Comments (1)
I'm still on OSX 10.14.4, shame to hear they no longer work for 10.15. essl_to_glsl
is only used to validate the shaders, and helps during development, but isn't required for the build. However, you would need to disable the validate_shader
method in glsl-validate.py
.
The workaround for glslmin
is ugly, but appears to work. I have node 12.16, and Python 2.7.10 - not sure why it isn't working for you, sorry.
As for a solution, try running npm run build-dev
(I just pushed a change). This will create a dev module build (see index.module.html
) that doesn't require all this shader optimization. Hopefully that will at least let you get a build without minified shaders for now, and then you can return to trying to fix those in the future if it is important for you. If you find a fix, please share!
from procedural-gl-js.
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