johnnyrouddro / godot_third_person_shooter Goto Github PK
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License: MIT License
Hello everybody, good day, Johnny. I learn about the Godot engine and convert Your TPC and TPS projects to C#. My conversion of your Third Person Controller project was complete. There is an issue with TPS script WeaponStats.gd that I need to fix. Please help me. How can I convert this lines from Gdscript to C#?
func mag_decrement():
weapon_stats[weapon_name()]["mag"] -= 1
func mag_fill():
var empty_space = mag_size() - mag()
weapon_stats[weapon_name()]["mag"] += min(empty_space, ammo_backup())
weapon_stats[weapon_name()]["ammo_backup"] -= min(empty_space, ammo_backup())
func ammo_refill(ammo_type):
weapon_stats[ammo_type]["ammo_backup"] = weapon_stats[ammo_type]["ammo_backup_max"]
weapon_stats[ammo_type]["mag"] = weapon_stats[ammo_type]["mag_size"]
# getters
func weapon_name():
return player.weapons[player.current_weapon]
How to reproduce: Line up your crosshair/middle of the screen with the top corner of a slope, then simply move forward. You will notice that for some reason the play seems to get pushed along the slope rather than climb up it as if it was a flat surface, so your crosshair/middle of the screen will end up more to the side of the slope. In most games, X and Z should not change when climbing slopes.
Suggested fix: I have no idea, I looked at this template because I myself was also desperate for a solution but all 3d kinematic examples seem to have a similar problem.
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