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29.0 2.0 5.0 4.13 MB

Complex polygon triangulation. A fast O(n*log(n)) algorithm based on "Triangulation of monotone polygons". The result can be represented as a Delaunay triangulation.

License: MIT License

Ruby 0.25% Swift 99.41% Objective-C 0.08% Metal 0.26%
delaunay polygon triangulation mesh convex-polygons tesselation swift delaunay-triangulation monotone-polygons triangle-vertices algorithm

ishapetriangulation's Issues

Ignore unused points?

I'm getting this exception thrown from PlainShape.split(). Seems to happen when a polygon has two very nearby vertices.

                throw SplitError.unusedPoint

Is it safe to ignore the unused point by replacing the throw with the following code?

                i += 1
                continue nextNode

Any advice much appreciated!

Declaration errors

I try to implement within a project using cocoapods but it throws errors at me. I don't know if I'm implementing it wrong or what happens but I have the following errors.
Import iShapeTriangulation & iGeometry into my project to be safe and nothing

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