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pigvane's Introduction

Pigvane

This is an arcade game initially developed at GLobal Game Jam which has been selected for a country-wide tour in association with Media Design school and Semi-permanent Lab powered by Chorus

Core Game Mechanics

  • Side-scroller action-based
  • Two modes: Stealth and Agro mode

Explanation of Mechanics

Stealth Mode

Agro Mode

pigvane's People

Contributors

frederickfogerty avatar gyurme avatar lars-wyness avatar oscarcs avatar

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pigvane's Issues

List of things from Oscar's shitty changing of the v1.0 tag

Implemented:

  • Tilemaps are in
  • Parallax scrolling is in
  • Menus and States are in
  • Overlay effects are in
  • All basic gameplay aspects have been included
  • Sounds system is implemented
  • Dialog boxes are in
  • Achievements have been implemented

Work for Alpha 2:

  • Rework AI and add aggro
  • Balance game
  • Implement more visual feedback on 'decisions'
  • Make game longer
  • Add screenshake
  • Redo parts of the visual style
  • Revamp main menu
  • Optimise code
  • Shift the focus of the game from the initial concept-game style to an arcade action game

Get fullscreen working.

There's a function to fullscreen the game but when I've tried it doesn't work. @freelyfred can you look into this?

Fix the dialog text

Make the dialog font consistent with the rest of the content, and change it to white in line with some dialog changes I'll push soon.

Change default branch to 'stable'

Or you can set up the dev environment any other way you want, just make sure to tell me please, as I'll only be updating dev and stable (and my feature branches) unless told otherwise.

Title Logo animation is too slow

My grandma could move titles quicker than that! People will lose focus before it moves up and down, which makes it look poorly aligned. && It's also not aligned correctly, anyway. The arrow and the coin text flash isn't fast enough also.

Fix movement values

The movement currently feels like we're on the moon or something. Needs to be much tighter. Super Meat Boy should be the reference - high jump with a quick fall.

Remove ugly white text on menus

I'm sorry, but the white text still looks bad. We're using a limited colour palette, the point of which is to reinforce the design ethic. I'll do this one.

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