Comments (2)
Tetrise example fail to run in any browser:
let it go!
�[1;31;40mERROR: get_executable_path: �[1;37;40mWarning, don't know how to obtain executable path on this OS! Please override this function properly.
�[0;31;40m At: drivers/unix/os_unix.cpp:404.�[0;0;37m
has res dir:
exists engine cfg? 0
loaded engine.cfg
Init OS
Init Audio
Init VS
Init SM
�[1;31;40mERROR: set_custom_property_info: �[1;37;40mCondition ' !props.has(p_prop) ' is true.
�[0;31;40m At: core/globals.cpp:1317.�[0;0;37m
Init Mixer
Init SoundServer
Init SpatialSoundServer
Init Physicsserver
�[1;31;40mERROR: set_font: �[1;37;40mCondition ' p_font.is_null() ' is true.
�[0;31;40m At: scene/resources/theme.cpp:302.�[0;0;37m
�[1;31;40mERROR: set_stylebox: �[1;37;40mCondition ' p_style.is_null() ' is true.
�[0;31;40m At: scene/resources/theme.cpp:251.�[0;0;37m
editor: 0
�[1;31;40mERROR: load: �[1;37;40mCondition ' err ' is true. returned: RES()
�[0;31;40m At: scene/io/resource_format_image.cpp:114.�[0;0;37m
�[1;31;40mERROR: load: �[1;37;40mCondition ' err ' is true. returned: RES()
�[0;31;40m At: scene/resources/bit_mask.cpp:219.�[0;0;37m
�[1;31;40mERROR: load: �[1;37;40mMethod/Function Failed, returning: RES()
�[0;31;40m At: core/io/resource_loader.cpp:203.�[0;0;37m
�[1;31;40mERROR: GDScript::reload: �[1;37;40mParse Error: Can't preload resource at path: res:///block.png
�[0;31;40m At: res://grid.gd:15.�[0;0;37m
�[1;31;40mERROR: reload: �[1;37;40mMethod/Function Failed, returning: ERR_PARSE_ERROR
�[0;31;40m At: script/gdscript/gd_script.cpp:1434.�[0;0;37m
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The HTML5 has evolved a lot since Feb 2014, it still has bugs but probably different ones, so let's archive this one.
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Related Issues (20)
- Packed child scenes with same UID will not work in a confusing way (one wins out, race condition as to which) HOT 13
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- `NavigationRegion2D` only respects the first layer of a tilemap when baking source geometry HOT 2
- BoneAttachment3D nodes generated from blend file are assigned to their own new distinct bone rather than bones defined on the skeleton originally. HOT 4
- AudioEffectCapture with surround sound audio artifacts
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- Autoload script ignore metadata HOT 2
- DirectionalLight3D and SpotLight3D have broken shadows when Angular Distance or Size is higher than 0
- Variant branching values when its an autoload HOT 2
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