Comments (2)
Hi @SylvainBertrand,
thanks for your interest in my Octree implementation and thanks for pointing out this issue! You are totally correct and that's a case I didn't considered in my derivation in the paper. I'm working on a fix and will hopefully fix this issue soon. So stay tuned.
From my initial experiments and understanding of this issue, it seems that it should still result in the correct neighbor results, but should have an influence on the runtime, of course. Currently, it seems like that I'm just testing more then necessary. So after fixing this issue, the runtime should be better.
But let's first see if I find a simple and elegant fix for this issue without altering the code to much.
from octree.
I've found the problem and my conceptual error.
You were totally right. The simplification to two-dimensional space resulted in missing a special case for edges of the octant. However, the fix was pretty simple after some drawing. ;)
Hopefully, this resolves also your problems and might even make the code a little bit more efficient. However, the additional needed operations in the overlap test could outweigh the performance gain by not inspecting all octants.
However, I will see if I find the time to re-run and plot the experiments from the paper.
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Related Issues (13)
- Why make the Octree not copyable and assignable? HOT 1
- findNeighbor function problem HOT 1
- How to add it to cmake project? HOT 2
- Extend to find closest N neighbors HOT 1
- Enhancement: Eigen support HOT 1
- If it's possible to update the octree? HOT 1
- can colour be in point attribute? HOT 1
- How to sort a set of 3D points? HOT 1
- Consider Linearizing the Tree HOT 5
- Stack overlow - there are no maximum depth termination conditions HOT 2
- Performance improvements replacing std::pow( float, 2 ) with explicit squaring, std::array<uint32_t,8> in createOctant HOT 3
- Removal of single points HOT 5
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