Comments (2)
While I was unable to reproduce this issue on my MacBook with latest SDL 2.30.0 and software cursor, this issue looks suspiciously identical to this:
I suggest this person to use SDL2 (NOT SDL3, if he somehow managed to use it via sdl2-compat for example) and update it to the latest available one (currently it is 2.30.0).
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The problem was the user installed sdl1.2-compat package instead of sdl2. The problem was solved installing sdl2.
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Related Issues (20)
- High scores screen, the default name can be too long to fit the list HOT 4
- Castle info field is too large and shifted HOT 1
- Show creature info for the editor dialog HOT 1
- Combat, AI behavior, AI shooters tend to spread their shots over different troops (1.1.0 8733)
- [Scenario Editor] Graveyard is in the wrong category HOT 2
- AI doesn't take into an account Troll's regenerative abilities
- Adventure map, sometimes the hero's movement animation is stopped when he enters the stone liths HOT 1
- Combat screen, giant's sprite is displayed on top of the crusader troop's creature count indicator
- Adventure map, optimize the hero's path, taking into account the destination reached on the next turn
- Adventure map, optimize AI behavior of heroes during movement (1.1.0 8733)
- Combat screen, cyclops corpse sprite is displayed on top of the crusader troop's creature count indicator
- Combat screen, Ballista info window, take into account the captain/hero's attack for the displayed attack value of archers
- Combat screen, Ballista info window, the movement penalty for troops in the moat is not currently active
- Game crash during AI turn on failed assertion on _pathStart HOT 4
- Expand Virtual Keyboard to support more languages
- Crash on "next turn" (in AI::HeroesAction)
- Broken tiles (a hero can pass a way that has to be unreachable) HOT 1
- An event is not triggering if a player is boarding a ship HOT 3
- Troop loss bug when attacking the hero in the castle HOT 5
- The map does not match that of the original game. HOT 2
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