Comments (2)
I could take a look. I need some informations about you hardware specifications. This drop of fps is strange. You said that just enabling TMFX provokes this? Without any special effects active?
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I'm recreating the FPS drop right now. With 80+ modules except TMFX enabled, it's around 58-59 FPS. Using Find the Culprit with only TMFX enabled, FPS drop to around 12-16. I've stripped the scene of all actors, drawings, walls and lights but there are still 61 tile objects. When I delete those, FPS jumps to 59. Loading Baileywiki's Alchemist Tower scene drops FPS to 15-20.
I ran the pixi.js stress test, PixiS Bunny Mark, and I'm getting 15-18 FPS with 100,000 animated bunnies and all options checked.
The laptop's a Lenovo X1 Carbon 9th Gen ...
CPU: i7-1165G7 @ 2.80GHz, on high performance (runs warm to hot)
iGPU: Intel Iris Xe (supposed to be good for an iGPU)
RAM: 32GB (Lenovo made it impossible to overclock)
Since posting I've discovered JB2A runs smoothly. It will occasionally run down to single digit FPS, but it rebounds immediately. I'm guessing that's garbage collection to free memory.
TMFX isn't a gradual loss of resources. Having it enabled with those 61 tiles set the laptop on fire. FPS drops after a few seconds and stay there until the game freezes, about once an hour.
I'm happy to run more tests. Please let me know how I can help.
from tokenmagic.
Related Issues (20)
- [BUG] Any TMFX macro effect is not applying on text drawing anymore, but only on the frame line of the text tiles
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- [Question] Add more default presets to Effects HOT 2
- [BUG] Zapshadow not working as effect(not compendium)
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- [BUG] Displacement Filters Not Working HOT 1
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- Build JS files into a bundle to reduce requests
- Include language to make macros toggleable or include examples of toggle FX. HOT 4
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