Comments (4)
It isn't, the video I posted is with all bobbing options disabled.
This is most likely related to framerate inconsistencies heavily discussed here : https://www.reddit.com/r/godot/comments/wh6vw5/is_there_really_no_proper_fix_to_jittering/
Hence why interpolation solved the problem.
from character-controller.
Solved by using physics interpolation.
For anyone looking it up, try Smoother or Interpolated Camera3D.
I'm letting the issue open since I think there could be an internal option for this in the asset, but feel free to close it if you think this it outside the scope of what you want to achieve.
from character-controller.
Solved by using physics interpolation. For anyone looking it up, try Smoother or Interpolated Camera3D.
I'm letting the issue open since I think there could be an internal option for this in the asset, but feel free to close it if you think this it outside the scope of what you want to achieve.
I'm thinking it might be something related to the head bob camera animation, test disabling this and see if it continues.
from character-controller.
Related Issues (20)
- Documentation Reference API
- Demonstration Third Person with CharacterController3D
- Tutorials in Wiki
- Disable input on multiplayer game HOT 1
- Implement an "escape mouse capture" key binding. HOT 2
- Crouch HOT 2
- Update CharacterController3D for modularity HOT 1
- fix bob effect HOT 1
- Name is "Inventory System" in AssetLib HOT 1
- Provide a way to reset the player
- Code Download ZIP is broken. HOT 2
- Not working on Godot 4.1 c# HOT 1
- Tutorial HOT 2
- Climb Ability
- Ghost Mode Ability
- Missing setting mouse capture as default in player.gd HOT 9
- Intended way to expand the controller? HOT 2
- Broken in Beta 16 HOT 1
- Allow Contributors to modify (or ask to modify) documentation. HOT 2
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