è un errore nel metodo calcRoughness() in class_timbre.pde, riga 500.
Temporaneamente fixato da @Screeen nel commit 50f6a2 aggiungendo il controllo peak < 100
qui:
if (largerThanPrevious && largerThanNext && largerThanNoiseFloor && peak < 100 )
{
peak++;
peakValue[ peak - 1 ] = FFTcoeffs[i];
freqValue[ peak - 1 ] = centerFreqHz(i);
}
ma andrebbe verificato qual'è il vero problema e influisce sul calcolo della roughness.
@AndryFish hai scritto tu la funzione.
Any ideas?
When running Dreamo on Mac in full screen mode application crashes when exiting (ESC button).
Error message:
java.lang.IllegalStateException: Not on FX application thread; currentThread = JavaFX Application Thread at com.sun.javafx.tk.Toolkit.checkFxUserThread(Toolkit.java:236) at com.sun.javafx.tk.quantum.QuantumToolkit.checkFxUserThread(QuantumToolkit.java:423) at javafx.stage.Window.setShowing(Window.java:921) at javafx.stage.Window.hide(Window.java:947) at com.sun.javafx.stage.WindowPeerListener.closed(WindowPeerListener.java:100) at com.sun.javafx.tk.quantum.GlassWindowEventHandler.run(GlassWindowEventHandler.java:119) at com.sun.javafx.tk.quantum.GlassWindowEventHandler.run(GlassWindowEventHandler.java:40) at java.security.AccessController.doPrivileged(Native Method) at com.sun.javafx.tk.quantum.GlassWindowEventHandler.lambda$handleWindowEvent$423(GlassWindowEventHandler.java:151) at com.sun.javafx.tk.quantum.QuantumToolkit.runWithoutRenderLock(QuantumToolkit.java:389) at com.sun.javafx.tk.quantum.GlassWindowEventHandler.handleWindowEvent(GlassWindowEventHandler.java:149) at com.sun.glass.ui.Window.handleWindowEvent(Window.java:1266) at com.sun.glass.ui.Window.notifyDestroy(Window.java:1183)
Probably an error with FX2D rendering engine
Aggiungere la possibilità di nasconder o mostrare i controlli della GUI (controllo delle soglie e del gain).
Due opzioni:
Ora i grafici di log delle features sono posizionati fissi, calcolando la posizione su uno schermo di 1280x750.
Quando uso l'app in full screen o imposto una dimensione diversa i grafici sulla destra stanno in mezzo al monitor, e danno fastidio.
Bisognerebbe parametrizzare il posizionamento in modo da rendere l'app responisve per qualsiasi monitor.
Linking strokeWeight() to an audio feature in Lissajous2.
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