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godot-idea-board's Issues

shows this warning on godot 4.2

scene/resources/resource_format_text.cpp:448 - res://addons/godot-idea-board/file_node.tscn:4 - ext_resource, invalid UID: uid://b5qnqty0k1hsh - using text path instead: res://addons/godot-idea-board/icon/handle.svg
scene/resources/resource_format_text.cpp:448 - res://addons/godot-idea-board/group_node.tscn:3 - ext_resource, invalid UID: uid://b5qnqty0k1hsh - using text path instead: res://addons/godot-idea-board/icon/handle.svg
scene/resources/resource_format_text.cpp:448 - res://addons/godot-idea-board/comment_node.tscn:3 - ext_resource, invalid UID: uid://b5qnqty0k1hsh - using text path instead: res://addons/godot-idea-board/icon/handle.svg
scene/resources/resource_format_text.cpp:448 - res://addons/godot-idea-board/link_node.tscn:3 - ext_resource, invalid UID: uid://b5qnqty0k1hsh - using text path instead: res://addons/godot-idea-board/icon/handle.svg
scene/resources/resource_format_text.cpp:448 - res://addons/godot-idea-board/line_handle_node.tscn:3 - ext_resource, invalid UID: uid://b5qnqty0k1hsh - using text path instead: res://addons/godot-idea-board/icon/handle.svg
scene/resources/resource_format_text.cpp:448 - res://addons/godot-idea-board/line_handle_node.tscn:10 - ext_resource, invalid UID: uid://b2jnsrl7naekt - using text path instead: res://addons/godot-idea-board/icon/normal_arrow.svg

godot 4.2 error

modules/svg/image_loader_svg.cpp:75 - Condition "err" is true. Returning: Ref()
It's not a reference to a valid Image object.
modules/svg/image_loader_svg.cpp:75 - Condition "err" is true. Returning: Ref()
It's not a reference to a valid Image object.
modules/svg/image_loader_svg.cpp:75 - Condition "err" is true. Returning: Ref()
It's not a reference to a valid Image object.
modules/svg/image_loader_svg.cpp:75 - Condition "err" is true. Returning: Ref()
It's not a reference to a valid Image object.
modules/svg/image_loader_svg.cpp:75 - Condition "err" is true. Returning: Ref()
It's not a reference to a valid Image object.
res://addons/filesystem_drawer/plugin.gd:62 - Cannot call method 'has_setting' on a null value.
res://addons/godot-idea-board/context_menu/line_handle_menu.gd:47 - Parse Error: Preload file "res://addons/godot-idea-board/icon/arrow_normal.svg" has no resource loaders (unrecognized file extension).
modules/gdscript/gdscript.cpp:2726 - Failed to load script "res://addons/godot-idea-board/context_menu/line_handle_menu.gd" with error "Parse error". (User)
res://addons/godot-idea-board/canvas_menu.gd:42 - Parse Error: Preload file "res://addons/godot-idea-board/icon/bg.svg" has no resource loaders (unrecognized file extension).
modules/gdscript/gdscript.cpp:2726 - Failed to load script "res://addons/godot-idea-board/canvas_menu.gd" with error "Parse error". (User)
res://addons/godot-idea-board/comment_node.gd:21 - Parse Error: Preload file "res://addons/godot-idea-board/icon/md.svg" has no resource loaders (unrecognized file extension).
res://addons/godot-idea-board/comment_node.gd:22 - Parse Error: Preload file "res://addons/godot-idea-board/icon/b.svg" has no resource loaders (unrecognized file extension).
res://addons/godot-idea-board/comment_node.gd:23 - Parse Error: Preload file "res://addons/godot-idea-board/icon/h1.svg" has no resource loaders (unrecognized file extension).
res://addons/godot-idea-board/comment_node.gd:24 - Parse Error: Preload file "res://addons/godot-idea-board/icon/h2.svg" has no resource loaders (unrecognized file extension).
modules/gdscript/gdscript.cpp:2726 - Failed to load script "res://addons/godot-idea-board/comment_node.gd" with error "Parse error". (User)
res://addons/godot-idea-board/group_node.gd:21 - Parse Error: Preload file "res://addons/godot-idea-board/icon/tool_select.svg" has no resource loaders (unrecognized file extension).
modules/gdscript/gdscript.cpp:2726 - Failed to load script "res://addons/godot-idea-board/group_node.gd" with error "Parse error". (User)
res://addons/godot-idea-board/line_handle_node.gd:21 - Parse Error: Preload file "res://addons/godot-idea-board/icon/tool_select.svg" has no resource loaders (unrecognized file extension).
modules/gdscript/gdscript.cpp:2726 - Failed to load script "res://addons/godot-idea-board/line_handle_node.gd" with error "Parse error". (User)
No loader found for resource: res://addons/godot-idea-board/icon/handle.svg (expected type: Texture2D)
No loader found for resource: res://addons/godot-idea-board/icon/handle.svg (expected type: Texture2D)
No loader found for resource: res://addons/godot-idea-board/icon/handle.svg (expected type: Texture2D)
No loader found for resource: res://addons/godot-idea-board/icon/handle.svg (expected type: Texture2D)
No loader found for resource: res://addons/godot-idea-board/icon/handle.svg (expected type: Texture2D)
No loader found for resource: res://addons/godot-idea-board/icon/normal_arrow.svg (expected type: Texture2D)
res://addons/godot-idea-board/sekkei_graph.gd:92 - Invalid call. Nonexistent function 'init' in base 'VBoxContainer (canvas_menu.gd)'.
res://addons/godot-idea-board/sekkei_graph.gd:92 - Invalid call. Nonexistent function 'init' in base 'VBoxContainer (canvas_menu.gd)'.
res://addons/godot-idea-board/sekkei_graph.gd:92 - Invalid call. Nonexistent function 'init' in base 'VBoxContainer (canvas_menu.gd)'.

Improve the selection of nested notes

I m not sure if this does exist or not but i have a suggestion, right now when there are multiple nodes or notes inside each other you cannot select the one behind it, take this example
Capture
i want to select the "jump_state.gd" but it's behind the text doc node and to select it i need to move the latter and then select it which kinda gets annoying.
What i suggest is some form of a way to cycle through nodes that are in the same area, like pressing right mouse button to show the list of all nodes with-in

Blurry sidebar buttons

Not sure if I did something wrong or if it's a bug. I noticed it wasn't blurry in the screenshot in the readme so I thought I would report. I'm on Godot 4.0.2

image

Markdown bullet point lists not rendering

When adding a TxtDoc and typing markdown for bullet point lists (a * at the start of a line) and switching to markdown mode, the bullet point does not render. It just shows the * at the start of the line.

EDIT: Unless this is the intended behaviour?

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