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metal-warrior-x

This is a concept game that uses spritec to generate its assets. The game has not been created yet.

Notes

Ideas:

  • full screen game
  • enemy swarms
  • Kenney 2D/3D assets
  • 3D game with 8 directional movement (like Zealot)
    • Orthographic camera?
  • 32x32 character
  • Much larger sprite for boss (in the same spritesheet)
  • Integrate bigboi, alien_ghost, etc. if possible (not required)
    • Maybe as special items or NPCs

Game concept:

  • robots have taken over
  • goal: take back the city
    • robots are planning to poison the water supply, need to get to the final boss before everything is totally poisoned (or before they manage to get all the poison?)
  • player is a human who uses robot parts (e.g. robot arms, projectiles, etc.) against the robots in order to defeat them
  • need to destroy mobs of robots, earn points, and collect parts
  • boss level only unlocked once you have a certain number of points
  • fight through waves of enemies
  • tanks, bigger robots, turrets
  • boss robots
  • different weapons (short-range, long-range, timed/bombs, etc.)
    • limited weapon slots
    • limited ammo (can be picked up during the level or bought in the shop)
    • weapons break after a certain amount of use (main fist weapon is always available)
  • walls that you can shoot and destroy
  • health bar
  • pickup robot parts
    • robots drop random parts when defeated
    • sell parts for money or use them in upgrades
  • defeating robots gives you a fixed number of points
  • buy upgrades and health - from where?
    • map of levels/worlds like in Celeste or Super Mario
    • shop is accessed by going back and forth through the level menu (like Super Mario)

Generating assets

To generate the assets, run the following command from the root directory of this project:

cargo run --manifest-path assets/spritesheets/Cargo.toml

Currently, you need to have spritec in the same directory as the directory where you have this project. This is because the asset generation uses spritec as a path dependency.

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