Name: K. S. Ernest (iFire) Lee
Type: User
Company: @V-Sekai @godotengine @chibifire
Bio: ✨🇨🇦 Let's explore whimsical worlds together․
You can find me involved with @godotengine and @V-Sekai.
Twitter: iFiery
Location: America/Vancouver
Blog: https://chibifire.com
K. S. Ernest (iFire) Lee's Projects
Port of AMD's TressFX hair rendering and simulation technology to OpenGL
An attempt to make Unreal Engine 4 projects more consistent
Real-time mesh skinning with DDM implemented in Unity
Use Apples usdzconvert on Windows/Unix platform
Very simple use system for use in both c++ and blueprints, on top of the example FPS template
V-Sekai main client and server
Unreal Engine tools for baking Skeletal Mesh animation into textures to animate meshes through the material shader
Virtual Motion Tracker - OpenVR OSC Tracker Driver
3D Avatar Lip Synchronization from speech (JALI based face-rigging)
Voxel world prototype made with Godot Engine
Virtual Reality tool for storytelling. https://github.com/AnthonyMir/vrtist/releases/download/v0.2.0/builds.zip
Collection of addons required for creating custom V-Sekai content in Godot
Demo project for Waterways add-on
Walk through an infinite, procedurally generated city
Wings3D is an advanced sub-division 3D modeller.
Yet Another GL Framework
Yahoo! Cloud Serving Benchmark
Build script for Zucchini, the binary patching tool used by Chrome
A Tiny Sprite Generator