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Geotyper's Projects

open_spiel icon open_spiel

OpenSpiel is a collection of environments and algorithms for research in general reinforcement learning and search/planning in games.

paintmixer icon paintmixer

Digital paint mixing program based on the Kubelka-Munk equations. Implementation of : T. Lindemeier, J. M. Gülzow, and O. Deussen. 2018. Painterly rendering using limited paint color palettes. In Proceedings of the Conference on Vision, Modeling, and Visualization (EG VMV '18). Eurographics Association, Goslar Germany, Germany, 135-145. DOI: https://doi.org/10.2312/vmv.20181263

palanteer icon palanteer

Visual Python and C++ nanosecond profiler, logger, tests enabler

parallellbmcranfield icon parallellbmcranfield

This software is a two dimensional parallel Lattice Boltzmann Method solver implemented in CUDA and PGAS UPC

pathfinder icon pathfinder

A small, simple and generic C++ path finding library.

pathfinder-1 icon pathfinder-1

a star path finder for game server,with nav,tile,way point

physicsengine icon physicsengine

Real time 3d physics simulator with collision detection, response, and resting contact.

pinocchio icon pinocchio

A fast and flexible implementation of Rigid Body Dynamics algorithms and their analytical derivatives

pixel2style2pixel icon pixel2style2pixel

Official Implementation for "Encoding in Style: a StyleGAN Encoder for Image-to-Image Translation"

playground icon playground

PlayGround: AI Research into Multi-Agent Learning.

playrho icon playrho

Real-time oriented physics engine and library that's currently best suited for 2D games.

poco icon poco

The POCO C++ Libraries are powerful cross-platform C++ libraries for building network- and internet-based applications that run on desktop, server, mobile, IoT, and embedded systems.

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