Name: K. S. Ernest (iFire) Lee
Type: User
Company: @V-Sekai @godotengine @chibifire
Bio: ✨🇨🇦 Let's explore whimsical worlds together․
You can find me involved with @godotengine and @V-Sekai.
Twitter: iFiery
Location: America/Vancouver
Blog: https://chibifire.com
K. S. Ernest (iFire) Lee's Projects
Maya to glTF 2.0 exporter
Some examples of using the Membrane Framework
Mesh optimization library that makes meshes smaller and faster to render
Add-on for real-time collaboration in Blender.
Blender interface theme
Sandstorm Packaging for Monica
NUT container format documentation and reference implementation
An Ocean Simulation project for Unreal Engine 4
Sandbox for discussing OMI objectives. How to get involved: Join us in GitHub discussions, and on Discord. See an opportunity to improve OMI documentation? PR's welcome!
Repo to hold all OMI-chan avatar assets as well as discussions.
Open Character Creator is an open, collaborative and evolving 3D avatar creator for social vr.
Test Godot 4's OpenXR implementation
API that powers allourideas.org and photocracy.org
Scalable peer service for Erlang.
Phase-Functioned Neural Networks for Character Control
Botao Wu, Zhendong Wang and Huamin Wang. 2022. A GPU-Based Multilevel Additive Schwarz Preconditioner for Cloth and Deformable Body Simulation. ACM Transactions on Graphics (SIGGRAPH), vol. 41, no. 4, pp. 63:1--63:14
Unreal Engine support for Google Protocol Buffers (v3) & RPC mechanisms
Experimental Godot addon for node-based procedural content generation
Quake .map support for Godot
Adopting https://github.com/zhan-xu/RigNet neural network we created an addon in blender for an intuitive and easy rigging of their template characters
Coder for "On the Continuity of Rotation Representations"