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๐ŸŽฎ Advanced Script Engine for Overwatch Workshop with Typescript

Home Page: https://codesandbox.io/s/github/hmmhmmhm/dva-engine-codesandbox

License: MIT License

TypeScript 100.00%
game javascript nodejs overwatch overwatch-workshop ows ruleset typescript typescript-interface workshop workshop-functions

dva-engine's Introduction

Kakao Email Badge Notion Badge Twitter URL

Self-introduction

  • ๐ŸŒ I'm currently working as a Web Frontend Developer and I'm aiming to a full stack. (I also like Prisma and mysql.)
  • ๐Ÿงณ I am currently using React and Next.js at work.
  • ๐Ÿ—บ I live in Geumcheon-gu, Korea.
  • โณ I am 29 years old now. I started development at the 17.

Favorite technique

  • ๐Ÿท Vercel based Next.js, Tailwind CSS, Styled JSX (SCSS)
  • ๐Ÿ“ฆ Railway.app based Nest.js, Swagger, React-Query
  • ๐Ÿก Supabase and Upstash based Prisma, MySQL, Redis
  • ๐Ÿง Figma based MUI, Rive, Blueprint.js, Figjam, Spline

Hobby list

  • ๐Ÿง‘๐Ÿปโ€๐Ÿ’ป I like to find and use a new library. (svelte might be)
  • ๐Ÿ˜ธ I have two cat (their colours are the same as ๐Ÿˆ๐Ÿˆโ€โฌ›)
  • ๐Ÿ•น I like games too. (e.g. overwatch, starcraft 2)

dva-engine's People

Contributors

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dva-engine's Issues

Incorrect description

image

image

Says Type.IGlobal. but needs Type.Variable.
Says Type.Variable. but needs Type.VariableOperation.

Same for other Modify Variable Actions

Blizzard Patch 1.40.0.0.61441

๐Ÿšง PATCH LOGS

Blizzard Patch 1.40.0.0.61441
Responded to the latest overwatch as of 24 August 2019.

I would like to give a note of how Blizzard's patch content is reflected in the dva engine from this patch.

๐Ÿ‘ฉโ€๐Ÿ’ป If blizzard staff are watching this, please remind the overwatch tech team that a some madman is taking out Overwatch Workshop's information by hand and that Blizzard needs to seriously consider whether he should be rescued (By disclosing language translation resources).

Detail of Elements

  • Maintain Command - describes how we run maintenance scripts that we create to automate updates.

  • Descriptions - These are the comments specified in the function. The 0th comment is always the comment of the function itself, after which the comments of the parameters of the function are listed in order of the parameters.

The following are the patched contents of Blizzard.

+ Action

Create Dummy Bot

Maintain Command

  • npm run maintain:action createDummyBot 'Create Dummy Bot' hero team slot position facing

Descriptions

English

  1. Adds a new bot to the specified slot on the specified team so long as the slot is available. This bot will only move, fire or use abilities if executing workshop actions.
  2. The hero that the bot will be. If more than one hero is provided, One will be chosen at random.
  3. The team on which to create the bot, The "All" option only works in free-for-all game modes, will the "Team" Options only work in team-based game modes.
  4. The player slot which will receive the bot (-1 for first available slot). Up to 6 bots may be added to each team, or 12 bots to the free-for-all team, regardless of lobby settings.
  5. The initial position where the bot will appear.
  6. The initial direction that the bot will face.

Korean

  1. ์Šฌ๋กฏ์ด ํ™œ์„ฑํ™” ๋œ ์ด์ƒ ์ƒˆ๋กœ์šด ๋ด‡์„ ํŠน์ • ํŒ€์˜ ํŠน์ • ์Šฌ๋กฏ์— ์ถ”๊ฐ€ํ•ฉ๋‹ˆ๋‹ค. ๋ด‡์€ WORKSHOP ACTION์„ ์‹คํ–‰ํ•œ๋‹ค๋ฉด ์ด๋™ํ•˜๊ฑฐ๋‚˜ ๋ฐœ์‚ฌํ•˜๊ฑฐ๋‚˜ ๊ธฐ์ˆ  ๋งŒ์„ ์‚ฌ์šฉํ•ฉ๋‹ˆ๋‹ค.
  2. ๋ด‡์ด ๋  ์˜์›…์ž…๋‹ˆ๋‹ค. ๋งŒ์•ฝ ํ•˜๋‚˜ ์ด์ƒ์˜ ์˜์›…์—๊ฒŒ ์ ์šฉ๋˜๋ฉด ๋ฌด์ž‘์œ„๋กœ ์„ ํƒ๋ฉ๋‹ˆ๋‹ค.
  3. ๋ด‡์„ ์ƒ์„ฑํ•  ํŒ€์ž…๋‹ˆ๋‹ค. "๋ชจ๋‘" ์„ค์ •์€ ์„ฌ๋ฉธ์ „ ๊ฒŒ์ž„ ๋ชจ๋“œ์—์„œ๋งŒ ์ž‘๋™ํ•˜๋ฉฐ, "ํŒ€" ์„ค์ •์€ ํŒ€ ๊ธฐ๋ฐ˜์˜ ๊ฒŒ์ž„ ๋ชจ๋“œ์—์„œ๋งŒ ์ž‘๋™ํ•ฉ๋‹ˆ๋‹ค.
  4. ๋ด‡์„ ๋ฐ›์„ ํ”Œ๋ ˆ์ด์–ด ์Šฌ๋กฏ(์ฒซ ๋ฒˆ์งธ ๊ฐ€๋Šฅํ•œ ์Šฌ๋กฏ -1)์ž…๋‹ˆ๋‹ค. ๋Œ€๊ธฐ์‹ค ์„ค์ •์— ๋”ฐ๋ผ ๊ฐ ํŒ€์—๋Š” ์ตœ๋Œ€ 6๊ฐœ๊นŒ์ง€, ๊ฐœ๋ณ„ ์ „ํˆฌ ๋ชจ๋“œ ํŒ€์—์„œ๋Š” ์ตœ๋Œ€ 12๊ฐœ ๊นŒ์ง€ ๋ด‡์„ ์ถ”๊ฐ€ํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.
  5. ๋ด‡์ด ์ƒ์„ฑ๋  ์ตœ์ดˆ ์œ„์น˜์ž…๋‹ˆ๋‹ค.
  6. ๋ด‡์ด ๋ฐ”๋ผ๋ณด๊ณ  ์žˆ์„ ์ตœ์ดˆ ๋ฐฉํ–ฅ์ž…๋‹ˆ๋‹ค.

Destroy Dummy Bot

Maintain Command

  • npm run maintain:action destroyDummyBot 'Destroy Dummy Bot' team slot

Descriptions

English

  1. Removes the specified dummy bot from the match.
  2. The team to remove the dummy bot from. The "All" option only works in free-for-all game modes, while the "team" options only work in team-based game modes.
  3. The slot to remove the dummy bot from.

Korean

  1. ํŠน์ • ๋”๋ฏธ ๋ด‡์„ ๊ฒฝ๊ธฐ์—์„œ ์ œ์™ธํ•ฉ๋‹ˆ๋‹ค.
  2. DUMMY ๋ด‡์„ ์ œ๊ฑฐํ•  ํŒ€์ž…๋‹ˆ๋‹ค. "๋ชจ๋‘" ์„ค์ •์€ ๊ฐœ๋ณ„ ์ „ํˆฌ ๊ฒŒ์ž„ ๋ชจ๋“œ์—์„œ๋งŒ, "ํŒ€" ์„ค์ •์€ ํŒ€ ๊ธฐ๋ฐ˜ ๊ฒŒ์ž„ ๋ชจ๋“œ์—์„œ๋งŒ ์ž‘๋™ํ•ฉ๋‹ˆ๋‹ค.
  3. DUMMY ๋ด‡์„ ์ œ๊ฑฐํ•  ์Šฌ๋กฏ์ž…๋‹ˆ๋‹ค.

Destroy All Dummy Bot

Maintain Command

  • npm run maintain:action destroyAllDummyBot 'Destroy All Dummy Bot'

Descriptions

English

  1. emoves all dummy bots from the match

Korean

  1. ๋ชจ๋“  ๋”๋ฏธ ๋ด‡๋“ค์„ ๊ฒฝ๊ธฐ์—์„œ ์ œ์™ธํ•ฉ๋‹ˆ๋‹ค.

Start Throttle In Direction

Maintain Command

  • npm run maintain:action startThrottleInDirection 'Start Throttle In Direction' player direction magnitude relative behavior reevaluation

Descriptions

English

  1. Sets or adds to the throttle (directional input control) of a player or players such that they begin moving in a particular direction. Any previous throttle in directon is cancelled.
  2. The player or players whose throttle will be set or added to.
  3. The unit direction in which the throttle will be set or added to. This value is normalized internally.
  4. The amount of throttle (or change to throttle). A value of 1 denotes full throttle.
  5. Specifies whether direction is relative to world coordinates or the local coordinates of the player or players.
  6. Specifies whether preexisting throttle is replaced or added to.
  7. Specifies which of this action's inputs will be continuously reevaluated. This action will keep asking for and using new values from reevaluated inputs.

Korean

  1. ํŠน์ • ๋ฐฉํ–ฅ์œผ๋กœ ์›€์ง์ด๊ธฐ ์‹œ์ž‘ํ•  ๋•Œ ํ”Œ๋ ˆ์ด์–ด์˜ ์“ฐ๋กœํ‹€(๋ฐฉํ–ฅ ์ž…๋ ฅ ๊ฐ’ ์กฐ์ •)์„ ์„ค์ •ํ•˜๊ฑฐ๋‚˜ ์ถ”๊ฐ€ํ•ฉ๋‹ˆ๋‹ค. ๊ธฐ์กด ๋ฐฉํ–ฅ์˜ ์“ฐ๋กœํ‹€์€ ์ทจ์†Œํ•ฉ๋‹ˆ๋‹ค.
  2. ์Šค๋กœํ‹€์ด ์„ค์ •๋˜๊ฑฐ๋‚˜ ์ถ”๊ฐ€๋  ํ”Œ๋ ˆ์ด์–ด์ž…๋‹ˆ๋‹ค.
  3. ์Šค๋กœํ‹€์ด ์„ค์ •๋˜๊ฑฐ๋‚˜ ์ถ”๊ฐ€๋  ๋‹จ์œ„ ๋ฐฉํ–ฅ์ž…๋‹ˆ๋‹ค. ์ด ๊ฐ’์€ ๋‚ด๋ถ€์ ์œผ๋กœ ์ •๊ทœํ™” ๋ฉ๋‹ˆ๋‹ค.
  4. ์Šค๋กœํ‹€ ์ •๋„(๋˜๋Š” ์Šค๋กœํ‹€์— ๋ณ€ํ™”ํ•  ์ •๋„)์ž…๋‹ˆ๋‹ค. VALUE 1์€ ์™„์ „ํ•œ ์Šค๋กœํ‹€์„ ์˜๋ฏธํ•ฉ๋‹ˆ๋‹ค.
  5. ๋ฐฉํ–ฅ์ด ํ”Œ๋ ˆ์ด์–ด์˜ ์›”๋“œ ์ขŒํ‘œ ๋˜๋Š” ๋กœ์ปฌ ์ขŒํ‘œ ์ค‘ ์–ด๋Š ์ชฝ์— ๋Œ€ํ•ด ์ƒ๋Œ€์ ์ธ์ง€ ์—ฌ๋ถ€๋ฅผ ์ง€์ •ํ•ฉ๋‹ˆ๋‹ค.
  6. ์ด๋ฏธ ์กด์žฌํ•˜๋Š” ์Šค๋กœํ‹€์ด ๊ต์ฒด๋˜๊ฑฐ๋‚˜ ์ถ”๊ฐ€๋  ์—ฌ๋ถ€์ž…๋‹ˆ๋‹ค.
  7. ์ด ์•ก์…˜์˜ ์ž…๋ ฅ ์ •๋ณด ์ค‘ ์–ด๋–ค ํ•ญ๋ชฉ์„ ์ง€์†์ ์œผ๋กœ ์žฌํ™•์ธํ•  ๊ฒƒ์ธ์ง€ ์ง€์ •ํ•ฉ๋‹ˆ๋‹ค. ํ•ด๋‹น ์•ก์…˜์€ ์ž…๋ ฅ ์ •๋ณด์˜ ์ƒˆ๋กœ์šด ๊ฐ’์„ ๊ณ„์† ๋ฌป๊ฒŒ ๋˜๋ฉฐ, ์žฌํ™•์ธํ•œ ๊ฐ’์„ ์‚ฌ์šฉํ•ฉ๋‹ˆ๋‹ค.

Stop Throttle In Direction

Maintain Command

  • npm run maintain:action stopThrottleInDirection 'Stop Throttle In Direction' player

Descriptions

English

  1. Cancels the behavior caused by start throttle in direction.
  2. The player or players whose default throttle control will be restored.

Korean

  1. START THROTTLE IN DIRECTION์œผ๋กœ ์ธํ•ด ๋ฐœ์ƒ๋œ ํ–‰์œ„๋ฅผ ์ทจ์†Œํ•ฉ๋‹ˆ๋‹ค.
  2. ๊ธฐ๋ณธ ์Šค๋กœํ‹€ ์กฐ์ž‘์œผ๋กœ ๋ณต์›๋  ํ”Œ๋ ˆ์ด์–ด์ž…๋‹ˆ๋‹ค.

Create Beam Effect

Maintain Command

  • npm run maintain:action createBeamEffect 'Create Beam Effect' visibleTo beamType startPosition endPosition color reevaluation

Descriptions

English

  1. Creates an in-world beam effect entity. This effect entity will persist until destroyed. To obtain a reference to this entity, use the last created entity value. This action will fail if too many entities have been created.
  2. One or more players who will be able to see the effect.
  3. The type of effect to be created.
  4. The effect's start position. If this value is a player, then the effect will move along with the player. Otherwise, the value is interpreted as a position in the world.
  5. The effect's end position. If this value is a player, then the effect will move along with the player. Otherwise, the value is interpreted as a position in the world.
  6. The color of the beam effect to be created. If a particular team is chosen, The effect will either be red or blue, depending on whether the team is hostile to viewer. Does not apply to sound effects. Only the "Good" and "Bad" beam effects can have color applied.
  7. Specifies which of this action's inputs will be continuously reevaluated. The effect will keep asking for and using new values from reevaluated inputs.

Korean

  1. ์›”๋“œ ๋‚ด์— BEAM ํšจ๊ณผ ๊ฐœ์ฒด๋ฅผ ์ƒ์„ฑํ•ฉ๋‹ˆ๋‹ค. ์ด ํšจ๊ณผ ๊ฐœ์ฒด๋Š” ์ œ๊ฑฐํ•˜๊ธฐ ์ „๊นŒ์ง€ ์ง€์†๋ฉ๋‹ˆ๋‹ค. ์ด ํšจ๊ณผ๋ฅผ ์ฐธ์กฐํ•˜๋ ค๋ฉด LAST CREATED ENTITY ๊ฐ’์„ ์‚ฌ์šฉํ•˜๋ฉด ๋ฉ๋‹ˆ๋‹ค. ๊ฐœ์ฒด๊ฐ€ ๋„ˆ๋ฌด ๋งŽ์ด ์ƒ์„ฑ๋  ๊ฒฝ์šฐ ์ด ์•ก์…˜์ด ์‹คํŒจํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.
  2. ํ•ด๋‹น ํšจ๊ณผ๋ฅผ ๋ณด๊ฒŒ ๋  ํ”Œ๋ ˆ์ด์–ด์ž…๋‹ˆ๋‹ค.
  3. ์ƒ์„ฑํ•  ํšจ๊ณผ์˜ ํ˜•ํƒœ์ž…๋‹ˆ๋‹ค.
  4. ํšจ๊ณผ์˜ ์‹œ์ž‘ ์œ„์น˜์ž…๋‹ˆ๋‹ค. ์ด ๊ฐ’์ด ํ”Œ๋ ˆ์ด์–ด์ธ ๊ฒฝ์šฐ ํ•ด๋‹น ํšจ๊ณผ๋Š” ํ”Œ๋ ˆ์ด์–ด๋ฅผ ๋”ฐ๋ผ๋‹ค๋‹ˆ๊ณ , ๊ทธ ์ด์™ธ์˜ ๊ฒฝ์šฐ ์ด ๊ฐ’์€ ์›”๋“œ ๋‚ด์˜ ์œ„์น˜๋กœ ํ•ด์„๋ฉ๋‹ˆ๋‹ค.
  5. ํšจ๊ณผ์˜ ์ข…๋ฃŒ ์œ„์น˜์ž…๋‹ˆ๋‹ค. ์ด ๊ฐ’์ด ํ”Œ๋ ˆ์ด์–ด์ธ ๊ฒฝ์šฐ ํ•ด๋‹น ํšจ๊ณผ๋Š” ํ”Œ๋ ˆ์ด์–ด๋ฅผ ๋”ฐ๋ผ๋‹ค๋‹ˆ๊ณ , ๊ทธ ์ด์™ธ์˜ ๊ฒฝ์šฐ ์ด ๊ฐ’์€ ์›”๋“œ ๋‚ด์˜ ์œ„์น˜๋กœ ํ•ด์„๋ฉ๋‹ˆ๋‹ค.
  6. ์ƒ์„ฑ๋  BEAM ํšจ๊ณผ์˜ ์ƒ‰์ƒ์ž…๋‹ˆ๋‹ค. ํŠน์ • ํŒ€์„ ์„ ํƒํ•œ ๊ฒฝ์šฐ, ํ•ด๋‹น ํŒ€์ด ๋ณด๋Š” ์‚ฌ๋žŒ์—๊ฒŒ ์ ์ธ์ง€ ์—ฌ๋ถ€์— ๋”ฐ๋ผ ๋นจ๊ฐ• ๋˜๋Š” ํŒŒ๋ž‘์œผ๋กœ ํšจ๊ณผ ์ƒ‰์ƒ์ด ์„ค์ •๋ฉ๋‹ˆ๋‹ค. ํšจ๊ณผ์Œ์—๋Š” ์ ์šฉ๋˜์ง€ ์•Š์Šต๋‹ˆ๋‹ค. ์˜ค์ง "GOOD", ๊ทธ๋ฆฌ๊ณ  "BAD" BEAM ํšจ๊ณผ์—๋งŒ ์ƒ‰์ƒ์ด ์ ์šฉ๋ฉ๋‹ˆ๋‹ค.
  7. ์ด ์•ก์…˜์˜ ์ž…๋ ฅ ์ •๋ณด ์ค‘ ์–ด๋–ค ํ•ญ๋ชฉ์„ ์ง€์†์ ์œผ๋กœ ์žฌํ™•์ธ ํ•  ๊ฒƒ์ธ์ง€ ์ง€์ •ํ•ฉ๋‹ˆ๋‹ค. ํ•ด๋‹น ํšจ๊ณผ๋Š” ์ž…๋ ฅ ์ •๋ณด์˜ ์ƒˆ๋กœ์šด ๊ฐ’์„ ๊ณ„์† ๋ฌป๊ฒŒ ๋˜๋ฉฐ, ์žฌํ™•์ธ ํ•œ ๊ฐ’์„ ์‚ฌ์šฉํ•ฉ๋‹ˆ๋‹ค.

+ Value

Is Dummy Bot

Maintain Command

  • npm run maintain:value isDummyBot 'Is Dummy Bot' player

Descriptions

English

  1. Whether a player is a dummy bot.
  2. Player to consider

Korean

  1. ํ”Œ๋ ˆ์ด์–ด์˜ DUMMY ๋ด‡ ์—ฌ๋ถ€์ž…๋‹ˆ๋‹ค.
  2. ๊ณ ๋ คํ•  ํ”Œ๋ ˆ์ด์–ด์ž…๋‹ˆ๋‹ค.

Type.SlotRange wrong limitations

image

The correct limitations are from -1 to 11(all teams) from -1 to 5 (specific team) for creating dummy bot and from 0 to 11(all teams) from 0 to 5 (specific team) for the rest

Dummy bot creation:
image

Players in slot(for testing):
image

In-game limitations are from -10000 to 10000 for creating dummy bot and from 0 to 11 for the rest

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