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oc-minecarts's Issues

Better remote module communication (bigger radius)

The Remote Module should control locomotives from a bigger distance than 4 blocks.
The problem is that a wireless communication over more than 4 blocks without energy is a bit unbalanced.

My ideas:

  • Adding a Tier 2 module that requires energy for a range more than 4 blocks.
  • Adding a new block that can communicate with all modules in a big range (~ 400 blocks)
  • Just allow the existing module to communicate in a bigger radius. (unbalanced)

What did you think?

cart.setEngineSpeed(-100)

lua> cart.setEngineSpeed(-100)
-100

And not long after, all reversing (outside of rotate()) breaks.

Crash when placing Creative Minecart

I just crashed after I placed the creative oc-minecart on a network rail

Crashlog:

`
---- Minecraft Crash Report ----
// Oops.

Time: 01.05.16 15:39
Description: Ticking entity

java.lang.NoSuchMethodError: li.cil.oc.api.driver.Item.createEnvironment(Lnet/minecraft/item/ItemStack;Lli/cil/oc/api/driver/EnvironmentHost;)Lli/cil/oc/api/network/ManagedEnvironment;
at mods.ocminecart.common.inventory.ComponetInventory.connectComponents(ComponetInventory.java:187)
at mods.ocminecart.common.minecart.ComputerCart.connectNetwork(ComputerCart.java:365)
at mods.ocminecart.common.minecart.ComputerCart.func_70071_h_(ComputerCart.java:322)
at net.minecraft.world.World.func_72866_a(World.java:2070)
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:648)
at net.minecraft.world.World.func_72870_g(World.java:2034)
at net.minecraft.world.World.func_72939_s(World.java:1887)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:489)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:636)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:396)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)

`

[Request] More Railcraft compat.

An upgrade for the computer cart to let it set/get the routing value, also events for track like locomotive track and whistle track. (So I could, say, fire computer.beep() on an active whistle track, also move to a specific destination using railcraft routing)

Suck not working

Hi,
if i do a suck on a chest the cart allways sucks the whole chest, but in the inventory is only one stack.

"break" -> "brake"

The latter is the spelling for the device used to reduce speed. The former is how something becomes broken.

Module is lost on server restart

When I restart my server the module in the locomotive no longer responds to messages.

When I break the locomotive no module drops.

The remote module analyzer says the module is still there though.

After applying a new module to the locomotive everything works again.

Error in inventory count

Hi,
i've found an error in the count() method.
Not easy to explain :-)
Source is :

local component = require("component")
local cart = component.computercart
for i = 1, cart.inventorySize() do
print(i, cart.count(i))
end

The first slot (i=1) will give an error "no slot selected". So i did it from 2.
Count is not starting at slot 1. It goes from slot 2 to inventorySize + 1.
Possible picture will explain it better ;-)
bildschirmfoto13

Assamble / Disassemble Issue

If you recycle the tier 1 cart, you will get a tier 2 cart
and when you assemble a tier 1 cart, you will get a tier 2 cart too

Crash if waila is not installed

Just to let you know that I have already found this bug.

I will fix it in the next version.

Crash Report:
cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: mcp/mobius/waila/api/IWailaEntityProvider at cpw.mods.fml.common.LoadController.transition(LoadController.java:163) at cpw.mods.fml.common.Loader.initializeMods(Loader.java:739) at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:311) at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:552) at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878) at net.minecraft.client.main.Main.main(SourceFile:148) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)

strange glow of entitys

what
i have notice this a few minutes ago. If the Computer Cart as an entity on the tracks, other entitys become a strange glowing, see-through effect.

[Suggestion] Lock/Unlock command

It would be a really nice feature to have a lock/unlock command. Maybe a new Component?
It would lock/unlock the last cart in the specified direction.

So maybe

lockFront(number?)
unlockFront(number?)
lockBack(number?)
unlockBack(number?)

The number would be the number of carts to lock/unlock. So one could have 5 carts on an OCCart an unlock them all from the OCCart, while leaving them locked to themself.

For that you would maybe have a function getCartCountFront() and getCartCountBack() so one can check how many carts he is pulling.

That would make the OCCarts much more usefull for Trains and shunting of carts

[request] Addresses for network rail controller

Hi, i have done a setup, with some network rail controller and one computer controlling routing over switches and redstone signals. Now i stuck, because i can't address the network controller. It would be nice, if every controller can get an own address. This would make it possible to do routing for ocminecarts without using any extra stuff.

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