Comments (8)
the fix is easy enough, just use ONE_MINUS_DST
as the blend mode. That's (almost) always the answer when a BAM uses a black BG. Is this a PRO that we created? If so just open it in NI and tick whatever bit relates to PTF_TRANS
(and possibly clear the one for PTF_BLEND
)
from gemrb.
It might be worthwhile for somebody to comb though our PROs and check the rest of them so we can fix them all in one go instead of as we encounter them.
Ditto for our VVCs
from gemrb.
The projectile's BAM is good, that's the damage-associated animations (electricity). If one assigns the AA_BLEND
flag, then it looks good. But since it's not (only for PST?), it maybe needs to be checked for every game/damage type first.
from gemrb.
In our case the code is in Actor::PlayDamageAnimation
, but yeah, it's simple to test this in other games.
from gemrb.
I went through the lists and checked all games' BAM files. My suggestion is to put a new flag column into the damage.2da
files that can be applied to both MAIN
and SPARKS
BAMS since this is always pairwise connected.
from gemrb.
So you're saying we can't just turn blending on for all the games?
from gemrb.
I've tested all BAMs for black surroundings of effect visuals. Some of them (some flames but also almost all blood effects) have very dark shades though (dark red). Without doing the blending math, I'm not sure if this is a good idea for every case.
from gemrb.
Ok, another column it is then.
from gemrb.
Related Issues (20)
- BG & OpenAL: Speech handling broken in CharGen in some circumstances HOT 2
- PST: text floats away too fast HOT 3
- Projectiles/Spell effects burning down too fast on higher FPS HOT 7
- Specialist mages saving throw modifiers don't work HOT 2
- LISTENER_HEIGHT increase results in too low volume for soundeffects HOT 6
- Should dialog volume actually be depending on listener position HOT 9
- `CreateItem`/`ci` console cheat command needs better item placement HOT 2
- Skull trap visual bugs HOT 9
- Some blending doesn't look good HOT 13
- Check new pc kit values
- Consider adding pathfinding tests
- BG1/BG2: some class restrictions don't apply for some races HOT 4
- BG2: Segmentation fault fighting some Goblins HOT 28
- Pointing on PCs as action target should also highlight their portrait HOT 3
- Crash in Promenade cutscene HOT 1
- Imoen doesn't dump her inventory in the Promenade - GivePartyAllEquipment HOT 1
- Full expanded UI option HOT 29
- Improve widescreen mod's selected resolution detection HOT 1
- Assertion failed: (delref), function GemRB_RemoveView, with clang on FreeBSD HOT 24
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