jiongxiagu / lowpolyocean Goto Github PK
View Code? Open in Web Editor NEWlow polygon water effect working in Unity
License: MIT License
low polygon water effect working in Unity
License: MIT License
The links to the asset store should be removed, since they no longer work.
Hello There , Thanks For your Wonderful Work , It Just Works Like a Charm so Beautiful ...
anyway i had a question , i'm pretty newbie but i Understood that this system works on Scriptable Objects , and as i don't have much information about them tho i searched a lot , i wanted to ask how to make this possible :
i have an slider for Fog "Clarity" , i want to make user be able to change fog on the menu screen and after changing the scene to main scene fog be loaded on the intensity that user specified...
i understood this is okay in unity editor runtime but not in build , apparently Scriptable Objects are always set on build , like an asset so it cant be changed in runtime .
Can you Tell me Please in Which Script i Can make "Clarity" Value a free variable like make it on Playerprefs so i can be saved easy ..
or do you know anyway to do this ?
I Appreciate Your Help , Thanks
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