Comments (1)
I'm using trimesh2 for importing. The only formats supported are PLY, OFF, OBJ, 3DS, SM, RAY.
from cuda_voxelizer.
Related Issues (20)
- Program cannot be launched on Windows MSVCP140D.dll missing HOT 5
- glm/glm.hpp: No such file or directory HOT 1
- Add solid voxelization HOT 2
- Missing include directory in CMakeLists.txt HOT 2
- Add translate and scale to binvox file HOT 3
- Axis-aligned surfaces problem mentioned in util.h HOT 6
- Problems for building cuda_voxelizer in Linux HOT 4
- Can grid size of voxel be different ? HOT 1
- Performance improvements HOT 3
- Is it a bug in src/main.cpp ? HOT 5
- GPU mode yield inaccurate result HOT 1
- Wrong axis order for Equation 2 for ZX plane (d_xz_ei) in voxelize.cu HOT 4
- FR: MagicaVoxel .vox / Minecraft .schematic format HOT 4
- A bug in solid voxelization HOT 15
- postion calculation may be en error HOT 2
- What the does the `TopLeftEdge` mean HOT 1
- do not work with 3060 rtx. Should it? HOT 4
- Point Cloud generation matching between input and output files. HOT 2
- The github actions autobuild isn't working
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from cuda_voxelizer.