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View Code? Open in Web Editor NEWBasic ray tracing in C++
Basic ray tracing in C++
Implement a data structure to minimize intersection tests.
Make freeing memory more robust.
When using the plane object the hole image is affected even if te objects are in front. The plane object makes all objects in front mat.
Now the intersection of ray and sphere is calculated using analytic method. Use more stable method.
Ray tracing is relative easy to multithread. We can divide the image in chunks and render each chunk on a different thread.
-> Make use of the half-vector
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