Comments (1)
Currently, this is not supported.
The main reason is that this would require to modify the successor list on which we rely to assign each octant the points it contains.
I currently also assume that the points vector does not change, since I store only the indices to the points in the vector. Adding points should be easy to implement, since it might only involve reshuffling the successor list. However, removing points is a different story.
It involves definitely some work, but should be possible to implement. I refrained from implementing it, since doing it in a consistent and nice way needs some non-trivial design decisions, which would break the original design substantially. For me it was always fine to just rebuild the tree as the construction is negligible in my applications where I searched for each points neighbors.
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Related Issues (13)
- Why make the Octree not copyable and assignable? HOT 1
- findNeighbor function problem HOT 1
- How to add it to cmake project? HOT 2
- Extend to find closest N neighbors HOT 1
- Enhancement: Eigen support HOT 1
- can colour be in point attribute? HOT 1
- How to sort a set of 3D points? HOT 1
- Bug in overlaps method HOT 2
- Consider Linearizing the Tree HOT 5
- Stack overlow - there are no maximum depth termination conditions HOT 2
- Performance improvements replacing std::pow( float, 2 ) with explicit squaring, std::array<uint32_t,8> in createOctant HOT 3
- Removal of single points HOT 5
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