Comments (4)
Please read this repository.
https://github.com/effekseer/EffekseerForWebGL
from effekseer.
WebGL only. WebGPU is planned. But it is stopping because of lack of time.
from effekseer.
Thank you very much. I'm working on implementing this in the engine :)
I have one question though: Does this support WebGL1 AND WebGL2? Also, is WebGPU support planned or not?
Construct 3 supports all 3 and I want to know if I need to double check for rendering context before doing anything with the context C3 gives me.
from effekseer.
OK thanks for the answers
from effekseer.
Related Issues (20)
- VS2022 run EffekseerEditor.csproj error HOT 3
- Z-up for editor HOT 1
- DXライブラリ側で非同期読み込みを設定した場合、LoadEffekseerEffectでアクセス違反を起こします HOT 2
- efk放进ios或者安卓端里面,只显示粒子,不显示模型 HOT 3
- shadervulkan compile warnning HOT 8
- Effekseer for O3DE HOT 1
- [Linux] Slow performance HOT 3
- EffekseerForUEの最新版(1.70f)でEffekseerEmitterComponentのTranslucencySortPriorityが機能していない HOT 16
- cmake install missing header file? HOT 7
- Question on importing FX made in Unity to Effekseer // Unityで作成したFXをEffekseerにインポートする場合の質問 HOT 9
- GPUParticle HOT 2
- I have a question HOT 1
- EffekseerForUE( 1.70f )にて、動的にレンダリング設定を変更できない件について HOT 5
- Would it be possible to transfer .efkefc to .efkproj? HOT 2
- Can I get a bounding box? HOT 2
- Trigger events mid effect animation. HOT 1
- Does not compile on Linux: EmitShape and RenderShape type/name overlap and missing cstdint include
- Global wind/gravity for effects HOT 1
- can or will support sdl2 render ? HOT 1
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