Comments (9)
I'm on beta 15, with that said that completely fixed the issue. Sorry for the confusion :).
Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
Thank you!
from character-controller.
Thanks for opening the error and asking, I ended up noticing an oversight on my part, in the configuration step your project needs to capture the mouse at least for proper operation of player.gd inputs.
- Put this code at the beginning of the execution of your project, it activates the capture of the mouse and hides it.
Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
from character-controller.
@scriptsengineer To clarify, I am not seeing the error you are referring to.
My issue is related to usage of the project.
I.E This provides functionality to offer a player controller but it's unclear of how to use that controller in my own project. I've checked the docs here as well as the Godot Docs.
from character-controller.
Does he just not walk?
from character-controller.
The errors I'm seeing range from "Will completely crash" to "won't walk and isn't effected by gravity".
I've also tried adding CharacterController3D
and FPSController3d
and player
as it's own node but that doesn't seem to work either :(
I can make a video if that's easier.
from character-controller.
I'm just starting from a barebones world with a floor and trying to add a character with movement managed by the FPSController3d
from character-controller.
https://user-images.githubusercontent.com/1673249/214998854-c263efaf-ccb0-419c-b3d3-65b795b18089.mp4
See if this can help
from character-controller.
The version I am using is godot 4 beta 14
from character-controller.
Fixed in 2.1.3
from character-controller.
Related Issues (20)
- Documentation Reference API
- Demonstration Third Person with CharacterController3D
- Tutorials in Wiki
- Disable input on multiplayer game HOT 1
- Implement an "escape mouse capture" key binding. HOT 2
- Crouch HOT 2
- Update CharacterController3D for modularity HOT 1
- fix bob effect HOT 1
- Name is "Inventory System" in AssetLib HOT 1
- Provide a way to reset the player
- Code Download ZIP is broken. HOT 2
- Not working on Godot 4.1 c# HOT 1
- Tutorial HOT 2
- Jittering when moving and rotating at high FPS ? HOT 4
- Climb Ability
- Ghost Mode Ability
- Intended way to expand the controller? HOT 2
- Broken in Beta 16 HOT 1
- Allow Contributors to modify (or ask to modify) documentation. HOT 2
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