Comments (1)
I've no control over the "size" inside SVG text of the image, because my component ask to the SVG engine to paint the image inside the area of the SVGIconImage: the intent of using a scalable images format is to scale them... If you want to paint the image in a different size you can use the BitmapZoom property to reduce the dimension of the image.
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Related Issues (20)
- [Wiki] Idea: Include units instead of Source Code as alternative description in wiki HOT 3
- DPI parameter HOT 2
- TSVGIconImageCollection not work in FMX HOT 6
- Cant manually Install on D11, W11 HOT 3
- TSVGIconImage - something wrong with colors? HOT 7
- TSVGIconImage - more properties HOT 1
- TSVGIconImage - broken ShowHint HOT 1
- TSvgIconImageList wrong Color on android HOT 1
- How to install ? HOT 2
- Image not drawn completly HOT 13
- SvgIconImage.DoubleBuffered := True; HOT 3
- missing support for XE2 HOT 13
- Wrong signature in D2DMissing.pas HOT 1
- Add a define to switch off "engine hints" in SVGInterfaces.pas
- cannot be compiled with Community edition 11.3 HOT 4
- Wrong color on Android HOT 2
- Rotate does not work properly with renderer and viewbox HOT 1
- href and clicking HOT 1
- image with base64 content HOT 1
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