Comments (12)
Even i can't say how realistic it is, but umapinfo or something equal would not be wrong in the future. The BTSX 3 preview for example uses an umapinfo lump and who knows which future Vanilla compatible wads will do that too. Both SIGIL wads use mapinfo lumps too when i am not wrong.
But first there are two new Inter-ports to release before speaking of new features, even Julia seems to be highly motivated everything regarding her sourceports :)
from international-doom.
I don't want Julia's poor head to explode. The request isn't new and in Crispy it didn't get very far. So wouldn't expect this to be a walk in the park.
It's still attractive to have even in a conservative port since technically, MAPINFO is a vanilla feature. And introducing it in Doom and Heretic wouldn't make those games less vanilla-ish. Especially Heretic would profit massively from it since its moddability is very limited unless you are using (G)ZDoom.
But yes, as I've stated initially, this is something to consider as a possible future goal. The idea of a somewhat more moddable vanilla-style port wouldn't be the worst. Right now I'd consider International something like Crispy+, the visual bling-bling edition. Feature-wise it's still very similar to its sister port(s). Some clearer distinction might help to put it even more in the spotlight. But I don't want to talk it down - being able to play vanilla Heretic or Hexen in 600p or higher, in truecolor even, is not a little achievement.
from international-doom.
The other side is, which mapinfo to choose. There are several types and mappers use here this and there that. MAPINFO is as you said a vanilla feature, which is a big step forward for those games that don't have it. DMAPINFO is the official new mapinfo which was used in the rerelease, but zmapinfo and umapinfo seem to be used more in future? For someone who put effort in such thing it should not be a waste of time.
being able to play vanilla Heretic or Hexen in 600p or higher, in truecolor even, is not a little achievement.
And because that and the rest of its feature set is not a little achievement, we use the Inter-ports to play our loved games and discuss about this ports here and not elsewhere. I like to say Inter is a Crispy on steroids. And that is a very good thing, because the Crispy ports are good ones and Inter got some really nice features on top :)
from international-doom.
In my PR for a HHEVER lump for Crispy Heretic, @rfomin suggested UMAPINFO would be a better solution to naming things. So, the idea is maybe not out of the question for Crispy ports, or at least Heretic. It's quite a significant change to the code though, especially for Heretic which doesn't have all the extensions that Doom has gotten.
from international-doom.
Umapinfo would be nice! Dumb question, ist umapinfo backward compatible with the mapinfo lump for those Maps which only have mapinfo?
from international-doom.
ist umapinfo backward compatible with the mapinfo lump for those Maps which only have mapinfo?
Unfortunately not. Are there any Heretic wads that would work with Inter-Heretic that use MAPINFO though?
It is possible to make UMAPINFO lumps for older wads, which is a thing that some people on the DoomWorld forums do for Doom.
from international-doom.
Are there any Heretic wads that would work with Inter-Heretic that use MAPINFO though?
Probably not. It was more an general compatibility question. I have seen DOOM maps with mapinfo, but not umapinfo lumps.
from international-doom.
For vanilla projects, you normally don't need umapinfo. It's rather for cases when things deviate so much it can't be done with DEHACKED, e.g. a map07special in a different map slot, relocated secret exits, start an episode at a later level and things like that. Masterlevels.wad is a good example.
Regarding what mapinfo needs to provide, even the original, although basic Hexen format would already be a great step forward in Doom and Heretic.
from international-doom.
Well... Not that I want to disappoint you, but both MAPINFO
and UMAPINFO
are something highly below my knowledge, and I'm afraid - my scope. At the moment I don't have any plans even to investigate it, preferring to keep port(s) on something like Crispy+ standards.
Lack of BOOM/MBF/MBF21 support lays on same plane: every time I was trying to read it's code even on clean modern Woof implementation, my eyes goes wild: it's a layers of compatibility-over-compatibility and conditions-over-conditions, as well as heavily modified vanilla level and render specifics handling. Also, I never was a Boom-interested person, so... 🙁
If UMAPINFO
will appear one day in Crispy, I'll gladly copy it, but until that day let's just enjoy nice Inter menus.
from international-doom.
My personal opinion is, that even Hexens Mapinfo in DOOM and Heretic would be a useful addon for vanilla mappers and would make the Crispy/Inter ports eventually more interesting for a wider audience. So lets see If something will come up in Crispy. If someone integrates umapinfo to Crispy even better. A dmapinfo attempt was there but unfortunately aborted.
As far as i can assess Julia's motivation, she is probably the last person who won't integrate it when something is showing up 😊
Lack of BOOM/MBF/MBF21 support lays on same plane:
That was never a problem for me with the Crispy/Inter line of ports. The solution for this is Woof, Eternity Engine and so on. BOOM/MBF features have nice possibilities, but they make vanilla or limit-removing maps not uninteresting when we look at KdiKdiZD or the BTSX series.
I find it even more interesting when mappers push vanilla beyond its limits that i think it is a boom map or something more advanced.
The only thing i wished vanilla DOOM had back in the days are the Line to Line teleport actions that came with BOOM for fake room over room.
And for now Julia is doing very good in delivering Crispy+ as we can see with todays Inter-port builds.
from international-doom.
I thought as much. If it were that easy, we'd have it everywhere already. What it'll probably take is a dedicated person who's doing a magic pull request and it's done.
I mean, at least there's HEHACKED for Heretic. It can't do much, but more than nothing. ^^
from international-doom.
I will put this aside for now. As soon as we see any chance by the creative input of some mapinfo fanatic, we can come back to this. ^^
from international-doom.
Related Issues (20)
- Feature request (maybe): Fade animations HOT 16
- [Feature] Hexen: Brightmaps for "glitter bridge" sprites HOT 7
- [Feature] Inter-Hexen: Customizable savegame path HOT 1
- Hexen sfx attenuatian axis HOT 4
- [Bug] Inter-Hexen: Can't save HOT 9
- Heretic: Crash trying to run Blasphemer HOT 4
- Heretic: secret/exit linedef colour inconsistencies. HOT 1
- [Feature] Inter-Hexen: Autoload support for hexdd.wad HOT 2
- [Bug] Inter-Hexen: Key mappings reset when playing Deathkings HOT 14
- [Feature] Inter-Doom: Extended autoload support HOT 5
- Hexen: demo-safe fix for flechette throwing in tall sectors 🍾 HOT 1
- KdiKdizd Demo desync HOT 13
- Hexen: crash on load game after death HOT 15
- Hexen: load game on death prefers manual saves over start-of-level saves HOT 2
- Gameplay features/default skill level option not highlighted. HOT 5
- Doom: blinking Tower of Babel HOT 4
- Play Freedoom with DOOM assets. HOT 11
- Make "mark secret sectors" show revealed secrets HOT 7
- add '-shotdir' command line parameter HOT 2
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from international-doom.