Giter VIP home page Giter VIP logo

Comments (3)

micka190 avatar micka190 commented on May 25, 2024 1

Well thats right, the world itself is not threadsafe, neither their creation or destruction.

That's fair lol

It's not really a problem in my app, it's just an issue in the Unit Tests themselves.

For now you could also just wrap the destruction and creation of worlds in locks to prevent this happening ^^

I did give that a try, and I'm admittedly not super familiar with C#'s threading practices so maybe I did it wrong, but I ran into some weirdness where the problem persisted.

I would have expected this to work:

// Helper file
public class WorldCreateHelper
{
    private readonly object myLock = new();

    public World ParallelSafeCreate()
    {
        lock(myLock)
        {
            return World.Create();
        }
    }
}

// Test file
public class SomeTests : IClassFixture<WorldCreateHelper>
{
    public SomeTests(WorldCreateHelper helper)
    {
        var world = helper.ParallelSafeCreate();
        // ...
    }

    // ...
}

But it didn't work...

¯\(ツ)

I'm guessing it has to do with how xUnit was handling my helper fixture that wrapped around World.Create(), since the lock(object) documentation seems pretty straightforward.

To be fair, I don't really expect the [Collection] solution to be much a problem. it'll run tests where I need a World instance sequentially, but they're unit tests so I don't really expect to see much of a performance problem because they're not in parallel.

from arch.

genaray avatar genaray commented on May 25, 2024

Well thats right, the world itself is not threadsafe, neither their creation or destruction.
Never thought that this would become a issue. However this should be easy to fix. For now you could also just wrap the destruction and creation of worlds in locks to prevent this happening ^^

from arch.

genaray avatar genaray commented on May 25, 2024

Thats weird, normally this should work. Unfortunately i dont have that much threading experience either.
I assume that xUnit behaves way different. NUnit does mostly run them in sequence which is quite nice, at least for archs usecase ^^

from arch.

Related Issues (20)

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.