g3rste / petai Goto Github PK
View Code? Open in Web Editor NEWLibrary for all my mods introducing tameable cratures to Vintage Story.
License: MIT License
Library for all my mods introducing tameable cratures to Vintage Story.
License: MIT License
Would you mind sending me either a email or a discord DM?
Aledark#1302
Thanks in advance, it would be super appreciated!!!
I'm working on a Mod to tame bears: https://gitlab.com/Sythelux/apanserbjornstory
I have struggle to set Things that the Player can eat as tame-food for the pet for example honeycombs and berries, as my player character wants to rather eat it himself then to give it to the pet. I'm not sure if it is a bug, or if I have to patch something very specific, which I'm just not aware of.
Ability for a player to add other players to a "list" of players able to feed pets for obedience and control. Was thinking of something similiar to the vanilla reinforcement permissions or even group permissions.
Then groups of friends or couples can share control of the pets.
Not per pet, but global for all your pets to be simple.
Of course, also a command for checking your list of permitted players. And for removing players.
Example commands:
/petai petperms grant playerName
/petai petperms revoke playerName
/petai petperms list
Playing on single player world opened online with 3 friends. Horses do not take damage from arrows, they bounce off which I assumed was because of Don't Hit Your Pets despite horses being untamed. However when a horse is ridden into a campfire or if a wild (never fed, completely wild) horse is hit with melee (tested with a punch) my (host) game crashes but none of the other players are crashed. Will be testing on true single player later.
Certainly an issue interacting with don't hit your pets
Crash report in logs:
1/5/2024 1:44:38 AM: Critical error occurred in the following mod: [email protected]
Loaded Mods: [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected]
System.MissingMethodException: Method not found: 'Boolean PetAI.PetConfig.get_pvpOff()'.
at DontHitYourPets.HarmonyPatches.DontHitYourPetsPatch.Prefix(EntityPet __instance, Boolean& __result, DamageSource damageSource, Single damage)
at PetAI.EntityPet.ShouldReceiveDamage_Patch1(EntityPet this, DamageSource damageSource, Single damage)
at PetAI.EntityMount.ShouldReceiveDamage(DamageSource damageSource, Single damage) in E:\Workspace\vintage_story_mods\petai\src\Entity\EntityMount.cs:line 106
at Vintagestory.API.Common.Entities.Entity.ReceiveDamage(DamageSource damageSource, Single damage) in VintagestoryApi\Common\Entity\Entity.cs:line 806
at Vintagestory.API.Common.EntityAgent.OnInteract(EntityAgent byEntity, ItemSlot slot, Vec3d hitPosition, EnumInteractMode mode) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 284
at PetAI.EntityMount.OnInteract(EntityAgent byEntity, ItemSlot slot, Vec3d hitPosition, EnumInteractMode mode) in E:\Workspace\vintage_story_mods\petai\src\Entity\EntityMount.cs:line 96
at Vintagestory.Client.NoObf.ClientMain.TryAttackEntity(EntitySelection selection) in VintagestoryLib\Client\ClientMain.cs:line 2684
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleMouseInteractionsNoBlockSelected(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 393
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnFinalizeFrame(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 96
at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 185
at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\ClientMain.cs:line 802
at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 1006
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 674
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 649
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 78
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 317
at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
3.2.2022 02:44:43 [Fatal] System.NullReferenceException: Object reference not set to an instance of an object.
at Vintagestory.GameContent.AiTaskSeekEntity.ContinueExecute(Single dt)
at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt)
at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime)
at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt)
at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt)
at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt)
at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt)
at Vintagestory.Server.ServerMain.Process()
this error shows up many times in very quick succession (several times every second)
When is some animal in Pet Carrying backpack you can take another, but that disappear.
Being able to apply poultices and bandages to your wounded dog in the field would be a great addition.
Even if it was a list just like how the tame food is in the .json files, or how the revive items are in the config.
No any actions with pets but crashes
System.NullReferenceException: Ссылка на объект не указывает на экземпляр объекта.
в PetAI.EntityBehaviorTameable.disobey(Single intervall)
в Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world)
в Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt)
в Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime)
в _rnlVSzJ2AGPu2719D3re8Z7kN2c._iCctvUrJRYdSyJrBVxt5h8N0k5h(Single )
в _o0lbNJXQO06me4d8j661Kh7y0zO._HmSBpw6fP4XFLEcv29tc0ifOKYvb(Single )
в _o0lbNJXQO06me4d8j661Kh7y0zO._3U99eoPu0PaDLPVrL8tfzH5UDEJ(Single )
в Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
в System.EventHandler`1.Invoke(Object sender, TEventArgs e)
в OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp)
в OpenTK.GameWindow.DispatchRenderFrame()
в OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
в _M48MnHH5BAvHUzcYoEuchRW0acb._e0atQ8VmmvgBK7zb3Yh4iDqOiHY(_UGHNIsOGTJBe1BTRXYmLwHTbmS , String[] )
в _xNqQDGqRsRSMIeuzt2MHKQHDzSd._e0atQ8VmmvgBK7zb3Yh4iDqOiHY(ThreadStart )
Seems the pets dont properly delete out of a list. I removed 2 "cats:entity-tamed-cat" (or something like that) from my list yesterday. They came back, i removed them again but could still see 2 random extra "Cat (male)"s in a nest. Today both are back and now the dog i had taming duplicated lol
This may or may not be a PetAI issue, but I noticed cats, horse, and dogs are missing from inventory in creative mode on our server. When loading the current set of mods and current save file into single player they show up fine. Since the animals from all three of the pet mods we are using were missing my best guess was the issue was central to PetAI. Is this a bug or am I just missing a setting somewhere?
Mod versions currently using of each are:
PetAI 1.3.5
Cats 1.3.3
Feverstone Horses 1.2.5
Wolf Taming 1.3.2
13.2.2022 21:09:36 [Error] Error thrown trying to serialize entity with code cats:cat-male, will not save, sorry! Exception: System.NullReferenceException: Ссылка на объект не указывает на экземпляр объекта.
в PetAI.EntityPet.getInventoryTree()
в PetAI.EntityPet.ToBytes(BinaryWriter writer, Boolean forClient)
в Vintagestory.Server.ServerChunk.BeforeSerialization()
Pets AI sometimes producing lag spikes on populated server and sometimes it's look like short, ~500ms, setbacks of character in moving
Is there's anyway in config to reduce AI CPU load?
09:09:04 [Server Warning] Server overloaded. A tick took 520ms to complete.
09:09:04 [Server Notification] A tick took 523,74ms
entity-ai-tasks-tick-start-execPetAI.AiTaskPetSeekEntity: 281,88ms
entity-ai-tasks-tick-start-execVintagestory.GameContent.AiTaskSeekEntity: 157,36ms
entity-ai-tasks-tick-cont-PetAI.AiTaskPetSeekEntity: 29,35ms
entity-controlledphysics-end: 16,55ms
testspawn game:dragonfly-brownhawker: 8,59ms
entity-done-bh-repulseagents: 4ms
gmleVintagestory.Server.ServerSystemEntitySimulation: 2,54ms
end: 1,97ms
15.2.2022 16:07:54 [Notification] A tick took 751.45ms
entity-ai-tasks-tick-start-execPetAI.AiTaskPetSeekEntity: 535.46ms
gmlewildcraft.BlockEntityWCBerryBush: 74.69ms
gmlePrimitiveSurvival.ModSystem.BETreeHollowGrown: 30.09ms
entity-controlledphysics-end: 18.04ms
gmleUsefulStuff.BEWelcomeMat: 17.86ms
gmleVintagestory.GameContent.BlockEntityBerryBush: 14.62ms
gmleVintagestory.Server.ServerSystemBlockSimulation: 9.89ms
testspawn game:dragonfly-brownhawker: 9.11ms
19:15:43 [Server Fatal] System.NullReferenceException: Object reference not set to an instance of an object.
at PetAI.EntityBehaviorTameable.OnEntityDespawn(EntityDespawnReason despawn)
at Vintagestory.API.Common.Entities.Entity.OnEntityDespawn(EntityDespawnReason despawn)
at Vintagestory.Server.ServerMain.DespawnEntity(Entity entity, EntityDespawnReason reason)
at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt)
at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt)
at Vintagestory.Server.ServerMain.Process()
suggestion for the config: Add a generation of x creature to factor in/modulate tamable/obediance increase/decrease or threshold for certain commands
In short a gen 5 horse could get tamed easier and maintain their tamable/obedience longer while a gen 0 or 1 would be longer to tame and rise obedience.
Maybe have it consider it from gen 0 to 10 and put a true/false to factor in
which would affect
tamability increase
obedience increase
tamability decrease over-time
obedience decrease over-time
Also could put a cap on how many pet can be tamed, named by server settings?
Thanks!
A few players on my server have been wishing to gift each other pets
looks like the pets AI tasks are rather high in tick usage. just a snip, longer tick profiling in document
16:28:05 [Server Warning] Server overloaded. A tick took 526ms to complete.
16:28:05 [Server Notification] A tick took 528.65ms
entity-ai-tasks-tick-start-execPetAI.AiTaskPetSeekEntity: 208.09ms
entity-ai-tasks-tick-start-execPetAI.AiTaskSeekNest: 141.38ms
On my own, I tested with making the sleeping task happen almost constantly and for much longer and that reduced the load quite a bit. minor edits though just for testing.
An entity riding system, flagged like "size" in the json as maybe "ridable" or "mountable": true/false. Perhaps a saddle equipped to the creature is required to mount, with a high enough obedience level.
Would pair perfectly with this being a pet library and the already existing equipment system.
so that a player can share the pet with their friend. for using commands. doesnt have to be actual owner, just like an "allow use" kinda thing.
something like a drop down in the gui of each pet sounds like it wouldn't be too bad. something simple.
Why? To be able to play Pet AI-enabled servers on Steam Deck, of course...
petai_v1.3.6.zip
in ~/.var/app/at.vintagestory.VintageStory/config/VintagestoryData/Mods/
(this location may vary depending on the distribution. This one is specific to Arch Linux / SteamOS 3)~/.var/app/at.vintagestory.VintageStory/config/VintagestoryData/Logs/server-main.txt
:
7.3.2022 21:44:20 [Error] [petai] Exception thrown when attempting to retrieve all types of the assembly protobuf-net, Version=3.0.0.0, Culture=neutral, PublicKeyToken=257b51d87d2e4d67: System.Reflection.ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown.
Could not load file or assembly 'netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51' or one of its dependencies.
at (wrapper managed-to-native) System.Reflection.Assembly.GetTypes(System.Reflection.Assembly,bool)
at System.Reflection.Assembly.GetTypes () [0x00000] in <50ac1f0036934a2d82336a85babf389a>:0
at Vintagestory.Common.ModContainer.GetModSystems (System.Reflection.Assembly assembly) [0x00000] in <6b6988c5e6264e7e8b7a32e875df9528>:0
System.IO.FileNotFoundException: Could not load file or assembly 'netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51' or one of its dependencies.
File name: 'netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51', InnerException: . Will ignore asssembly. Loader exceptions:
6.3.2022 21:44:20 [Error] [petai] System.IO.FileNotFoundException: Could not load file or assembly 'netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51' or one of its dependencies.
File name: 'netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51'
6.3.2022 21:44:20 [Error] [petai] An exception was thrown when trying to load assembly:
System.IO.FileNotFoundException: Could not load file or assembly 'netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51' or one of its dependencies.
File name: 'netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51'
at (wrapper managed-to-native) System.MonoCustomAttrs.GetCustomAttributesInternal(System.Reflection.ICustomAttributeProvider,System.Type,bool)
at System.MonoCustomAttrs.GetCustomAttributesBase (System.Reflection.ICustomAttributeProvider obj, System.Type attributeType, System.Boolean inheritedOnly) [0x00013] in <50ac1f0036934a2d82336a85babf389a>:0
at System.MonoCustomAttrs.GetCustomAttributes (System.Reflection.ICustomAttributeProvider obj, System.Type attributeType, System.Boolean inherit) [0x00037] in <50ac1f0036934a2d82336a85babf389a>:0
at System.Reflection.RuntimeAssembly.GetCustomAttributes (System.Type attributeType, System.Boolean inherit) [0x00000] in <50ac1f0036934a2d82336a85babf389a>:0
at System.Attribute.GetCustomAttributes (System.Reflection.Assembly element, System.Type attributeType, System.Boolean inherit) [0x0005c] in <50ac1f0036934a2d82336a85babf389a>:0
at System.Attribute.GetCustomAttribute (System.Reflection.Assembly element, System.Type attributeType, System.Boolean inherit) [0x00000] in <50ac1f0036934a2d82336a85babf389a>:0
at System.Attribute.GetCustomAttribute (System.Reflection.Assembly element, System.Type attributeType) [0x00000] in <50ac1f0036934a2d82336a85babf389a>:0
at System.Reflection.CustomAttributeExtensions.GetCustomAttribute (System.Reflection.Assembly element, System.Type attributeType) [0x00000] in <50ac1f0036934a2d82336a85babf389a>:0
at System.Reflection.CustomAttributeExtensions.GetCustomAttribute[T] (System.Reflection.Assembly element) [0x00000] in <50ac1f0036934a2d82336a85babf389a>:0
at Vintagestory.Common.ModContainer+<>c__DisplayClass33_0.<LoadAssembly>b__1 (System.Reflection.Assembly ass) [0x00000] in <6b6988c5e6264e7e8b7a32e875df9528>:0
at System.Linq.Enumerable+WhereEnumerableIterator`1[TSource].ToList () [0x0001b] in <06a1bec0cd6643378846786981f19b07>:0
at System.Linq.Enumerable.ToList[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x0001f] in <06a1bec0cd6643378846786981f19b07>:0
at Vintagestory.Common.ModContainer.LoadAssembly (Vintagestory.Common.ModCompilationContext compilationContext, Vintagestory.Common.ModAssemblyLoader loader) [0x00169] in <6b6988c5e6264e7e8b7a32e875df9528>:0
Additionally, Vintage Story will crash trying to join a server that has this mod loaded (such as Aura Fury)
~/.var/app/at.vintagestory.VintageStory/config/VintagestoryData/Logs/client-main.txt
:
6.3.2022 21:30:04 [Notification] Mods, sorted by dependency: aurafurytweaks, bettercrates, extrachests, specializedbags-10Slot, tradeomat, game, carrycapacity, farmlanddropssoil, medievalexpansion, petai, creative, survival, workbenchexpansion, bricklayers, feverstonehorses
6.3.2022 21:30:04 [Warning] Client side assembly resolver did not find the assembly in the binary path, the lib path or the mods path. Tested for the following paths:
/app/extra/vintagestory/
/app/extra/vintagestory/Lib
/app/extra/vintagestory/Mods
/home/mard/.var/app/at.vintagestory.VintageStory/config/VintagestoryData/Mods
6.3.2022 21:30:04 [Warning] Client side assembly resolver did not find the assembly in the binary path, the lib path or the mods path. Tested for the following paths:
/app/extra/vintagestory/
/app/extra/vintagestory/Lib
/app/extra/vintagestory/Mods
/home/mard/.var/app/at.vintagestory.VintageStory/config/VintagestoryData/Mods
6.3.2022 21:30:04 [Error] [petai] Exception thrown when attempting to retrieve all types of the assembly protobuf-net, Version=3.0.0.0, Culture=neutral, PublicKeyToken=257b51d87d2e4d67: System.Reflection.ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown.
Could not load file or assembly 'netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51' or one of its dependencies.
at (wrapper managed-to-native) System.Reflection.Assembly.GetTypes(System.Reflection.Assembly,bool)
at System.Reflection.Assembly.GetTypes () [0x00000] in <50ac1f0036934a2d82336a85babf389a>:0
at Vintagestory.Common.ModContainer.GetModSystems (System.Reflection.Assembly assembly) [0x00000] in <6b6988c5e6264e7e8b7a32e875df9528>:0
System.IO.FileNotFoundException: Could not load file or assembly 'netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51' or one of its dependencies.
File name: 'netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51', InnerException: . Will ignore asssembly. Loader exceptions:
6.3.2022 21:30:04 [Error] [petai] System.IO.FileNotFoundException: Could not load file or assembly 'netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51' or one of its dependencies.
File name: 'netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51'
6.3.2022 21:30:04 [Error] [petai] An exception was thrown when trying to load assembly:
System.IO.FileNotFoundException: Could not load file or assembly 'netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51' or one of its dependencies.
File name: 'netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51'
at (wrapper managed-to-native) System.MonoCustomAttrs.GetCustomAttributesInternal(System.Reflection.ICustomAttributeProvider,System.Type,bool)
at System.MonoCustomAttrs.GetCustomAttributesBase (System.Reflection.ICustomAttributeProvider obj, System.Type attributeType, System.Boolean inheritedOnly) [0x00013] in <50ac1f0036934a2d82336a85babf389a>:0
at System.MonoCustomAttrs.GetCustomAttributes (System.Reflection.ICustomAttributeProvider obj, System.Type attributeType, System.Boolean inherit) [0x00037] in <50ac1f0036934a2d82336a85babf389a>:0
at System.Reflection.RuntimeAssembly.GetCustomAttributes (System.Type attributeType, System.Boolean inherit) [0x00000] in <50ac1f0036934a2d82336a85babf389a>:0
at System.Attribute.GetCustomAttributes (System.Reflection.Assembly element, System.Type attributeType, System.Boolean inherit) [0x0005c] in <50ac1f0036934a2d82336a85babf389a>:0
at System.Attribute.GetCustomAttribute (System.Reflection.Assembly element, System.Type attributeType, System.Boolean inherit) [0x00000] in <50ac1f0036934a2d82336a85babf389a>:0
at System.Attribute.GetCustomAttribute (System.Reflection.Assembly element, System.Type attributeType) [0x00000] in <50ac1f0036934a2d82336a85babf389a>:0
at System.Reflection.CustomAttributeExtensions.GetCustomAttribute (System.Reflection.Assembly element, System.Type attributeType) [0x00000] in <50ac1f0036934a2d82336a85babf389a>:0
at System.Reflection.CustomAttributeExtensions.GetCustomAttribute[T] (System.Reflection.Assembly element) [0x00000] in <50ac1f0036934a2d82336a85babf389a>:0
at Vintagestory.Common.ModContainer+<>c__DisplayClass33_0.<LoadAssembly>b__1 (System.Reflection.Assembly ass) [0x00000] in <6b6988c5e6264e7e8b7a32e875df9528>:0
at System.Linq.Enumerable+WhereEnumerableIterator`1[TSource].ToList () [0x0001b] in <06a1bec0cd6643378846786981f19b07>:0
at System.Linq.Enumerable.ToList[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x0001f] in <06a1bec0cd6643378846786981f19b07>:0
at Vintagestory.Common.ModContainer.LoadAssembly (Vintagestory.Common.ModCompilationContext compilationContext, Vintagestory.Common.ModAssemblyLoader loader) [0x00169] in <6b6988c5e6264e7e8b7a32e875df9528>:0
Make PetAI independent of netstandard
. PetAI is targeting net461
and one of PetAI dependencsies, protobuf-net
also has builds for net461
. That's what Pet AI should be using. However, I suspect that your build seems to pull the netstandard
version of protobuf-net
, not the net461
version.
Seeing this in client-main.txt:
4.6.2023 11:03:14 [Warning] Texture asset 'game:textures/block/bone.png' not found (defined in Item petai:petwhistle).
Something to keep them from constantly breeding lol
Started receiving this error on loop in our server crashing it as soon as anyone near a pet logs on:
00:54:34 [Server Fatal] System.NullReferenceException: Object reference not set to an instance of an object
at PetAI.AiTaskPetMeleeAttack.IsTargetableEntity (Vintagestory.API.Common.Entities.Entity e, System.Single range, System.Boolean ignoreEntityCode) [0x00070] in <4f3bad2e3ad54ba5afadd7bf61dc3fc1>:0
at Vintagestory.GameContent.AiTaskMeleeAttack.b__13_0 (Vintagestory.API.Common.Entities.Entity e) [0x00000] in :0
at Vintagestory.Common.GameMain.GetEntitiesAround (Vintagestory.API.MathTools.Vec3d position, System.Single horRange, System.Single vertRange, Vintagestory.API.Common.ActionConsumable1[T] matches) [0x000fb] in <6b6988c5e6264e7e8b7a32e875df9528>:0 at Vintagestory.Server.ServerMain.GetNearestEntity (Vintagestory.API.MathTools.Vec3d position, System.Single horRange, System.Single vertRange, Vintagestory.API.Common.ActionConsumable
1[T] matches) [0x0000d] in <6b6988c5e6264e7e8b7a32e875df9528>:0
at Vintagestory.GameContent.AiTaskMeleeAttack.ShouldExecute () [0x001b1] in :0
at Vintagestory.GameContent.AiTaskManager.OnGameTick (System.Single dt) [0x00059] in :0
at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick (System.Single deltaTime) [0x00041] in :0
at Vintagestory.API.Common.Entities.Entity.OnGameTick (System.Single dt) [0x000bf] in :0
at Vintagestory.API.Common.EntityAgent.OnGameTick (System.Single dt) [0x0076b] in :0
at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities (System.Single dt) [0x00025] in <6b6988c5e6264e7e8b7a32e875df9528>:0
at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick (System.Single dt) [0x00167] in <6b6988c5e6264e7e8b7a32e875df9528>:0
at Vintagestory.Server.ServerMain.Process () [0x001ba] in <6b6988c5e6264e7e8b7a32e875df9528>:0
Hey ,
I have a weird bug that makes the gaming experience awful. Everytime i get damage from another entity its multi-hits. Like So many that I die. And it doesnt matter which creature it is.
Example One: I have 30 HP and want to kill a Aurochs. The animation of the Aurochs shows that it hit´s me once but i instantly die. The Damage Log later shows 11 times damage (its 3hp per hit, i reduced it in world configs).
Example Two: I have no food left and am starving. The HP bar reduces within a few seconds.
Now i know for sure that this is not normal behavior so I quickly figuered that it has something to do with mod interference.
So i started a new world and did some testing. I ultimatly found that this mod caused the problem. After i deactivated it everything worked fine. Now i´m sure that its a interference with other mods but I can´t figure out how to find a solution.
Please let me know if I can submit any other logs that would be helpful.
Cheers and thanks in advance
Many reasons, from mistyping to not knowing the sex or color of the pup. Ability to rename would be great. Even if it was locked behind an obedience level.
When player slammed a horse by axe, the client was disconnected. I found the following exception in the server log:
20:26:15 [Server Warning] Exception at client 30. Disconnecting client.
20:26:15 [Server Event] Player Johny got removed. Reason: Threw an exception at the server
20:26:15 [Server Error] System.NullReferenceException: Object reference not set to an instance of an object
at PetAI.EntityPet.applyPetArmor (System.Single dmg, Vintagestory.API.Common.DamageSource dmgSource) [0x0003f] in <86f8329c9be849d7848cf9287e447ead>:0
at PetAI.EntityPet.b__4_0 (System.Single dmg, Vintagestory.API.Common.DamageSource dmgSource) [0x00000] in <86f8329c9be849d7848cf9287e447ead>:0
at Vintagestory.GameContent.EntityBehaviorHealth.OnEntityReceiveDamage (Vintagestory.API.Common.DamageSource damageSource, System.Single& damage) [0x00021] in <3f5e746b61cb45608a2d6835722267bd>:0
at Vintagestory.API.Common.Entities.Entity.ReceiveDamage (Vintagestory.API.Common.DamageSource damageSource, System.Single damage) [0x00047] in :0
at Vintagestory.API.Common.EntityAgent.ReceiveDamage (Vintagestory.API.Common.DamageSource damageSource, System.Single damage) [0x00000] in :0
at Vintagestory.API.Common.EntityAgent.OnInteract (Vintagestory.API.Common.EntityAgent byEntity, Vintagestory.API.Common.ItemSlot slot, Vintagestory.API.MathTools.Vec3d hitPosition, Vintagestory.API.Common.EnumInteractMode mode) [0x0032f] in :0
at PetAI.EntityMount.OnInteract (Vintagestory.API.Common.EntityAgent byEntity, Vintagestory.API.Common.ItemSlot slot, Vintagestory.API.MathTools.Vec3d hitPosition, Vintagestory.API.Common.EnumInteractMode mode) [0x00044] in <86f8329c9be849d7848cf9287e447ead>:0
at Vintagestory.Server.ServerSystemEntitySimulation.HandleEntityInteraction (Packet_Client packet, Vintagestory.Server.ConnectedClient client) [0x00275] in :0
at Vintagestory.Server.ServerMain.HandleClientPacket (Vintagestory.Server.ConnectedClient client, System.Byte[] data) [0x0005a] in :0
at Vintagestory.Server.ServerMain.ProcessNetMessage (Vintagestory.Common.NetIncomingMessage msg, Vintagestory.Common.NetServer mainSocket) [0x00151] in :0
I reported it to the author of the FeverstoneHorses mod as well.
Title. Potentially also combine colored ones with water or dye precursors (diluted cassiterite, etc.) to get the "plain" color back.
Support for Hide and Fabric would also be great, at least allowing us to craft pet beds with other fabrics; wool, silk, etc. While different item variants for the different textiles would be best to keep in line with the mod, I don't think that's really necessary.
Something a lot of players have trouble with is moving the pets long distances. Especially with low obedience. Sometimes they get lost while traveling by getting stuck on something or falling into caves. I think a Pet Pod, something that can store only pets would be a nice addition.
Playing on a server using the mod for a while now. Seems there might be an issue with the pets respawning on the server. Either the pets are respawning while players are running around and losing the animal or the pets do not respawn while the player is offline. Either way, we're starting to lose our pets lol
Some sort of toggleable protection for pets from player damage would be very nice. Per player or globally.
Have had a couple issues with players killing pets, nothing too severe.
Temporary actions were taken by removing the ability to harvest the pets.
In the event of a pet getting killed by a player anyway with pet pvp off or a pet dies from something else, the pet only being harvestable by the current owner should prevent the pet getting removed. Also allows people to harvest the pet themselves to make it go away kinda thing
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