Comments (17)
Effekseer can import a metasequoia's file(.mqo) using mqoToEffekseerModelConverter.exe. This is a popular software in Japan. I want to realize that FBX can be imported in the next version.
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i'll wait for you :D
//edit: i found add-on for blender, export model to (.mqo)file and it work so cool,
tks again :D
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Currently working.
from effekseer.
thank you so much, i'll try !
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Sorry for mistaking my English.
This version is incomplete.
I'll finish at weekend.
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Sorry. Unfortunately I'm sick now.
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no, dont worry, i can use blender for that, take care of yourself, get well soon ! Read Shonen Jump on your bed, if i were you :D
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We developed fbx converter.
Would you try it?
How to use.
fbxToEffekseerModelConverter xxx.fbx -o xxx.efkmdl (with any options.)
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thank you, but it seem not work on my computer, maybe i'm mistake something :(( you can public for people testing them
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mmm...
I think that your FBX file is wrong for this tool.
Please would you send me the fbx file?
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uhm...
http://www12.zippyshare.com/v/e8riZzw0/file.html
you can test this !
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uhm... I can convert this file using a command as follows.
fbxToEffekseerModelConverter.exe Sword.fbx
Converted file can be loaded only Effekseer Nigtly Build Version.
https://github.com/effekseer/Effekseer/releases/download/NightlyBuild/Effekseer170415.zip
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thank you so much, i can export model, but when export file to unity and run it, unity was crash ( nightly version), maybe graphic card on my computer is not support, it's HD3000, was old.
old version is ok
btw i have the noise when using file example, like this, it happen with effect aura, what am i mistake, can you help to fix it ?
https://www.youtube.com/watch?v=TBgNz5eDFgQ&feature=youtu.be
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3D model
3D model's format is updated. So EffekseerForUnity is required to update. I compiled new EffekseerForUnity(WinOnly, It is not debuged)
https://github.com/effekseer/Effekseer/releases/download/NightlyBuild/EffekseerForUnity170417WinOnly.zip -
Example
The noise is caused. But the reason is not Effekseer or your bug. The structure of effect causes the noise.
To solve it, you remove a check from depth set in each nodes.
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thank you so much, it working pretty, i uncheck depth test each node, not have noise anymore.
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We embedded the fbx loader into Effekseer 1.30.
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thank you so much! I'll check it!
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