Comments (5)
Somewhere in the compilation process (maybe in trimesh2?) a VS debug DLL is added as a dependency. Will look into this.
Can you run the trimesh2 binaries without running into the same error? https://github.com/Forceflow/trimesh2/releases
from cuda_voxelizer.
Thanks for having a closer look.
I just tested the trimesh2 binaries, you linked. I executed all binaries in trimesh2\utils\win64
from the latest release without arguments from the command line. All binaries worked without any complain and printed the usage options on the command line.
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Thanks for having a closer look.
I just tested the trimesh2 binaries, you linked. I executed all binaries in
trimesh2\utils\win64
from the latest release without arguments from the command line. All binaries worked without any complain and printed the usage options on the command line.
Thanks, then I know the problem is in the cuda_voxelizer build process. Looking further into it this weekend.
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I think I fixed it by juggling some build parameters. Can you try the cuda_voxelizer.exe in this archive, @claell
cuda_voxelizer_v0.4.4c.zip
Dependency Walker now only lists these as dependencies (for the release version - debug version still needs the debug DLL's, of course)
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Works for me now (also did some quick testing of the voxelization; the CPU fallback mode seems to work fine), so I am closing this. Thanks for fixing!
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Related Issues (20)
- Add solid voxelization HOT 2
- Missing include directory in CMakeLists.txt HOT 2
- Add translate and scale to binvox file HOT 3
- Axis-aligned surfaces problem mentioned in util.h HOT 6
- Problems for building cuda_voxelizer in Linux HOT 4
- VTK support HOT 1
- Can grid size of voxel be different ? HOT 1
- Performance improvements HOT 3
- Is it a bug in src/main.cpp ? HOT 5
- GPU mode yield inaccurate result HOT 1
- Wrong axis order for Equation 2 for ZX plane (d_xz_ei) in voxelize.cu HOT 4
- FR: MagicaVoxel .vox / Minecraft .schematic format HOT 4
- A bug in solid voxelization HOT 15
- postion calculation may be en error HOT 2
- What the does the `TopLeftEdge` mean HOT 1
- do not work with 3060 rtx. Should it? HOT 4
- Point Cloud generation matching between input and output files. HOT 2
- The github actions autobuild isn't working
- trimesh2/include/Color.h(165): error: more than one instance of overloaded function "cbrt" matches the argument list: HOT 1
- cmake error HOT 1
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