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View Code? Open in Web Editor NEWBubbles Ultimate Buff Bot Lite Extra Simple (BUBBLES)
License: MIT License
Bubbles Ultimate Buff Bot Lite Extra Simple (BUBBLES)
License: MIT License
Firebelly is a personal cast, but I can select other party members other than the one that can cast the spell. I could just select the ones that can cast it to receive the buff, but if I don't do it in the right order, one of them will be unable to cast it. Even if I do it in the right order, after a loading screen, it resets the order and one of the members is again unable to cast the spell (it becomes red). I'm not explaining it properly, so here's a video.
Is your feature request related to a problem? Please describe.
Queue Perspective
Describe the solution you'd like
Different Color (or another UI, queue: spell1, spell2 list)
Describe the bug
Transmutation Supremacy is the Level 20 capstone ability for Brown-Fur Transmuter. It states:
At 20th level, the brown-fur transmuter learns to fully master the power of transmutation. Whenever she casts a transmutation spell, it is treated as it were affected by the Extend Spell feat without altering the casting time or slot used. (She cannot then alter its duration again with the Extend Spell feat). Whenever she uses her powerful change ability, the bonus increases by 4 instead of 2. Her share transmutation ability can now target a willing creature within 30 feet.
Here are the bugs:
Expected behavior
Additional context
I realized this was missing in the mod as I was working on #18. As I have a brown-fur in my party, this is an ability I want to have available.
Is your feature request related to a problem? Please describe.
Currently it appears that not all logging messages that would occur during Bubble Buff casting is displayed. Likely the mod does limited logging to not spam the player which is good, but it can make debugging why a spell isn't being cast (or being cast but wasted) is happening.
Case in point: recently I discovered that Unbreakable Heart would not apply to my character due to the Angel Halo mythic ability (probably a bug on OwlCat's side IMO but that's a separate topic). It became apparent that was the problem when I manually cast it and noticed a message "Character is immune to Unbreakable Heart". When casting the buff via the mod, I get no such feedback. It just expends the slots.
Describe the solution you'd like
Logging messages about such spell failures, etc. if possible. (Perhaps just a single message or consolidated message?)
Describe the bug
There is a missing \ in the path for the InputLegacyModule in the csproj file. This prevents building this cloned repo on a separate computer.
Expected behavior
Include a \ so the path is correct.
Hey, still working very nicely after all this time =)
Only issue is that I cannot make it load new fused spells from Magic Deceiver.
Those cannot have loads of fused spells so that's not a really problematic issue but still (I guess they would be hard to tag correctly among simple spells but they could show and one can just sort the effects to not habe doubles)
Is your feature request related to a problem? Please describe.
when playing with 6 pets (4 dogs) its hard to tell which dog is who's pet to buff correctly.
Describe the solution you'd like
display pet names.
Describe alternatives you've considered
sort pets in the order of the party they appear in.
Additional context
none.
When I apply Sword Of Heaven using bubblebuffs, the auto-quicken level seven and below effect of Speed Of Light is not applied - I can't swift cast Bolt Of Justice, for instance.
If I activate Sword Of Heaven manually, it works just fine.
Please disregard.
Describe the bug
The WrathPath environment variable in the csproj file points to the same location as the WrathPathDebug environment variable. This makes it necessary to include two environment variables for building this project.
Expected behavior
Change WrathPath to WrathPathDebug so that only one environment variable is needed.
The Buff Setup button has been replaced by a second metamagic button that does nothing when pressed. Because of this, the buff setup window can't be accessed. The buff configuration that I had before the update seems to be working fine and I can still buff when pressing the buff button, but I can't change the buff setup.
Wiki Link: Azata Zippy Magic Superpower
Whenever the Azata casts a spell that targets individual creatures, not areas, the spell affects one additional creature within a 30 foot radius from the target. If the target is an enemy, the spell affects one additional enemy; if the target is an ally, the spell affects one additional ally.
Relevance
When casting a single target buff from an Azata who has Zippy Magic, that buff will apply to a second ally. For example, such an Azata casting Mage Armor on one ally will automatically cast Mage Armor on a second ally. It is possible (but tedious) to control which ally receives the buff by moving all other allied characters outside a 30 ft radius.
Desired Solution
The ideal solution would allow the selection of a spell (targeting one character) cast from the main character (Azata with Zippy Magic) to apply to a second character.
A solution should also account for the Azata being a brown fur arcanist, and take Powerful Change and Share Transmutation into consideration.
Describe the bug
This is mostly just log spam but might be contributing to a bug I've seen where typing in the search bar for feats or spells just absolutely breaks the game.
To Reproduce
Steps to reproduce the behavior:
Trace
[374.9087 - Default]: Exception in subscriber BubbleBuffs.ServiceWindowWatcher
Kingmaker.PubSubSystem.SubscriptionManager`1[[Kingmaker.PubSubSystem.IGlobalSubscriber, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.IUIEventHandler],System.Boolean) (at :0)
Kingmaker.PubSubSystem.EventBus.RaiseEvent(System.Action`1[Kingmaker.PubSubSystem.IUIEventHandler],System.Boolean) (at :0)
Kingmaker.UI.MVVM._VM.ServiceWindows.Spellbook.SpellbookVM.OnSpellbookSelected(Kingmaker.UnitLogic.Spellbook) (at :0)
UniRx.Observer+Subscribe`1[[Kingmaker.UnitLogic.Spellbook, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNextInternal(Kingmaker.UnitLogic.Spellbook) (at :0)
UniRx.Observer+BaseObserver`1[[Kingmaker.UnitLogic.Spellbook, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNext(Kingmaker.UnitLogic.Spellbook) (at :0)
UniRx.ReactiveProperty`1[[Kingmaker.UnitLogic.Spellbook, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].Subscribe(System.IObserver`1[Kingmaker.UnitLogic.Spellbook]) (at :0)
UniRx.ObservableExtensions.Subscribe(System.IObservable`1[Kingmaker.UnitLogic.Spellbook],System.Action`1[Kingmaker.UnitLogic.Spellbook]) (at :0)
Kingmaker.UI.MVVM._VM.ServiceWindows.Spellbook.SpellbookVM.Create() (at :0)
Kingmaker.UI.MVVM._VM.ServiceWindows.Spellbook.SpellbookVM..ctor(UniRx.IReactiveProperty`1[Kingmaker.UnitLogic.UnitDescriptor]) (at :0)
Kingmaker.UI.MVVM._VM.CharGen.Phases.Spells.CharGenSpellsPhaseVM.CreateSpellbookVM() (at :0)
Kingmaker.UI.MVVM._VM.CharGen.Phases.Spells.CharGenSpellsPhaseVM.Kingmaker.UI.MVVM._VM.CharGen.Phases.Spells.CharGenSpellsPhaseVM.OnBeginDetailedView_Patch1(Kingmaker.UI.MVVM._VM.CharGen.Phases.Spells.CharGenSpellsPhaseVM) (at :0)
Kingmaker.UI.MVVM._VM.CharGen.Phases.CharGenPhaseBaseVM.BeginDetailedView() (at :0)
Kingmaker.UI.MVVM._PCView.CharGen.CharGenView.CurrentPhaseChanged(Kingmaker.UI.MVVM._VM.CharGen.Phases.CharGenPhaseBaseVM) (at :0)
UniRx.Observer+Subscribe`1[[Kingmaker.UI.MVVM._VM.CharGen.Phases.CharGenPhaseBaseVM, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNextInternal(Kingmaker.UI.MVVM._VM.CharGen.Phases.CharGenPhaseBaseVM) (at :0)
UniRx.Observer+BaseObserver`1[[Kingmaker.UI.MVVM._VM.CharGen.Phases.CharGenPhaseBaseVM, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNext(Kingmaker.UI.MVVM._VM.CharGen.Phases.CharGenPhaseBaseVM) (at :0)
UniRx.ObserverNode`1[[Kingmaker.UI.MVVM._VM.CharGen.Phases.CharGenPhaseBaseVM, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNext(Kingmaker.UI.MVVM._VM.CharGen.Phases.CharGenPhaseBaseVM) (at :0)
UniRx.ReactiveProperty`1[[Kingmaker.UI.MVVM._VM.CharGen.Phases.CharGenPhaseBaseVM, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseOnNext(Kingmaker.UI.MVVM._VM.CharGen.Phases.CharGenPhaseBaseVM&) (at :0)
UniRx.ReactiveProperty`1[[Kingmaker.UI.MVVM._VM.CharGen.Phases.CharGenPhaseBaseVM, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].set_Value(Kingmaker.UI.MVVM._VM.CharGen.Phases.CharGenPhaseBaseVM) (at :0)
Owlcat.Runtime.UI.SelectionGroup.SelectionGroupRadioVM`1[[Kingmaker.UI.MVVM._VM.CharGen.Phases.CharGenPhaseBaseVM, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].SelectNextValidEntity() (at :0)
Kingmaker.UI.MVVM._PCView.CharGen.CharGenRoadmapMenuView.SelectNextPhase() (at :0)
Kingmaker.UI.MVVM._PCView.CharGen.CharGenView.GoToNextPhaseOrComplete(System.Boolean) (at :0)
Kingmaker.UI.MVVM._PCView.CharGen.CharGenView.<NextPressed>b__24_0() (at :0)
Owlcat.Runtime.UniRx.DelayedInvoker+<InvokeInFramesCoroutine>d__6.MoveNext() (at :0)
UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)
[374.9097 - Default]: Object reference not set to an instance of an object
at BubbleBuffs.BubbleBuffSpellbookController.FadeOut (UnityEngine.GameObject obj) [0x00001] in D:\Ithiel\Documents\GitHub\BubbleBuffs\BubbleBuffs\BubbleBuffer.cs:212
at BubbleBuffs.BubbleBuffSpellbookController.Hide () [0x00001] in D:\Ithiel\Documents\GitHub\BubbleBuffs\BubbleBuffs\BubbleBuffer.cs:288
at BubbleBuffs.ServiceWindowWatcher.HandleUIEvent (Kingmaker.PubSubSystem.UIEventType type) [0x00001] in D:\Ithiel\Documents\GitHub\BubbleBuffs\BubbleBuffs\BubbleBuffer.cs:1542
at Kingmaker.UI.MVVM._VM.ServiceWindows.Spellbook.SpellbookVM+<>c__DisplayClass23_0.<OnSpellbookSelected>b__0 (Kingmaker.PubSubSystem.IUIEventHandler h) [0x00013] in <73ef51a74eba41d999c92b11bb5b6fa3>:0
at Kingmaker.PubSubSystem.SubscriptionManager`1[TSubscriber].ExecuteAction[T] (System.Action`1[T] action, System.Object subscriber) [0x00073] in <73ef51a74eba41d999c92b11bb5b6fa3>:0
at Kingmaker.PubSubSystem.SubscriptionManager`1[TSubscriber].RaiseEvent[T] (System.Action`1[T] action, System.Boolean isCheckRuntime) [0x00083] in <73ef51a74eba41d999c92b11bb5b6fa3>:0
Hello,
I'm using Character Options+ mod and none of its spells are showing in the menu. I do not know if I should request the addition here or on the other mod. the other modder posted this to my request.
Keen Edge
Weapon of Awe
Hedging Weapons
Each of these has custom actions that Bubble Buffs doesn't check for.
Thanks for the mod
Cheers,
Archmage armor is implied to only work when self cast. Can probably be fixed by prioritizing spells to be cast by the targeted character then first available.
For an entirely new character (and then playing at least until getting Camellia), Bubble Buffs only shows one character in the buff screen, then after tabbing around refuses to load the buff screen at all.
Relevant section of the logs:
[312.6548 - Unity]: IndexOutOfRangeException: Index was outside the bounds of the array.
BubbleBuffs.BufferView.UpdateTargetBuffColor () (at <d31ad991253c4f429663d23ada34f453>:0)
BubbleBuffs.BufferView.PreviewReceivers () (at <d31ad991253c4f429663d23ada34f453>:0)
BubbleBuffs.BufferView+<>c__DisplayClass15_1.<MakeBuffsList>b__0 () (at <d31ad991253c4f429663d23ada34f453>:0)
UnityEngine.Events.InvokableCall`1[T1].Invoke () (at <25a85da7c6f04932b86e339dfd12957d>:0)
UnityEngine.Events.UnityEvent`1[T0].Invoke () (at <25a85da7c6f04932b86e339dfd12957d>:0)
Owlcat.Runtime.UI.Controls.Selectable.OwlcatSelectable.OnPointerEnter () (at <47c5b7373c07438c81e1be659f5367f0>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute () (at <159744b43b644a6fbc060d1b0d4f50c2>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] () (at <159744b43b644a6fbc060d1b0d4f50c2>:0)
UnityEngine.EventSystems.EventSystem:Update()
[312.6880 - Unity]: IndexOutOfRangeException: Index was outside the bounds of the array.
BubbleBuffs.BufferView.UpdateTargetBuffColor () (at <d31ad991253c4f429663d23ada34f453>:0)
BubbleBuffs.BufferView.PreviewReceivers () (at <d31ad991253c4f429663d23ada34f453>:0)
BubbleBuffs.BufferView+<>c__DisplayClass15_1.<MakeBuffsList>b__0 () (at <d31ad991253c4f429663d23ada34f453>:0)
UnityEngine.Events.InvokableCall`1[T1].Invoke () (at <25a85da7c6f04932b86e339dfd12957d>:0)
UnityEngine.Events.UnityEvent`1[T0].Invoke () (at <25a85da7c6f04932b86e339dfd12957d>:0)
Owlcat.Runtime.UI.Controls.Selectable.OwlcatSelectable.OnPointerExit () (at <47c5b7373c07438c81e1be659f5367f0>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute () (at <159744b43b644a6fbc060d1b0d4f50c2>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] () (at <159744b43b644a6fbc060d1b0d4f50c2>:0)
UnityEngine.EventSystems.EventSystem:Update()
[312.6955 - Unity]: IndexOutOfRangeException: Index was outside the bounds of the array.
BubbleBuffs.BufferView.UpdateTargetBuffColor () (at <d31ad991253c4f429663d23ada34f453>:0)
BubbleBuffs.BufferView.PreviewReceivers () (at <d31ad991253c4f429663d23ada34f453>:0)
BubbleBuffs.BufferView+<>c__DisplayClass15_1.<MakeBuffsList>b__0 () (at <d31ad991253c4f429663d23ada34f453>:0)
UnityEngine.Events.InvokableCall`1[T1].Invoke () (at <25a85da7c6f04932b86e339dfd12957d>:0)
UnityEngine.Events.UnityEvent`1[T0].Invoke () (at <25a85da7c6f04932b86e339dfd12957d>:0)
Owlcat.Runtime.UI.Controls.Selectable.OwlcatSelectable.OnPointerEnter () (at <47c5b7373c07438c81e1be659f5367f0>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute () (at <159744b43b644a6fbc060d1b0d4f50c2>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] () (at <159744b43b644a6fbc060d1b0d4f50c2>:0)
UnityEngine.EventSystems.EventSystem:Update()
[312.8150 - Unity]: IndexOutOfRangeException: Index was outside the bounds of the array.
BubbleBuffs.BufferView.UpdateTargetBuffColor () (at <d31ad991253c4f429663d23ada34f453>:0)
BubbleBuffs.BufferView.PreviewReceivers () (at <d31ad991253c4f429663d23ada34f453>:0)
BubbleBuffs.BufferView+<>c__DisplayClass15_1.<MakeBuffsList>b__0 () (at <d31ad991253c4f429663d23ada34f453>:0)
UnityEngine.Events.InvokableCall`1[T1].Invoke () (at <25a85da7c6f04932b86e339dfd12957d>:0)
UnityEngine.Events.UnityEvent`1[T0].Invoke () (at <25a85da7c6f04932b86e339dfd12957d>:0)
Owlcat.Runtime.UI.Controls.Selectable.OwlcatSelectable.OnPointerExit () (at <47c5b7373c07438c81e1be659f5367f0>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute () (at <159744b43b644a6fbc060d1b0d4f50c2>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] () (at <159744b43b644a6fbc060d1b0d4f50c2>:0)
UnityEngine.EventSystems.EventSystem:Update()
[313.2242 - Unity]: IndexOutOfRangeException: Index was outside the bounds of the array.
BubbleBuffs.BufferView.UpdateTargetBuffColor () (at <d31ad991253c4f429663d23ada34f453>:0)
BubbleBuffs.BufferView.PreviewReceivers () (at <d31ad991253c4f429663d23ada34f453>:0)
BubbleBuffs.BufferView+<>c__DisplayClass15_1.<MakeBuffsList>b__0 () (at <d31ad991253c4f429663d23ada34f453>:0)
UnityEngine.Events.InvokableCall`1[T1].Invoke () (at <25a85da7c6f04932b86e339dfd12957d>:0)
UnityEngine.Events.UnityEvent`1[T0].Invoke () (at <25a85da7c6f04932b86e339dfd12957d>:0)
Owlcat.Runtime.UI.Controls.Selectable.OwlcatSelectable.OnPointerEnter () (at <47c5b7373c07438c81e1be659f5367f0>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute () (at <159744b43b644a6fbc060d1b0d4f50c2>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] () (at <159744b43b644a6fbc060d1b0d4f50c2>:0)
UnityEngine.EventSystems.EventSystem:Update()
[313.3162 - Unity]: IndexOutOfRangeException: Index was outside the bounds of the array.
BubbleBuffs.BufferView.UpdateTargetBuffColor () (at <d31ad991253c4f429663d23ada34f453>:0)
BubbleBuffs.BufferView.PreviewReceivers () (at <d31ad991253c4f429663d23ada34f453>:0)
BubbleBuffs.BufferView+<>c__DisplayClass15_1.<MakeBuffsList>b__0 () (at <d31ad991253c4f429663d23ada34f453>:0)
UnityEngine.Events.InvokableCall`1[T1].Invoke () (at <25a85da7c6f04932b86e339dfd12957d>:0)
UnityEngine.Events.UnityEvent`1[T0].Invoke () (at <25a85da7c6f04932b86e339dfd12957d>:0)
Owlcat.Runtime.UI.Controls.Selectable.OwlcatSelectable.OnPointerExit () (at <47c5b7373c07438c81e1be659f5367f0>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute () (at <159744b43b644a6fbc060d1b0d4f50c2>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] () (at <159744b43b644a6fbc060d1b0d4f50c2>:0)
UnityEngine.EventSystems.EventSystem:Update()
[313.3192 - Unity]: IndexOutOfRangeException: Index was outside the bounds of the array.
BubbleBuffs.BufferView.UpdateTargetBuffColor () (at <d31ad991253c4f429663d23ada34f453>:0)
BubbleBuffs.BufferView.PreviewReceivers () (at <d31ad991253c4f429663d23ada34f453>:0)
BubbleBuffs.BufferView+<>c__DisplayClass15_1.<MakeBuffsList>b__0 () (at <d31ad991253c4f429663d23ada34f453>:0)
UnityEngine.Events.InvokableCall`1[T1].Invoke () (at <25a85da7c6f04932b86e339dfd12957d>:0)
UnityEngine.Events.UnityEvent`1[T0].Invoke () (at <25a85da7c6f04932b86e339dfd12957d>:0)
Owlcat.Runtime.UI.Controls.Selectable.OwlcatSelectable.OnPointerEnter () (at <47c5b7373c07438c81e1be659f5367f0>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute () (at <159744b43b644a6fbc060d1b0d4f50c2>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] () (at <159744b43b644a6fbc060d1b0d4f50c2>:0)
UnityEngine.EventSystems.EventSystem:Update()
[313.5842 - Unity]: IndexOutOfRangeException: Index was outside the bounds of the array.
BubbleBuffs.BufferView.UpdateTargetBuffColor () (at <d31ad991253c4f429663d23ada34f453>:0)
BubbleBuffs.BufferView.PreviewReceivers () (at <d31ad991253c4f429663d23ada34f453>:0)
BubbleBuffs.BufferView+<>c__DisplayClass15_1.<MakeBuffsList>b__0 () (at <d31ad991253c4f429663d23ada34f453>:0)
UnityEngine.Events.InvokableCall`1[T1].Invoke () (at <25a85da7c6f04932b86e339dfd12957d>:0)
UnityEngine.Events.UnityEvent`1[T0].Invoke () (at <25a85da7c6f04932b86e339dfd12957d>:0)
Owlcat.Runtime.UI.Controls.Selectable.OwlcatSelectable.OnPointerExit () (at <47c5b7373c07438c81e1be659f5367f0>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute () (at <159744b43b644a6fbc060d1b0d4f50c2>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] () (at <159744b43b644a6fbc060d1b0d4f50c2>:0)
UnityEngine.EventSystems.EventSystem:Update()
[313.6168 - Unity]: IndexOutOfRangeException: Index was outside the bounds of the array.
BubbleBuffs.BufferView.UpdateTargetBuffColor () (at <d31ad991253c4f429663d23ada34f453>:0)
BubbleBuffs.BufferView.PreviewReceivers () (at <d31ad991253c4f429663d23ada34f453>:0)
BubbleBuffs.BufferView+<>c__DisplayClass15_1.<MakeBuffsList>b__0 () (at <d31ad991253c4f429663d23ada34f453>:0)
UnityEngine.Events.InvokableCall`1[T1].Invoke () (at <25a85da7c6f04932b86e339dfd12957d>:0)
UnityEngine.Events.UnityEvent`1[T0].Invoke () (at <25a85da7c6f04932b86e339dfd12957d>:0)
Owlcat.Runtime.UI.Controls.Selectable.OwlcatSelectable.OnPointerEnter () (at <47c5b7373c07438c81e1be659f5367f0>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute () (at <159744b43b644a6fbc060d1b0d4f50c2>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] () (at <159744b43b644a6fbc060d1b0d4f50c2>:0)
UnityEngine.EventSystems.EventSystem:Update()
[314.1542 - Mods]: SELECTING SPELL
BubbleBuffs.Main.Error(System.Exception,System.String) (at :0)
BubbleBuffs.BubbleBuffSpellbookController.<CreateWindow>b__39_6(BubbleBuffs.BubbleBuff) (at :0)
UniRx.Observer+Subscribe`1[[BubbleBuffs.BubbleBuff, BubbleBuffs, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNextInternal(BubbleBuffs.BubbleBuff) (at :0)
UniRx.Observer+BaseObserver`1[[BubbleBuffs.BubbleBuff, BubbleBuffs, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNext(BubbleBuffs.BubbleBuff) (at :0)
UniRx.ObserverNode`1[[BubbleBuffs.BubbleBuff, BubbleBuffs, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNext(BubbleBuffs.BubbleBuff) (at :0)
UniRx.ReactiveProperty`1[[BubbleBuffs.BubbleBuff, BubbleBuffs, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseOnNext(BubbleBuffs.BubbleBuff&) (at :0)
UniRx.ReactiveProperty`1[[BubbleBuffs.BubbleBuff, BubbleBuffs, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]].set_Value(BubbleBuffs.BubbleBuff) (at :0)
BubbleBuffs.BufferView+<>c__DisplayClass15_2.<MakeBuffsList>b__1() (at :0)
UnityEngine.Events.InvokableCall.Invoke() (at :0)
UnityEngine.Events.UnityEvent.Invoke() (at :0)
Owlcat.Runtime.UI.Controls.Button.OwlcatButton.OnPointerClick(UnityEngine.EventSystems.PointerEventData) (at :0)
UnityEngine.EventSystems.ExecuteEvents.Execute(UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at :0)
UnityEngine.EventSystems.ExecuteEvents.Execute(UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[UnityEngine.EventSystems.IPointerClickHandler]) (at :0)
UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse(UnityEngine.EventSystems.PointerEventData,UnityEngine.GameObject) (at :0)
UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress(UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData) (at :0)
UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent(System.Int32) (at :0)
UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent() (at :0)
UnityEngine.EventSystems.StandaloneInputModule.Process() (at :0)
UnityEngine.EventSystems.EventSystem.Update() (at :0)
[314.8821 - Unity]: IndexOutOfRangeException: Index was outside the bounds of the array.
BubbleBuffs.BufferView.UpdateTargetBuffColor () (at <d31ad991253c4f429663d23ada34f453>:0)
BubbleBuffs.BufferView.PreviewReceivers () (at <d31ad991253c4f429663d23ada34f453>:0)
BubbleBuffs.BufferView+<>c__DisplayClass15_1.<MakeBuffsList>b__0 () (at <d31ad991253c4f429663d23ada34f453>:0)
UnityEngine.Events.InvokableCall`1[T1].Invoke () (at <25a85da7c6f04932b86e339dfd12957d>:0)
UnityEngine.Events.UnityEvent`1[T0].Invoke () (at <25a85da7c6f04932b86e339dfd12957d>:0)
Owlcat.Runtime.UI.Controls.Selectable.OwlcatSelectable.OnPointerExit () (at <47c5b7373c07438c81e1be659f5367f0>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute () (at <159744b43b644a6fbc060d1b0d4f50c2>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] () (at <159744b43b644a6fbc060d1b0d4f50c2>:0)
UnityEngine.EventSystems.EventSystem:Update()
[314.8872 - Unity]: IndexOutOfRangeException: Index was outside the bounds of the array.
BubbleBuffs.BufferView.UpdateTargetBuffColor () (at <d31ad991253c4f429663d23ada34f453>:0)
BubbleBuffs.BufferView.PreviewReceivers () (at <d31ad991253c4f429663d23ada34f453>:0)
BubbleBuffs.BufferView+<>c__DisplayClass15_1.<MakeBuffsList>b__0 () (at <d31ad991253c4f429663d23ada34f453>:0)
UnityEngine.Events.InvokableCall`1[T1].Invoke () (at <25a85da7c6f04932b86e339dfd12957d>:0)
UnityEngine.Events.UnityEvent`1[T0].Invoke () (at <25a85da7c6f04932b86e339dfd12957d>:0)
Owlcat.Runtime.UI.Controls.Selectable.OwlcatSelectable.OnPointerEnter () (at <47c5b7373c07438c81e1be659f5367f0>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute () (at <159744b43b644a6fbc060d1b0d4f50c2>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] () (at <159744b43b644a6fbc060d1b0d4f50c2>:0)
UnityEngine.EventSystems.EventSystem:Update()
[315.3797 - Mods]: SELECTING SPELL
BubbleBuffs.Main.Error(System.Exception,System.String) (at :0)
BubbleBuffs.BubbleBuffSpellbookController.<CreateWindow>b__39_6(BubbleBuffs.BubbleBuff) (at :0)
UniRx.Observer+Subscribe`1[[BubbleBuffs.BubbleBuff, BubbleBuffs, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNextInternal(BubbleBuffs.BubbleBuff) (at :0)
UniRx.Observer+BaseObserver`1[[BubbleBuffs.BubbleBuff, BubbleBuffs, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNext(BubbleBuffs.BubbleBuff) (at :0)
UniRx.ObserverNode`1[[BubbleBuffs.BubbleBuff, BubbleBuffs, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNext(BubbleBuffs.BubbleBuff) (at :0)
UniRx.ReactiveProperty`1[[BubbleBuffs.BubbleBuff, BubbleBuffs, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseOnNext(BubbleBuffs.BubbleBuff&) (at :0)
UniRx.ReactiveProperty`1[[BubbleBuffs.BubbleBuff, BubbleBuffs, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]].set_Value(BubbleBuffs.BubbleBuff) (at :0)
BubbleBuffs.BufferView+<>c__DisplayClass15_2.<MakeBuffsList>b__1() (at :0)
UnityEngine.Events.InvokableCall.Invoke() (at :0)
UnityEngine.Events.UnityEvent.Invoke() (at :0)
Owlcat.Runtime.UI.Controls.Button.OwlcatButton.OnPointerClick(UnityEngine.EventSystems.PointerEventData) (at :0)
UnityEngine.EventSystems.ExecuteEvents.Execute(UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at :0)
UnityEngine.EventSystems.ExecuteEvents.Execute(UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[UnityEngine.EventSystems.IPointerClickHandler]) (at :0)
UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse(UnityEngine.EventSystems.PointerEventData,UnityEngine.GameObject) (at :0)
UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress(UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData) (at :0)
UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent(System.Int32) (at :0)
UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent() (at :0)
UnityEngine.EventSystems.StandaloneInputModule.Process() (at :0)
UnityEngine.EventSystems.EventSystem.Update() (at :0)
[316.1849 - Unity]: IndexOutOfRangeException: Index was outside the bounds of the array.
BubbleBuffs.BufferView.UpdateTargetBuffColor () (at <d31ad991253c4f429663d23ada34f453>:0)
BubbleBuffs.BufferView.PreviewReceivers () (at <d31ad991253c4f429663d23ada34f453>:0)
BubbleBuffs.BufferView+<>c__DisplayClass15_1.<MakeBuffsList>b__0 () (at <d31ad991253c4f429663d23ada34f453>:0)
UnityEngine.Events.InvokableCall`1[T1].Invoke () (at <25a85da7c6f04932b86e339dfd12957d>:0)
UnityEngine.Events.UnityEvent`1[T0].Invoke () (at <25a85da7c6f04932b86e339dfd12957d>:0)
Owlcat.Runtime.UI.Controls.Selectable.OwlcatSelectable.OnPointerExit () (at <47c5b7373c07438c81e1be659f5367f0>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute () (at <159744b43b644a6fbc060d1b0d4f50c2>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] () (at <159744b43b644a6fbc060d1b0d4f50c2>:0)
UnityEngine.EventSystems.EventSystem:Update()
[316.1889 - Unity]: IndexOutOfRangeException: Index was outside the bounds of the array.
BubbleBuffs.BufferView.UpdateTargetBuffColor () (at <d31ad991253c4f429663d23ada34f453>:0)
BubbleBuffs.BufferView.PreviewReceivers () (at <d31ad991253c4f429663d23ada34f453>:0)
BubbleBuffs.BufferView+<>c__DisplayClass15_1.<MakeBuffsList>b__0 () (at <d31ad991253c4f429663d23ada34f453>:0)
UnityEngine.Events.InvokableCall`1[T1].Invoke () (at <25a85da7c6f04932b86e339dfd12957d>:0)
UnityEngine.Events.UnityEvent`1[T0].Invoke () (at <25a85da7c6f04932b86e339dfd12957d>:0)
Owlcat.Runtime.UI.Controls.Selectable.OwlcatSelectable.OnPointerEnter () (at <47c5b7373c07438c81e1be659f5367f0>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute () (at <159744b43b644a6fbc060d1b0d4f50c2>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] () (at <159744b43b644a6fbc060d1b0d4f50c2>:0)
UnityEngine.EventSystems.EventSystem:Update()
[316.6953 - Mods]: SELECTING SPELL
BubbleBuffs.Main.Error(System.Exception,System.String) (at :0)
BubbleBuffs.BubbleBuffSpellbookController.<CreateWindow>b__39_6(BubbleBuffs.BubbleBuff) (at :0)
UniRx.Observer+Subscribe`1[[BubbleBuffs.BubbleBuff, BubbleBuffs, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNextInternal(BubbleBuffs.BubbleBuff) (at :0)
UniRx.Observer+BaseObserver`1[[BubbleBuffs.BubbleBuff, BubbleBuffs, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNext(BubbleBuffs.BubbleBuff) (at :0)
UniRx.ObserverNode`1[[BubbleBuffs.BubbleBuff, BubbleBuffs, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNext(BubbleBuffs.BubbleBuff) (at :0)
UniRx.ReactiveProperty`1[[BubbleBuffs.BubbleBuff, BubbleBuffs, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseOnNext(BubbleBuffs.BubbleBuff&) (at :0)
UniRx.ReactiveProperty`1[[BubbleBuffs.BubbleBuff, BubbleBuffs, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]].set_Value(BubbleBuffs.BubbleBuff) (at :0)
BubbleBuffs.BufferView+<>c__DisplayClass15_2.<MakeBuffsList>b__1() (at :0)
UnityEngine.Events.InvokableCall.Invoke() (at :0)
UnityEngine.Events.UnityEvent.Invoke() (at :0)
Owlcat.Runtime.UI.Controls.Button.OwlcatButton.OnPointerClick(UnityEngine.EventSystems.PointerEventData) (at :0)
UnityEngine.EventSystems.ExecuteEvents.Execute(UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at :0)
UnityEngine.EventSystems.ExecuteEvents.Execute(UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[UnityEngine.EventSystems.IPointerClickHandler]) (at :0)
UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse(UnityEngine.EventSystems.PointerEventData,UnityEngine.GameObject) (at :0)
UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress(UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData) (at :0)
UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent(System.Int32) (at :0)
UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent() (at :0)
UnityEngine.EventSystems.StandaloneInputModule.Process() (at :0)
UnityEngine.EventSystems.EventSystem.Update() (at :0)
[317.0496 - Unity]: IndexOutOfRangeException: Index was outside the bounds of the array.
BubbleBuffs.BufferView.UpdateTargetBuffColor () (at <d31ad991253c4f429663d23ada34f453>:0)
BubbleBuffs.BufferView.PreviewReceivers () (at <d31ad991253c4f429663d23ada34f453>:0)
BubbleBuffs.BufferView+<>c__DisplayClass15_1.<MakeBuffsList>b__0 () (at <d31ad991253c4f429663d23ada34f453>:0)
UnityEngine.Events.InvokableCall`1[T1].Invoke () (at <25a85da7c6f04932b86e339dfd12957d>:0)
UnityEngine.Events.UnityEvent`1[T0].Invoke () (at <25a85da7c6f04932b86e339dfd12957d>:0)
Owlcat.Runtime.UI.Controls.Selectable.OwlcatSelectable.OnPointerExit () (at <47c5b7373c07438c81e1be659f5367f0>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute () (at <159744b43b644a6fbc060d1b0d4f50c2>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] () (at <159744b43b644a6fbc060d1b0d4f50c2>:0)
UnityEngine.EventSystems.EventSystem:Update()
[317.0536 - Unity]: IndexOutOfRangeException: Index was outside the bounds of the array.
BubbleBuffs.BufferView.UpdateTargetBuffColor () (at <d31ad991253c4f429663d23ada34f453>:0)
BubbleBuffs.BufferView.PreviewReceivers () (at <d31ad991253c4f429663d23ada34f453>:0)
BubbleBuffs.BufferView+<>c__DisplayClass15_1.<MakeBuffsList>b__0 () (at <d31ad991253c4f429663d23ada34f453>:0)
UnityEngine.Events.InvokableCall`1[T1].Invoke () (at <25a85da7c6f04932b86e339dfd12957d>:0)
UnityEngine.Events.UnityEvent`1[T0].Invoke () (at <25a85da7c6f04932b86e339dfd12957d>:0)
Owlcat.Runtime.UI.Controls.Selectable.OwlcatSelectable.OnPointerEnter () (at <47c5b7373c07438c81e1be659f5367f0>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute () (at <159744b43b644a6fbc060d1b0d4f50c2>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] () (at <159744b43b644a6fbc060d1b0d4f50c2>:0)
UnityEngine.EventSystems.EventSystem:Update()
[317.0830 - Unity]: IndexOutOfRangeException: Index was outside the bounds of the array.
BubbleBuffs.BufferView.UpdateTargetBuffColor () (at <d31ad991253c4f429663d23ada34f453>:0)
BubbleBuffs.BufferView.PreviewReceivers () (at <d31ad991253c4f429663d23ada34f453>:0)
BubbleBuffs.BufferView+<>c__DisplayClass15_1.<MakeBuffsList>b__0 () (at <d31ad991253c4f429663d23ada34f453>:0)
UnityEngine.Events.InvokableCall`1[T1].Invoke () (at <25a85da7c6f04932b86e339dfd12957d>:0)
UnityEngine.Events.UnityEvent`1[T0].Invoke () (at <25a85da7c6f04932b86e339dfd12957d>:0)
Owlcat.Runtime.UI.Controls.Selectable.OwlcatSelectable.OnPointerExit () (at <47c5b7373c07438c81e1be659f5367f0>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute () (at <159744b43b644a6fbc060d1b0d4f50c2>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] () (at <159744b43b644a6fbc060d1b0d4f50c2>:0)
UnityEngine.EventSystems.EventSystem:Update()
[317.2979 - Unity]: IndexOutOfRangeException: Index was outside the bounds of the array.
BubbleBuffs.BufferView.UpdateTargetBuffColor () (at <d31ad991253c4f429663d23ada34f453>:0)
BubbleBuffs.BufferView.PreviewReceivers () (at <d31ad991253c4f429663d23ada34f453>:0)
BubbleBuffs.BufferView+<>c__DisplayClass15_1.<MakeBuffsList>b__0 () (at <d31ad991253c4f429663d23ada34f453>:0)
UnityEngine.Events.InvokableCall`1[T1].Invoke () (at <25a85da7c6f04932b86e339dfd12957d>:0)
UnityEngine.Events.UnityEvent`1[T0].Invoke () (at <25a85da7c6f04932b86e339dfd12957d>:0)
Owlcat.Runtime.UI.Controls.Selectable.OwlcatSelectable.OnPointerEnter () (at <47c5b7373c07438c81e1be659f5367f0>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute () (at <159744b43b644a6fbc060d1b0d4f50c2>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] () (at <159744b43b644a6fbc060d1b0d4f50c2>:0)
UnityEngine.EventSystems.EventSystem:Update()
[317.5826 - Mods]: SELECTING SPELL
BubbleBuffs.Main.Error(System.Exception,System.String) (at :0)
BubbleBuffs.BubbleBuffSpellbookController.<CreateWindow>b__39_6(BubbleBuffs.BubbleBuff) (at :0)
UniRx.Observer+Subscribe`1[[BubbleBuffs.BubbleBuff, BubbleBuffs, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNextInternal(BubbleBuffs.BubbleBuff) (at :0)
UniRx.Observer+BaseObserver`1[[BubbleBuffs.BubbleBuff, BubbleBuffs, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNext(BubbleBuffs.BubbleBuff) (at :0)
UniRx.ObserverNode`1[[BubbleBuffs.BubbleBuff, BubbleBuffs, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]].OnNext(BubbleBuffs.BubbleBuff) (at :0)
UniRx.ReactiveProperty`1[[BubbleBuffs.BubbleBuff, BubbleBuffs, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]].RaiseOnNext(BubbleBuffs.BubbleBuff&) (at :0)
UniRx.ReactiveProperty`1[[BubbleBuffs.BubbleBuff, BubbleBuffs, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]].set_Value(BubbleBuffs.BubbleBuff) (at :0)
BubbleBuffs.BufferView+<>c__DisplayClass15_2.<MakeBuffsList>b__1() (at :0)
UnityEngine.Events.InvokableCall.Invoke() (at :0)
UnityEngine.Events.UnityEvent.Invoke() (at :0)
Owlcat.Runtime.UI.Controls.Button.OwlcatButton.OnPointerClick(UnityEngine.EventSystems.PointerEventData) (at :0)
UnityEngine.EventSystems.ExecuteEvents.Execute(UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at :0)
UnityEngine.EventSystems.ExecuteEvents.Execute(UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[UnityEngine.EventSystems.IPointerClickHandler]) (at :0)
UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse(UnityEngine.EventSystems.PointerEventData,UnityEngine.GameObject) (at :0)
UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress(UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData) (at :0)
UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent(System.Int32) (at :0)
UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent() (at :0)
UnityEngine.EventSystems.StandaloneInputModule.Process() (at :0)
UnityEngine.EventSystems.EventSystem.Update() (at :0)
[322.8263 - Unity]: IndexOutOfRangeException: Index was outside the bounds of the array.
BubbleBuffs.BufferView.UpdateTargetBuffColor () (at <d31ad991253c4f429663d23ada34f453>:0)
BubbleBuffs.BufferView.PreviewReceivers () (at <d31ad991253c4f429663d23ada34f453>:0)
BubbleBuffs.BufferView+<>c__DisplayClass15_1.<MakeBuffsList>b__0 () (at <d31ad991253c4f429663d23ada34f453>:0)
UnityEngine.Events.InvokableCall`1[T1].Invoke () (at <25a85da7c6f04932b86e339dfd12957d>:0)
UnityEngine.Events.UnityEvent`1[T0].Invoke () (at <25a85da7c6f04932b86e339dfd12957d>:0)
Owlcat.Runtime.UI.Controls.Selectable.OwlcatSelectable.OnPointerExit () (at <47c5b7373c07438c81e1be659f5367f0>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute () (at <159744b43b644a6fbc060d1b0d4f50c2>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] () (at <159744b43b644a6fbc060d1b0d4f50c2>:0)
UnityEngine.EventSystems.EventSystem:Update()
Since that latest patch and latest mod update, I have tried to use the mod, but only my main character's abilities get added, and not even all of them. I tried reloading my save but no dice.
My modlist is:
Auto Mount, Better Backgrounds, Bubble Buffs, Character Options+, Combat Relief (Updated), DarkCodex, Enduring Reworks, Expanded Content, Full Bore Bismuth, Gracious Friendships, Homebrew Archetypes, Isekai Mod, Kinetic Archetypes, Levelable Aivu, Martial Excellence, Microscopic Content Expansion, Mod Menu, Mystical Mayhem, Mythic Spellbook Tweaks, PATH OF BLING / HELL / RAGE, Phoenix's Cantrips, Prestige Plus, Respec Mod (the one by Barley), Spell Pouch, Tabletop Tweaks Base / Core / Flanking / Mythic Reworks, Tome of the Firebird, Toybox, Way of the Shield (from the file uploaded on here), Weapon Focus Plus, World Crawl, Wrath Patches.
Describe the bug
A wizard's opposition school spells don't seem to properly calculate usages. For example, shield memorized with two slots won't let me cast it on myself (abjuration chosen as opposition school). The portrait shows yellow instead of green as expected.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
Spell will be properly cast
Version : 0.7.4 (Game version: Beta 1.1)
Describe the bug
Clicking buff button in spellbook shows blank screen.
To Reproduce
Steps to reproduce the behavior:
Additional context
Error msg on umm.
[BubbleBuffs] System.NullReferenceException: Object reference not set to an instance of an object at BubbleBuffs.BubbleBuffSpellbookController.RevalidateSpells () [0x0000c] in :0 at BubbleBuffs.SpellbookWatcher+c.b__3_0 () [0x0000e] in :0 at BubbleBuffs.SpellbookWatcher.Safely (System.Action a) [0x00000] in :0
[BubbleBuffs] Creating window? [BubbleBuffs] System.NullReferenceException: Object reference not set to an instance of an object at BubbleBuffs.BubbleBuffSpellbookController.CreateWindow () [0x00173] in :0 at BubbleBuffs.BubbleBuffSpellbookController.ShowBuffWindow () [0x00008] in :0 NullReferenceException: Object reference not set to an instance of an object at BubbleBuffs.BubbleBuffSpellbookController.ShowBuffWindow () [0x0001c] in <e672b9fafc6d4b9da32191a8021e4eac>:0 at BubbleBuffs.BubbleBuffSpellbookController.<Awake>b__19_0 () [0x00065] in <e672b9fafc6d4b9da32191a8021e4eac>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00010] in <469e86e97fa2467ebffe49bbd6086325>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00022] in <469e86e97fa2467ebffe49bbd6086325>:0 at Owlcat.Runtime.UI.Controls.Button.OwlcatButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00046] in <fc3d4226e9a6425c9017bb8bd187a18d>:0
There are missing "Add to all/Remove to all" entries. Everything else is translated.
Also - you use "group.*.log" for log message and for Buff group header in buff setup window. It would be better if these options were separate.
Originally posted by @DeadMor0z in #4 (comment)
Describe the bug
You can combine extended and heightened spell to create copies of a spell at lots of different spell levels, but it looks like Bubble Buffs only checks for the first one it finds. Haven't tested with other meta-magic feats but I assume it will be similar.
I assume bubble buffs only takes the combination of meta-magics into account and doesn't account for the fact heightened can be an arbitrary spell level? Hopefully not a limitation of the API.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
I'd expect to see a version of Greater Invisibility for all spell levels.
I really appreciate the skip redundant effect component of the mod, but it's a bit oversensitive with the angel uber-buffs.
When to recast Fortress when elements of it are down is really up the player, but the reason to cast Army Of Heaven isn't for the Mass Holy Sword, it's to get hourlong Avengers and Mind Blanks for everyone out of one slot, so that spell should really execute automatically regardless of party weapon status.
Also the buffs aren't actually deployed when it executes as part of the queue.
Describe the bug
There are fixed paths to D: in the csproj file. This prevents building a cloned copy of the repository on a different computer.
Expected behavior
The paths should be relative paths using the environment variable WrathPathDebug
Describe the bug
Some spells are not properly lasting 24 hours when applied by BubbleBuffs. They still last 24 hours when applied manually. For example, I found that Divine Grace and Death Ward in particular were not working properly.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
Applying Divine Grace/Death Ward/etc. should give the same 24 hour duration with Greater Enduring Spells that casting them manually does.
Video demonstration: https://www.youtube.com/watch?v=Y5uL4kTN21A
Request: Make spells with base duration round per CL that are at 24hours from Greater Enduring show without the toggle.
It shouldn't be that hard to insert a check for Spell Is Extended, CL is 25+ and Caster Has Greater Enduring in there, and it would be super convenient.
Describe the bug
All .png files are missing from the Assets\icons folder. This prevents building the project from a cloned copy of the repository.
Expected behavior
All assets should be included.
Is there a way to setup an order of casting. I would prefer my MC casting before Sosiel. I assume it ordered by the first letter.
Is your feature request related to a problem? Please describe.
The Readme.md file provides little context to using this repository
Describe the solution you'd like
Include helpful information for this Pathfinder Mod
Hello,
I'm using Character Options+ mod and none of its spells are showing in the menu. I do not know if I should request the addition here or on the other mod. the other modder posted this to my request.
Keen Edge
Weapon of Awe
Hedging Weapons
Each of these has custom actions that Bubble Buffs doesn't check for.
Thanks for the mod
Cheers,
Is your feature request related to a problem? Please describe.
The game allows a brown-fur transmuter to spend an arcane reservoir point on Share Transmutation and consume that point when casting on self. The buff bot mimics this behavior. However in the buff bot it's not possible to prevent casting the point on the caster if one desires to use for other allies too.
Describe the solution you'd like
Automatically do not spend an arcane reservoir point for Share Transmutation when casting on self.
Thanks @Cyrix for the suggestion
Describe the bug
Consider these conditions:
In this case, the spell requires two spell slots (per 1 cast).
Then in the mod, select the spell (e.g. True Seeing) from the opposition school and select targets. The mod will allow you to select 2 targets per the two spell slots consumed - this is incorrect.
Expected behavior
The mod should only allow 1 target to be selected per 2 spell slots when using a spell from an opposition school.
Describe the bug
With a high number of companions (i.e. lich playthrough with multiple mercs/pets), the character portraits scroll offscreen making it unable to select some characters to target
To Reproduce
Steps to reproduce the behavior:
Expected behavior
All characters should be selectable. Either via scrolling the portraits or scaling the size down.
Screenshots
https://pasteboard.co/6EHP4RDrNnCZ.png
Additional context
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Bring data to life with SVG, Canvas and HTML. ๐๐๐
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
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We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
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Data-Driven Documents codes.
China tencent open source team.