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carloBarazzetta avatar carloBarazzetta commented on May 27, 2024

Oh no...
Here a very long discussion on this problem:
#229
I've no control over Image32 rendering on Android: yesterday I've aligned my Image32 source code to the same source code of Angus, so I don't know how to fix this problem: are you using the lastet versione of my library?

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kameisan avatar kameisan commented on May 27, 2024

I downloaded v4.1.0 and rebuilt my app, but the problem did not improve.
so, I changed following line in FMX.Image32SVG.pas:
(before) LSource := TBitMapData.Create(FImage32.Width, FImage32.Height, TPixelFormat.BGRA);
(after) LSource := TBitMapData.Create(FImage32.Width, FImage32.Height, TPixelFormat.{$IF Defined(ANDROID)RGBA{$ELSE}BGRA{$ENDIF});
It's looks like the problem fixed.

thank you.

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