Related Issues (20)
- In 4.3 dev 6, GetTree().Root...missing Node. HOT 1
- Frame time widget won't stay still when using a custom editor font
- Setting non-embedded borderless window to always_on_top makes window non-interactible
- Editor window doesn't receive some mouse events when it's first launched
- [4.3dev] Exported node path in child scene are reflected in the parent scene file HOT 9
- Regression 4.3dev6: When selecting multiple MeshInstance3D, menu Mesh is not available HOT 3
- Incorrect winding order for imported GLTF with PRIMITIVE_TRIANGLE_STRIP HOT 2
- Can't load textures in gray color space
- Pixel artifacts on model in 3D - Gets more prevalent the lower the resolution HOT 5
- External Editor Console Output format is wrong with many whitespaces (Godot 4.3 dev 6) C# HOT 9
- AudioStreamPlayer pitch unnafected by AnimationPlayer
- [4.3Dev6]Bones that are not bound to PhysicalBone3D will not follow the movement of their parent bones
- Convex decomposition fails for offset_polyline of simple Curve2D HOT 3
- `await` generates invalid state machine that never completes for `System.Net.Http.HttpClient` HOT 2
- Missing hint/suggestion for toggling visibility of a node HOT 3
- LightmapGI: Stripes on curved surfaces HOT 14
- Collisions mesh do not follow armature animations HOT 2
- MeshDataTool corrupting meshes in Forward+ rendering method HOT 5
- Physics 2D Interpolation does not work on Parallax2D. HOT 2
- Godot 4 lighting issue when using shader material HOT 2
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